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Difference between revisions of "Coconuts"

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:''This page deals with the badnik model. For the [[Adventures of Sonic the Hedgehog]] character, see [[Coconuts (AoStH)]]. For the [[Super Monkey Ball]] character, see [[AiAi]].''
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:''This page deals with the Badnik model. For the [[Adventures of Sonic the Hedgehog]] character, see [[Coconuts (AoStH)]]. For the [[sega:Super Monkey Ball|Super Monkey Ball]] character, see [[AiAi]].''
  
'''Coconuts''', called Aiai (アイアイ) in the Japanese manual, is a monkey-like [[badnik]] from the 16-bit version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' found in [[Emerald Hill Zone]]. Coconuts launch coconuts (hence where they get their name from) at Sonic when he gets nearby, so when you jump towards them, they'll fire at you! Try passing under them so when they launch a coconut, they have to pause before reloading and then you can take them out.
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'''Coconuts'''{{fileref|Sonic2 MD US SonicJam manual.pdf|page=8}}, called '''Aiai''' (アイアイ) in the Japanese manual{{fileref|Sonic2 MD JP SonicJam manual.pdf|page=24}}, is a monkey-like [[Badnik]] from the 16-bit version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' found in [[Emerald Hill Zone]]. Coconuts launch coconuts (hence where they get their name from) at Sonic when he gets nearby, so when you jump towards them, they'll fire at you! Try passing under them so when they launch a coconut, they have to pause before reloading and then you can take them out.
  
The enemy reappeared in ''[[Sonic Pocket Adventure]]'''s [[Neo South Island Zone]].
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The enemy reappeared in ''[[Sonic Blast]]''<nowiki>'</nowiki>s [[Green Hill Zone (Sonic Blast)|Green Hill Zone]] and ''[[Sonic Pocket Adventure]]''<nowiki>'</nowiki>s [[Neo South Island Zone]]. In both of these appearances, they have the same attack pattern as in ''Sonic 2''.
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In the Wii U/PC version of ''[[Sonic Lost World]]'', Coconuts can be found in [[Tropical Coast]] Zone 4. This time, their coconuts will explode when thrown, but the player can [[kick]] them back at them to avoid damage.
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==Variants==
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Like many Badniks, [[Dr. Eggman]] has made many monkey-type Badniks that have similar appearances and attack patterns in later games. These are all the known variants:
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*[[Monkey Dude]] (''[[Sonic the Hedgehog 3]]'')
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*[[Kiki]] (''[[Sonic Adventure]]'')
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*[[Mon]] (''[[Sonic Advance 2]]'')
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*[[Circus]] (''Sonic Advance 2'')
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*[[Ape]] (''[[Sonic Advance 3]]'')
  
 
==Technical information==
 
==Technical information==
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|[[SCHG:Sonic 2|Sonic the Hedgehog 2]]
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|''[[SCHG:Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2 (16-bit)]]''
 
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|$9D
 
|$37BFA
 
|$37BFA
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{{SLWOmni|2|collapse}}

Revision as of 15:53, 14 September 2018

File:Coconuts.png
Coconuts
Games: Sonic the Hedgehog 2 (16-bit), Sonic Blast, Sonic the Hedgehog Pocket Adventure, Sonic Lost World
This page deals with the Badnik model. For the Adventures of Sonic the Hedgehog character, see Coconuts (AoStH). For the Super Monkey Ball character, see AiAi.

CoconutsMedia:Sonic2 MD US SonicJam manual.pdf[1], called Aiai (アイアイ) in the Japanese manualMedia:Sonic2 MD JP SonicJam manual.pdf[2], is a monkey-like Badnik from the 16-bit version of Sonic the Hedgehog 2 found in Emerald Hill Zone. Coconuts launch coconuts (hence where they get their name from) at Sonic when he gets nearby, so when you jump towards them, they'll fire at you! Try passing under them so when they launch a coconut, they have to pause before reloading and then you can take them out.

The enemy reappeared in Sonic Blast's Green Hill Zone and Sonic Pocket Adventure's Neo South Island Zone. In both of these appearances, they have the same attack pattern as in Sonic 2.

In the Wii U/PC version of Sonic Lost World, Coconuts can be found in Tropical Coast Zone 4. This time, their coconuts will explode when thrown, but the player can kick them back at them to avoid damage.

Variants

Like many Badniks, Dr. Eggman has made many monkey-type Badniks that have similar appearances and attack patterns in later games. These are all the known variants:

Technical information

Game Object ID # Code offset Mappings offset Compressed art offset Subparameters
Sonic the Hedgehog 2 (16-bit) $9D $37BFA $37D96 $8A87A (Nemesis Format, 38 blocks) $00

References


Sonic the Hedgehog 2 (16-bit)
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