Difference between revisions of "Checkpoint"
From Sonic Retro
(→Sonic 1 and Sonic CD Lampposts) |
(→Sonic 2, Sonic 3 & Knuckles and Sonic Mania Star Posts) |
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− | ==''Sonic 2'' | + | ==Star Posts== |
− | + | The Mega Drive version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' introduced the '''star post'''{{fileref|Sonic2 MD US manual.pdf|page=13}} (again called '''point markers''' (ポイントマーカー) in Japan{{fileref|Sonic2 MD JP manual.pdf|page=18}}), with a look quite similar to ''Sonic 1''<nowiki>'</nowiki>s lampposts, except that the bulb is replaced by a star disc. When Sonic runs past the star post, the disc starts flashing and, if the player has enough rings, revolving stars appear which enable access to a [[special stage]]. ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]'' also use star posts to access the [[bonus stage]], as does ''[[Sonic Mania]]''. | |
In ''Sonic 3 & Knuckles'', three different types of bonus stages can be entered. The bonus stage offered by a given star post is indicated by the color of the stars: | In ''Sonic 3 & Knuckles'', three different types of bonus stages can be entered. The bonus stage offered by a given star post is indicated by the color of the stars: |
Revision as of 06:57, 14 April 2019
A checkpoint, first introduced as a lamppost in Sonic 1, will save the player's progress throughout a level. The player can restart from an activated checkpoint if they die. Checkpoints also serve as the entrance to a special stage in Sonic 2 and the entrance to a bonus stage in Sonic 3, Sonic & Knuckles and Sonic Mania
Lampposts
In the original Sega Mega Drive Sonic the Hedgehog and Sonic the Hedgehog CD, the position in the level is saved by Sonic running past a lamppost[1][2] (or restart marker (再スタート・マーカー) in Japan[3][4]), causing the color of the bulb to change from blue to red. The bulb uses the same palette line as Sonic, and the pole uses the same palette line as rings.
Arrow Monitors
The 8-bit version of Sonic the Hedgehog, uses arrow monitors[5] (point markers (ポイントマーカー) in Japan[6]) as checkpoints. Destroying the monitor create a checkpoint however, the current time is not recorded and you start with 1:30 minutes after your death. Sonic Blast uses the same system, the only difference being that the pictured arrow is red as opposed to yellow.
Arrow monitor in Sonic Blast.
Star Posts
The Mega Drive version of Sonic the Hedgehog 2 introduced the star post[7] (again called point markers (ポイントマーカー) in Japan[8]), with a look quite similar to Sonic 1's lampposts, except that the bulb is replaced by a star disc. When Sonic runs past the star post, the disc starts flashing and, if the player has enough rings, revolving stars appear which enable access to a special stage. Sonic the Hedgehog 3 and Sonic & Knuckles also use star posts to access the bonus stage, as does Sonic Mania.
In Sonic 3 & Knuckles, three different types of bonus stages can be entered. The bonus stage offered by a given star post is indicated by the color of the stars:
- Rotating Maze: Yellow stars with red border.
- Gumball Machine: Silver stars.
- Glowing Spheres: Red stars.
In Sonic Mania, the player is teleported to a bonus stage of Blue Spheres.
The next game in the Classic series, Sonic 4 also uses this version of the checkpoint without the revolving stars.
Point markers
Sonic Adventure introduced the modern point marker (ポイントマーカー)[9], two double-lampposts bent at 90-degree angles, with their blue tops facing each other. Running through point markers causes these tops to spin quickly, turn yellow, and bend to a standing straight-up position. Point markers were also used in Sonic Adventure 2[10] and the 2006 Sonic the Hedgehog[11].
Later games
Sonic Heroes uses check points (チェックポイント)[12].
References
- ↑ File:Sonic1 MD US manual.pdf, page 7
- ↑ File:SonicCD MCD US manual.pdf, page 12
- ↑ File:Sonic1 MD JP manual.pdf, page 20
- ↑ File:SonicCD MCD JP manual.pdf, page 17
- ↑ File:Sonic1 GG US manual.pdf, page 8
- ↑ File:Sonic 1 GG JP Manual.pdf, page 13
- ↑ File:Sonic2 MD US manual.pdf, page 13
- ↑ File:Sonic2 MD JP manual.pdf, page 18
- ↑ File:SonicAdventure DC US manual.pdf, page 11
- ↑ File:SonicAdventure2 DC US manual.pdf, page 19
- ↑ File:Sonic06 360 US manual.pdf, page 12
- ↑ File:SonicHeroes GC US manual.pdf, page 27