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Difference between revisions of "Collision Chaos"

From Sonic Retro

(Enemies)
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* [[Kama-Kama]] - Mantis batnik that rolls along the ground
 
* [[Kama-Kama]] - Mantis batnik that rolls along the ground
 
* [[CC Badnik 1|An unnamed blue/yellow batbot]]
 
* [[CC Badnik 1|An unnamed blue/yellow batbot]]
* [[Tentou (Sonic CD|Tentou]] - A bomb-dropping ladybird bot
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* [[Tentou (Sonic CD)|Tentou]] - A bomb-dropping ladybird bot
  
 
{{SonicCDZones}}
 
{{SonicCDZones}}
 
[[Category:Sonic CD Levels]]
 
[[Category:Sonic CD Levels]]

Revision as of 22:42, 29 April 2010

Ccpresent.png
Collision Chaos
Second level, Sonic CD
Number of Acts: 3
Boss: Robotnik (Collision Chaos Boss)
Maximum rings, Act 1: 199 + 100 (Present),
215 + 80 (Past), 209 + 80 (Future)
Maximum rings, Act 2: 242 + 20
Maximum rings, Act 3: 47 + 30
Sonicretro-round.svg This short article is in need of work. You can help Sonic Retro by adding to it.

Collision Chaos is the second round of Sonic CD. Neon signs flicker through this level, metallic bumpers bounce you through parts, and bouncy bubbles hinder your progress. You'll have to go fast to get through this level. And is that Metal Sonic taking off with Amy? Chase him!

Instruction Manual Description

Sonic becomes a whirling blue pinball in this land of bright lights and bumpers, flippers and spikes. Robotnik's robots will really be gunning for you here! Mow 'em down first with a Spin Attack. Press Button A, B or C to activate the flippers and send Sonic flying through the pinball courses for big bonus points!

Sonic CD US Manual, p. 12


Difference between Time Zones

Ccpresent2.png Ccpast.png Ccbadfuture.png Ccgoodfuture.png
Present Past Bad Future Good Future
This round in the present is colorful and well-lit. Giant logs in the sky move fast, so watch out! Back in the early days, things weren't quite so built up. Most of the floating neon signs are merely large chunks of rock. Those logs aren't completed yet, so they merely stand still, making an easy passage around the sky. Flame-spitting towers don't spit flames. Remember to stop the robotizer, or... ...once again, the world will be completely changed by Robotnik's dictatorship. Most machines are damaged beyond repair, and the lake in the background resembles an acidic waste dump. If you manage to destroy all of those mechanical machines in the past, the future will change to this utopian paradise. Mechanical plants pump clean oxygen into the air, and a city now bustles in the background.

Enemies

Template:SonicCDZones