From Sonic Retro

An activated Star Post checkpoint with orbiting Star Circle in Sonic 2's Emerald Hill Zone.

A checkpoint, first introduced as a lamppost in Sonic 1, will save the player's progress throughout a level. The player can restart from an activated checkpoint if they die. Checkpoints also serve as the entrance to a special stage in Sonic 2 and the entrance to a bonus stage in Sonic 3, Sonic & Knuckles and Sonic Mania


In the original Sega Mega Drive Sonic the Hedgehog and Sonic the Hedgehog CD, the position in the level is saved by Sonic running past a lamppostMedia:Sonic1 MD US manual.pdf[1]Media:SonicCD MCD US manual.pdf[2] (or restart marker (再スタート・マーカー) in JapanMedia:Sonic1 MD JP manual.pdf[3]Media:SonicCD MCD JP manual.pdf[4]), causing the color of the bulb to change from blue to red. The bulb uses the same palette line as Sonic, and the pole uses the same palette line as rings.

Arrow Monitors

The 8-bit version of Sonic the Hedgehog, uses arrow monitorsMedia:Sonic1 GG US manual.pdf[5] (point markers (ポイントマーカー) in JapanMedia:Sonic 1 GG JP Manual.pdf[6]) as checkpoints. Destroying the monitor create a checkpoint however, the current time is not recorded and you start with 1:30 minutes after your death. Sonic Blast uses the same system, the only difference being that the pictured arrow is red as opposed to yellow.

Star Posts

The Mega Drive version of Sonic the Hedgehog 2 introduced the star postMedia:Sonic2 MD US manual.pdf[7] (again called point markers (ポイントマーカー) in JapanMedia:Sonic2 MD JP manual.pdf[8]), with a look quite similar to Sonic 1's lampposts, except that the bulb is replaced by a star disc. When Sonic runs past the star post, the disc starts flashing and, if the player has enough rings, revolving stars appear which enable access to a special stage. Sonic the Hedgehog 3 and Sonic & Knuckles also use star posts to access the bonus stage, as does Sonic Mania.

In Sonic 3 & Knuckles, three different types of bonus stages can be entered. The bonus stage offered by a given star post is indicated by the color of the stars:

In Sonic Mania, the player is teleported to a bonus stage of Blue Spheres.

The next game in the Classic series, Sonic 4 also uses this version of the checkpoint without the revolving stars.

Point markers

Sonic Adventure introduced the 3D point marker (ポイントマーカー)Media:SonicAdventure DC US manual.pdf[9], two double-lampposts bent at 90-degree angles, with their blue tops facing each other. Running through point markers causes these tops to spin quickly, turn yellow, and bend to a standing straight-up position. For the first time the name of this style of checkpoint was consistent in both Japan and overseas.

Point markers were also used in Sonic Adventure 2Media:SonicAdventure2 DC US manual.pdf[10] and the 2006 Sonic the HedgehogMedia:Sonic06 360 US manual.pdf[11].

Later games

Most later Sonic the Hedgehog games gave checkpoints which serve little else than to save progress. They take a variety of forms and use different names, but the result is the same.

Sonic Heroes uses check points (チェックポイント)Media:SonicHeroes GC US manual.pdf[12] indicated by a floating yellow star enclosed in a red circle, though E3 builds such as the GameCube port had the fade effect yellow. These return as checkpoints in Sonic Rush in the WestMedia:SonicRush DS US manual.pdf[13], but are once again called point markers in Japan.

Sonic Advance, Sonic Advance 2 and Sonic Advance 3 simply have checkpoints which function similarly to how they did in the original Sonic the Hedgehog. Japan calls them point markers.

Sonic Unleashed and Sonic Colours have "check points" which behave similarly to those found in Sonic Adventure.


Items in the Sonic the Hedgehog Game Series
Collectibles   Ring | Special Ring | Red Star Ring | Silver Moon Ring | Emblem | Chaos Drives | Special Stage Key | Material
Power-ups   Shield (Water, Lightning, Fire, Gold) | Invincibility | Power Sneakers | Rocket Shoes | Propeller Shoes | Eggman Mark | Combine Ring | Forcejewel | Power Core | Light Cores | Special Combination
Level Objects   Monitor | Spring | Spikes | Checkpoint | Time Warp Plate | Signpost | Goal Ring | Giant Ring | Capsule | Button | Bumper | Speed Booster | Air bubbles | Chao container | Item Panel
Powerful Items   Chaos Emeralds | Super Emeralds | Master Emerald | Time Stones | Chaos Rings | Precioustone | Sol Emeralds | Jeweled Scepter | World Rings | Excalibur | Phantom Ruby
Weapons   Piko Piko Hammer | Chaos Energy Cannon | Caliburn | Wispon
Devices   Remote Robot | Combi Confiner | Mother Computer | Nega's Camera | Arks of the Cosmos | Miles Electric
Other   Chili Dog | Speed Down Boots | Scepter of Darkness | Cacophonic Conch