Actions

Chaotix (prototype 1227)/Comparisons

From Sonic Retro

Back to: Chaotix (prototype 1227).

General comparisons

Chaotix1207 32X Comparison SegaLogo.png
Prototype 1227
Chaotix 32X Comparison SegaLogo.png
Final game

The Sega logo is the same as the 1207 prototype.

Chaotix1227 32X Intro.png
Prototype 1227
Chaotix 32X Intro.png
Final game

The intro is missing its own music track, Metal Sonic and the Needlenose Badniks. However, the rest of the sequence plays out like the final game, albeit without the "road".

Chaotix1227 32X US Title.png
Prototype 1227 (NTSC-U)
Chaotix Beta Title.png
Prototype 1227 (NTSC-J)
Chaotix title.png
Final game

When the main cast zoom into view, there is still no floor nor any copyright text. If the region of the console is set to NTSC-U, Espio is mentioned in the banner instead of Knuckles.

Chaotix1227 32X MainMenu.png
Prototype 1227
Chaotix 32X MainMenu.png
Final game

Main menu

Chaotix1227 32X DataLoad.png
Prototype 1227
Chaotix 32X Comparison DataLoad.png
Final game

Start a new game and you'll be presented with the "data load" screen. The Amazing Arena, Techno Tower and Marina Madness icons are ordered differently in the final game, and the green oval used in the background is slightly different.

Chaotix1227 32X NoSaveSave.png
Prototype 1227
Chaotix 32X Comparison IsolatedIsland IntroStart.png
Final game

Even on "NO SAVE" you'll be asked how you want to save.

Chaotix1227 32X Data1Clear.png
Prototype 1227
Chaotix 32X Data1.png
Final game

By default, all three saves are marked as clear (or "Lv.AR" in this case) but doesn't record an overall time. Play any of these saves and the game will crash shortly after moving right in the World Entrance.

Chaotix1227 32X PlayStyle3.png
Prototype 1227
Notavailable.svg
Final game

There is a mysterious third play style, though it doesn't seem to work. The final game only has two. The icon for Techno Tower is being drawn behind the Player Select text.

Chaotix1227 32X TimeAttack.png
Prototype 1227
Chaotix 32X Training.png
Final game

Time Attack leads to nowhere in this build. You select your character and partner, and are taken to a silent, white void to spin for all eternity. Press B and you'll get the HOLD text above your partner.

Chaotix1227 2.png
Prototype 1227
Chaotix 32X Comparison SoundTest2.png
Final game

"Options" takes you to the sound test. It has evolved a little since the 1207 prototype, with (simple) keyboard graphics, a custom font and a green volume indicators.

Chaotix1207 32X Comparison ColorTest.png
Prototype 1227
Chaotix 32X Comparison ColorTest.png
Final game

Hold A when selecting "Options" to get to the color test. It's the same as the 1207 prototype.

Chaotix1227 32X StageSelect.png
Prototype 1227
Chaotix 32X Comparison LevelSelect.png
Final game

Background aside, only a lighter shade of grey for the text separates the stage select from its final incarnation.

Chaotix1227 32X TailsFly.png
Prototype 1227
Chaotix 32X TailsFly.png
Final game

In the 1207 prototype, attempting to start a game with "**********" selected (as either the player or combi partner) causes the game to crash. The 1227 prototype behaves like the final game, with a mangled Knuckles sprite using Mighty's palette crashing the game when it hits the floor.

However, moving the characters away from the floor before the crash occurs reveals that in this build, ********** has a special move; the ability to fly. Press C and hold Up and the character will float upwards, before tiring after a few seconds and slowly dropping back down. It's a mechanic one would usually associate with Tails, giving further evidence that this is his remains, though is in some ways more akin to the 8-bit Sonic titles than Sonic the Hedgehog 3, where you repeatedly tap the jump button to fly (Sonic 3 also requires Tails to jump from the floor first, which isn't required here).

Level comparisons

References


Chaotix (prototype 1227), prototype version of Chaotix
Chaotix Beta Title.png

Main page | Comparisons | Maps | Hidden content

Part of Chaotix development