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== Cheat Codes ==
+
#REDIRECT [[Sonic the Hedgehog 2 (16-bit)/Hidden content]]
[[Image:S2 level select.png|right]]
 
These are cheat codes which can be accessed by inputting button sequences or by various other methods.
 
 
 
''Note: in cheat codes, + signifies that the buttons must be held simultaneously.''
 
 
 
*'''[[Level Select|Zone Select]]''': Play songs 19, 65, 09, 17 on the options screen, {{A}}+{{start}} on title screen.
 
*'''14 Continues''': Play songs 01, 01, 02, 04 on the options screen. An incorrect sound command is issued, causing OOZ music to continue playing until a reset.
 
*'''[[Super Sonic]]''': Play songs 04, 01, 02, 06 on the zone select sound test, an emerald sound triggers, select zone, hold {{A}} until Sonic appears.
 
*'''[[Debug mode]] + Slow-motion/Restart''': Play songs 01, 09, 09, 02, 01, 01, 02, 04 on the zone select sound test, a ring sound triggers, select zone, hold {{A}} until Sonic appears.
 
*'''Super Sonic + Debug''': Play songs 01, 09, 09, 02, 01, 01, 02, 04, 01, 02, 06 on the zone select sound test, a ring sound triggers after 04 and an emerald sound triggers after 06, select zone, hold {{A}} until Sonic appears.
 
*'''Change Tails' name to Miles on game HUD''': Press {{up}} {{down}} {{down}} {{down}} {{up}} at the title screen. In the Japanese version this will change Miles name to Tails instead.
 
*'''Shadow/Highlight (aka "night mode")''': To enable the VDP Shadow/Highlight feature, aka "[[Night mode|night mode]]", enter the Level Select screen, enable Debug Mode, select a level, and press {{C}}+{{start}}.
 
 
 
===In-level Functions===
 
[[File:Debug.png|right]]
 
''Debug''
 
 
 
'''NOTE''': Debug mode does not work when you play as ''[[Tails]]'' in this game, even though the counters for debug mode are still intact here.
 
 
 
*Press {{B}} to toggle normal and debug mode.
 
*Press {{A}} to advance forward through the debug object list.
 
*Press {{A}}+{{C}} to advance backwards through the debug object list.
 
*Press {{C}} to place the selected object at the current coordinates.
 
*Current coordinates are designated by the top line of hex digits in the HUD.
 
*Viewport coordinates are designated by the bottom line of hex digits in the HUD.
 
*In the ''Sonic 2'' prototype, the bottom line represents two things: the left word is the timer in seconds and the right word is a sine that oscillates between 0000 and 0080.
 
 
 
''Slow-motion/Restart - during pause''
 
 
 
*Press {{A}} to fade to black and restart from right after the SEGA screen.
 
*Press and hold {{B}} to enable slow-motion (proceeds at half speed or 15fps as long as you keep holding {{B}}).
 
*Press {{C}} to advance one frame.
 
*Press [[File:Start.png]] to resume.
 
 
 
== Game Enhancer Codes ==
 
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators. There are two versions of this game. If one code doesn't work on your game, then try the other.
 
 
 
=== Game Genie ===
 
==== Official Codes (Rev 0)====
 
{|class="prettytable"
 
! Code||Description
 
|-
 
|<tt>SATA-DJTJ</tt>
 
|Rings worth 2 (player 1).
 
|-
 
|<tt>SATA-DNTJ</tt>
 
|Rings worth 3 (player 1).
 
|-
 
|<tt>SATA-DTTJ</tt>
 
|Rings worth 4 (player 1).
 
|-
 
|<tt>SATA-DYTJ</tt>
 
|Rings worth 5 (player 1).
 
|-
 
|<tt>SATA-D2TJ</tt>
 
|Rings worth 6 (player 1).
 
|-
 
|<tt>SATA-D6TJ</tt>
 
|Rings worth 7 (player 1).
 
|-
 
|<tt>SATA-DATJ</tt>
 
|Rings worth 8 (player 1).
 
|-
 
|<tt>AE8A-AADN</tt>
 
|Start with 1 life instead of 3 (player 1).
 
|-
 
|<tt>AY8A-AADN</tt>
 
|Start with 5 lives (player 1).
 
|-
 
|<tt>A68A-AADN</tt>
 
|Start with 7 lives (player 1).
 
|-
 
|<tt>BE8A-AADN</tt>
 
|Start with 9 lives (player 1).
 
|-
 
|<tt>DE8A-AADN</tt>
 
|Start with 25 lives (player 1).
 
|-
 
|<tt>GJ8A-AADN</tt>
 
|Start with 50 lives (player 1).
 
|-
 
|<tt>KN8A-AADN</tt>
 
|Start with 75 lives (player 1).
 
|-
 
|<tt>NN8A-AADN</tt>
 
|Start with 99 lives (player 1).
 
|-
 
|<tt>JW3A-CA4Y</tt>
 
|Infinite lives (player 1).
 
|-
 
|<tt>SATA-DJW8</tt>
 
|Rings worth 2 (player 2).
 
|-
 
|<tt>SATA-DNW8</tt>
 
|Rings worth 3 (player 2).
 
|-
 
|<tt>SATA-DTW8</tt>
 
|Rings worth 4 (player 2).
 
|-
 
|<tt>SATA-DYW8</tt>
 
|Rings worth 5 (player 2).
 
|-
 
|<tt>SATA-D2W8</tt>
 
|Rings worth 6 (player 2).
 
|-
 
|<tt>SATA-D6W8</tt>
 
|Rings worth 7 (player 2).
 
|-
 
|<tt>SATA-DAW8</tt>
 
|Rings worth 8 (player 2).
 
|-
 
|<tt>AE8A-AADW</tt>
 
|Start with 1 life instead of 3 (player 2).
 
|-
 
|<tt>AY8A-AADW</tt>
 
|Start with 5 lives (player 2).
 
|-
 
|<tt>A68A-AADW</tt>
 
|Start with 7 lives (player 2).
 
|-
 
|<tt>BE8A-AADW</tt>
 
|Start with 9 lives (player 2).
 
|-
 
|<tt>DE8A-AADW</tt>
 
|Start with 25 lives (player 2).
 
|-
 
|<tt>GJ8A-AADW</tt>
 
|Start with 50 lives (player 2).
 
|-
 
|<tt>KN8A-AADW</tt>
 
|Start with 75 lives (player 2).
 
|-
 
|<tt>NN8A-AADW</tt>
 
|Start with 99 lives (player 2).
 
|-
 
|<tt>JXGA-CA7W</tt>
 
|Infinite lives (player 2).
 
|-
 
|<tt>KBVT-CAE2</tt>
 
|Jump lower.
 
|-
 
|<tt>FVVT-CAE2</tt>
 
|Jump a little higher.
 
|-
 
|<tt>EBVT-CAE2</tt>
 
|Jump a lot higher (Switch off if you get stuck somewhere or want to go in the water).
 
|-
 
|<tt>CBVT-CAE2</tt>
 
|Jump really high (Switch off if you get stuck somewhere or want to go in the water).
 
|-
 
|<tt>A02T-CAGL</tt>
 
|Sonic stays invincible for a shorter time after getting hit.
 
|-
 
|<tt>982T-CAGL</tt>
 
|Sonic stays invincible for a longer time after getting hit.
 
|-
 
|<tt>ALTA-CA82</tt>
 
|Sonic becomes invisible and invincible for the rest of the level after getting hit.
 
|-
 
|<tt>ALTA-CA9Y</tt>
 
|Once invincible [stars], Sonic stays Invincible for the rest of the level.
 
|-
 
|<tt>ATTT-CA58</tt>
 
|Sonic doesn't lose rings when hit.
 
|-
 
|<tt>ATTT-CA6W</tt>
 
|Tails doesn't lose rings when hit.
 
|-
 
|<tt>ATTT-CA6W</tt>
 
|Only 1 ring needed instead of 50 to enter special stage.
 
|-
 
|<tt>SBJA-HJV2</tt>
 
|Rings worth 2 in special stages (Sonic only/Doesn't show on screen).
 
|-
 
|<tt>SBJA-HNV2</tt>
 
|Rings worth 3 in special stages (Sonic only/Doesn't show on screen).
 
|-
 
|<tt>SBJA-HTV2</tt>
 
|Rings worth 4 in special stages (Sonic only/Doesn't show on screen).
 
|-
 
|<tt>SBJA-HYV2</tt>
 
|Rings worth 5 in special stages (Sonic only/Doesn't show on screen).
 
|-
 
|<tt>SBJA-H2V2</tt>
 
|Rings worth 6 in special stages (Sonic only/Doesn't show on screen).
 
|-
 
|<tt>SBJA-H6V2</tt>
 
|Rings worth 7 in special stages (Sonic only/Doesn't show on screen).
 
|-
 
|<tt>SBJA-HAV2</tt>
 
|Rings worth 8 in special stages (Sonic only/Doesn't show on screen).
 
|-
 
|<tt>SBJA-HJV8</tt>
 
|Rings worth 2 in special stage (Tails only/Doesn't show on screen).
 
|-
 
|<tt>SBJA-HNV8</tt>
 
|Rings worth 3 in special stages (Tails only/Doesn't show on screen).
 
|-
 
|<tt>SBJA-HTV8</tt>
 
|Rings worth 4 in special stages (Tails only/Doesn't show on screen).
 
|-
 
|<tt>SBJA-HYV8</tt>
 
|Rings worth 5 in special stages (Tails only/Doesn't show on screen).
 
|-
 
|<tt>SBJA-H2V8</tt>
 
|Rings worth 6 in special stages (Tails only/Doesn't show on screen).
 
|-
 
|<tt>SBJA-H6V8</tt>
 
|Rings worth 7 in special stages (Tails only/Doesn't show on screen).
 
|-
 
|<tt>SBJA-HAV8</tt>
 
|Rings worth 8 in special stages (Tails only/Doesn't show on screen).
 
|-
 
|<tt>ACZT-CACN</tt>
 
|Need 0 chaos emeralds to become Super Sonic (Don't grab more than needed).
 
|-
 
|<tt>AGZT-CACN</tt>
 
|Need 1 Chaos Emerald to become Super Sonic (Don't grab more than needed).
 
|-
 
|<tt>ALZT-CACN</tt>
 
|Need 2 chaos emeralds to become Super Sonic (Don't grab more than needed).
 
|-
 
|<tt>ARZT-CACN</tt>
 
|Need 3 chaos emeralds to become Super Sonic (Don't grab more than needed).
 
|-
 
|<tt>AWZT-CACN</tt>
 
|Need 4 chaos emeralds to become Super Sonic (Don't grab more than needed).
 
|-
 
|<tt>A0ZT-CACN</tt>
 
|Need 5 chaos emeralds to become Super Sonic (Don't grab more than needed).
 
|-
 
|<tt>A4ZT-CACN</tt>
 
|Need 6 chaos emeralds to become Super Sonic (Don't grab more than needed).
 
|-
 
|<tt>AGZT-CACY</tt> + <tt>K4ZT-CA92</tt>
 
|Need 1 ring to become Super Sonic, don't lose rings with time.
 
|-
 
|<tt>A0ZT-CACY</tt>
 
|Need 5 rings to become Super Sonic.
 
|-
 
|<tt>BLZT-CACY</tt>
 
|Need 10 rings to become Super Sonic.
 
|-
 
|<tt>DGZT-CACY</tt>
 
|Need 25 rings to become Super Sonic.
 
|-
 
|<tt>FCZT-CACY</tt>
 
|Need 40 rings to become Super Sonic.
 
|-
 
|<tt>K4ZT-CA92</tt>
 
|Super Sonic doesn't lose rings with time.
 
|-
 
|<tt>RE8A-A60G</tt>
 
|Level select menu enabled.
 
|-
 
|<tt>2VAT-BCRA</tt>
 
|Start most levels with some rings (1 player game only).
 
|}
 
 
 
==== Official Codes (Rev 1)====
 
{|class="prettytable"
 
! Code||Description
 
|-
 
|SAST-DJ1A
 
|Rings worth 2 (player 1).
 
|-
 
|SAST-DN1A
 
|Rings worth 3 (player 1).
 
|-
 
|SAST-DT1A
 
|Rings worth 4 (player 1).
 
|-
 
|SAST-DY1A
 
|Rings worth 5 (player 1).
 
|-
 
|SAST-D21A
 
|Rings worth 6 (player 1).
 
|-
 
|SAST-D61A
 
|Rings worth 7 (player 1).
 
|-
 
|SAST-DA1A
 
|Rings worth 8 (player 1).
 
|-
 
|AE8A-AAD2
 
|Start with 1 life instead of 3 (player 1).
 
|-
 
|AY8A-AAD2
 
|Start with 5 lives (player 1).
 
|-
 
|A68A-AAD2
 
|Start with 7 lives (player 1).
 
|-
 
|BE8A-AAD2
 
|Start with 9 lives (player 1).
 
|-
 
|DE8A-AAD2
 
|Start with 25 lives (player 1).
 
|-
 
|GJ8A-AAD2
 
|Start with 50 lives (player 1).
 
|-
 
|KN8A-AAD2
 
|Start with 75 lives (player 1).
 
|-
 
|NN8A-AAD2
 
|Start with 99 lives (player 1).
 
|-
 
|JW3A-CA4J
 
|Infinite lives (player 1).
 
|-
 
|SATA-DJVW
 
|Rings worth 2 (player 2).
 
|-
 
|SATA-DNVW
 
|Rings worth 3 (player 2).
 
|-
 
|SATA-DTVW
 
|Rings worth 4 (player 2).
 
|-
 
|SATA-DYVW
 
|Rings worth 5 (player 2).
 
|-
 
|SATA-D2VW
 
|Rings worth 6 (player 2).
 
|-
 
|SATA-D6VW
 
|Rings worth 7 (player 2).
 
|-
 
|SATA-DAVW
 
|Rings worth 8 (player 2).
 
|-
 
|AE8A-AAD8
 
|Start with 1 life instead of 3 (player 2).
 
|-
 
|AY8A-AAD8
 
|Start with 5 lives (player 2).
 
|-
 
|A68A-AAD8
 
|Start with 7 lives (player 2).
 
|-
 
|BE8A-AAD8
 
|Start with 9 lives (player 2).
 
|-
 
|DE8A-AAD8
 
|Start with 25 lives (player 2).
 
|-
 
|GJ8A-AAD8
 
|Start with 50 lives (player 2).
 
|-
 
|KN8A-AAD8
 
|Start with 75 lives (player 2).
 
|-
 
|NN8A-AAD8
 
|Start with 99 lives (player 2).
 
|-
 
|JXGA-CA7G
 
|Infinite lives (player 2).
 
|-
 
|KBVT-CAE2
 
|Jump lower.
 
|-
 
|FVVT-CAE2
 
|Jump a little higher.
 
|-
 
|EBVT-CAE2
 
|Jump a lot higher (Switch off if you get stuck somewhere or want to go in the water).
 
|-
 
|CBVT-CAE2
 
|Jump really high (Switch off if you get stuck somewhere or want to go in the water).
 
|-
 
|A02T-CAF8
 
|Sonic stays invincible for a shorter time after getting hit.
 
|-
 
|982T-CAF8
 
|Sonic stays invincible for a longer time after getting hit.
 
|-
 
|ALTA-CA8N
 
|Sonic becomes invisible and invincible for the rest of the level after getting hit.
 
|-
 
|ALTA-CA9J
 
|Once invincible [stars], Sonic stays Invincible for the rest of the level.
 
|-
 
|ATTT-CA4W
 
|Sonic doesn't lose rings when hit.
 
|-
 
|ATTT-CA5G
 
|Tails doesn't lose rings when hit.
 
|-
 
|AH2T-CAH6
 
|Only 1 ring needed instead of 50 to enter special stage.
 
|-
 
|SBJA-HJWJ
 
|Rings worth 2 in special stages (Sonic only/Doesn't show on screen).
 
|-
 
|SBJA-HNWJ
 
|Rings worth 3 in special stages (Sonic only/Doesn't show on screen).
 
|-
 
|SBJA-HTWJ
 
|Rings worth 4 in special stages (Sonic only/Doesn't show on screen).
 
|-
 
|SBJA-HYWJ
 
|Rings worth 5 in special stages (Sonic only/Doesn't show on screen).
 
|-
 
|SBJA-H2WJ
 
|Rings worth 6 in special stages (Sonic only/Doesn't show on screen).
 
|-
 
|SBJA-H6WJ
 
|Rings worth 7 in special stages (Sonic only/Doesn't show on screen).
 
|-
 
|SBJA-HAWJ
 
|Rings worth 8 in special stages (Sonic only/Doesn't show on screen).
 
|-
 
|SBJA-HJWR
 
|Rings worth 2 in special stage (Tails only/Doesn't show on screen).
 
|-
 
|SBJA-HNWR
 
|Rings worth 3 in special stages (Tails only/Doesn't show on screen).
 
|-
 
|SBJA-HTWR
 
|Rings worth 4 in special stages (Tails only/Doesn't show on screen).
 
|-
 
|SBJA-HYWR
 
|Rings worth 5 in special stages (Tails only/Doesn't show on screen).
 
|-
 
|SBJA-H2WR
 
|Rings worth 6 in special stages (Tails only/Doesn't show on screen).
 
|-
 
|SBJA-H6WR
 
|Rings worth 7 in special stages (Tails only/Doesn't show on screen).
 
|-
 
|SBJA-HAWR
 
|Rings worth 8 in special stages (Tails only/Doesn't show on screen).
 
|-
 
|ACZT-CACA
 
|Need 0 chaos emeralds to become Super Sonic (Don't grab more than needed).
 
|-
 
|AGZT-CACA
 
|Need 1 Chaos Emerald to become Super Sonic (Don't grab more than needed).
 
|-
 
|ALZT-CACA
 
|Need 2 chaos emeralds to become Super Sonic (Don't grab more than needed).
 
|-
 
|ARZT-CACA
 
|Need 3 chaos emeralds to become Super Sonic (Don't grab more than needed).
 
|-
 
|AWZT-CACA
 
|Need 4 chaos emeralds to become Super Sonic (Don't grab more than needed).
 
|-
 
|A0ZT-CACA
 
|Need 5 chaos emeralds to become Super Sonic (Don't grab more than needed).
 
|-
 
|A4ZT-CACA
 
|Need 6 chaos emeralds to become Super Sonic (Don't grab more than needed).
 
|-
 
|AGZT-CACJ + K4ZT-CA9N
 
|Need 1 ring to become Super Sonic, don't lose rings with time.
 
|-
 
|A0ZT-CACJ
 
|Need 5 rings to become Super Sonic.
 
|-
 
|BLZT-CACJ
 
|Need 10 rings to become Super Sonic.
 
|-
 
|DGZT-CACJ
 
|Need 25 rings to become Super Sonic.
 
|-
 
|FCZT-CACJ
 
|Need 40 rings to become Super Sonic.
 
|-
 
|K4ZT-CA9N
 
|Super Sonic doesn't lose rings with time.
 
|-
 
|RE8A-A60W
 
|Level select menu enabled.
 
|-
 
|2VAT-BCRN
 
|Start most levels with some rings (1 player game only).
 
|-
 
|GJ8A-AA4G
 
|Skip straight to the ending sequence.
 
|}
 
 
 
==== Unofficial Codes (Rev 0)====
 
{|class="prettytable"
 
! Code||Description
 
|-
 
|ADFT-8AF6
 
|Regular level music plays when turning into Super Sonic.
 
|-
 
|ACLA-ATDR
 
|Access Hidden Palace Zone by selecting Death Egg on the Level Select menu (no solid floors, glitched graphics, etc).
 
|}
 
 
 
==== Unofficial Codes (Rev 1)====
 
{|class="prettytable"
 
! Code||Description
 
|-
 
|ACZT-CACA
 
|Become Super Sonic With 0 Emeralds.
 
|-
 
|ADFT-8AF6
 
|Regular level music plays when turning into Super Sonic.
 
|-
 
|982T-C9F8
 
|Keep flashing after hit/Invincible (If you have rings).
 
|-
 
|ACLA-ATD4
 
|Access Hidden Palace Zone by selecting Death Egg on the Level Select menu (no solid floors, glitched graphics, etc).
 
|-
 
|ACLA-AECY
 
|Access Wood Zone by selecting Emerald Hill Zone on the Stage Select screen. (Buggy, pallete-swapped Emerald Hill Zone).
 
|}
 
 
 
=== Pro Action Replay ===
 
Due to the fact that Pro Action Replay Effects RAM and that RAM is the same regardless of the game revision there is no need for version specific codes. These codes should work in all versions.
 
==== Unofficial Codes ====
 
{|class="prettytable"
 
! Code||Description
 
|-
 
|FFFE12:0009
 
|Infinite Lives.
 
|-
 
|FFFE20:00C8
 
|Infinite Rings.
 
|-
 
|FFB030:00FF
 
|Invincibility For Sonic (Enemies Can't Touch You/Can't collect Rings).
 
|-
 
|FFB06A:01
 
|Invincibility For Tails (Always Have Shield).
 
|-
 
|FFB070:00FF
 
|Invincibility For Tails (Enemies Can't Touch You).
 
|-
 
|FFB028:FA
 
|Infinite Time Underwater For Sonic.
 
|-
 
|FFB068:FA
 
|Infinite Time Underwater For Tails.
 
|-
 
|FFF761:6410
 
|Sonic has Super Speed.
 
|-
 
|FFFEC1:6410
 
|Tails has Super Speed.
 
|-
 
|FFFFB1:07
 
|Enable Super Sonic (All Chaos Emeralds Collected).
 
|-
 
|FFB02B:01
 
|Always have Shield.
 
|-
 
|FFFE19:01
 
|Play As Super Sonic (No Powers).
 
|-
 
|FFF711:??
 
|HUD Display Modifier (00 = Off, 01 = On).
 
|-
 
|FFFFFA:0100
 
|Enable Debug Mode.
 
|-
 
|FFFFD0:0100
 
|Enable Stage Select ({{A}}+{{start}} on Title Screen).
 
|-
 
|FFFE10:XXYY
 
|Stage/Act Modifier (XX = Zone, YY = Level).
 
*00 - Emerald Hill
 
*04 - Metropolis
 
*06 - Wing Fortress
 
*07 - Hill Top
 
*08 - Hidden Palace (!)
 
*0A - Oil Ocean
 
*0B - Mystic Cave
 
*0C - Casino Night
 
*0D - Chemical Plant
 
*0E - Death Egg
 
*0F - Aquatic Ruin
 
*10 - Sky Chase
 
|-
 
|FFB461:01
 
|Defeat Final Stage Bosses With 1 Hit.
 
|-
 
|FFB521:01
 
|Defeat Stage 1 Robotnik With 1 Hit.
 
|-
 
|FFB621:01
 
|Defeat Stage 2 Robotnik With 1 Hit.
 
|-
 
|FFB721:01
 
|Defeat Stage 3 Robotnik With 1 Hit.
 
|-
 
|FFB821:01
 
|Defeat Stage 4 Robotnik With 1 Hit.
 
|-
 
|FFB921:01
 
|Defeat Stage 5 Robotnik With 1 Hit.
 
|-
 
|FFBA21:01
 
|Defeat Stage 6 Robotnik With 1 Hit.
 
|-
 
|FFBB21:01
 
|Defeat Stage 7 Robotnik With 1 Hit.
 
|-
 
|FFBC21:01
 
|Defeat Stage 8 Robotnik With 1 Hit.
 
|}
 
 
 
==== Unofficial Codes (Userfound)====
 
{|class="prettytable"
 
! Code||Description
 
|-
 
|FFFE12:999D
 
|Start wing fortress(Not sure about others) with 53(i guess) lives. Super Sonic mode Presents.
 
|-
 
|016398:0100
 
|Very Short Jump Height
 
|-
 
|FFB03A:11C0
 
|Sonic Generations spindash (partially breaks the game, dying softlocks the game)
 
|}
 
 
 
If you want to make your own codes, see [[SCHG:Sonic 2/RAM Editing|here]]. The format to edit those RAM values with PAR codes is this: FFXXXX:YY FF is FF, XXXX is the position of the data in RAM in four hexadecimal digits and YY is the value you want to put in in two or four hexadecimal digits. Remamber to convert your decimal value to [[sega:Hexadecimal|hexadecimal]] first. For 2 Byte/16 bit values, put four digits in YY. If you need to enter values with four Bytes, you have to split it into two 2 Byte codes.
 
 
 
== Resources ==
 
*[http://www.gamefaqs.com/console/genesis/code/563343.html GameFAQs] - Regular cheat codes.
 
*[http://www.gshi.org/?s=v2&sys=16 The GSHI] - Official codes separated from User made codes.
 
 
 
{{S2MDOmni}}
 
 
 
[[Category:Cheat codes|Sonic the Hedgehog 2 (16-bit)]]
 

Latest revision as of 07:34, 7 April 2019