Difference between revisions of "Chemical Plant Zone (Sonic Mania)"
From Sonic Retro
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Revision as of 13:05, 14 August 2017
Sonic Mania |
Levels |
Chemical Plant Zone (Sonic Mania) |
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Chemical Plant Zone (Sonic Mania) |
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2 Zone, Sonic Mania |
Number of Acts: 2 |
Level theme: industrial |
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Chemical Plant is a level in Sonic Mania that's based on Chemical Plant Zone from Sonic 2.
Act 1 is very similar to the original, with winding passageways, pipes, harmful chemical balls, and, of course, Mega Mack. New additions include an entirely new bottom route and Metallic Madness-style pipes where you choose your own path.
Act 2 has Sonic and the gang exploring deeper into the plant to an indoor section, with large beakers and jars present in the background. The chemical balls from Act 1 now appear in large pools. This hazardous fluid can be transformed into a gelatinous substance that can be bounced on, propelling you high into the air. Along the way you'll find large DNA strands that carry Sonic through the air, encased in a bubble of Mega Mack. Sticky platforms that slide across walls and ceilings can be clinged onto and jumped off to move to different areas of the level.
Enemies
- Grabber - Spider enemy, hangs from the ceiling and grabs the player. From the original Chemical Plant Zone.
- Spiny - Anemone enemy, moves very slowly and spits out missiles. From the original Chemical Plant Zone.
- Catakiller, Jr. - A blue caterpillar surrounded by a shield-like contraption. Only the head is vulnerable. From Sonic the Hedgehog 3's Angel Island Zone.
Sonic Mania / Sonic Mania Plus | |
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Main page (Plus) Manuals |
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Scrapped Enemies: Mini-Bosses:
Level Bosses: Scrapped Bosses: |