Chaotix (prototype 1207)/Comparisons/Special Stage
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Special stages are in very early state in the 1207 prototype. While a set of 3D layouts can be navigated, there are no objects in each stage, making it impossible to obtain Chaos Rings. The stages are endless - while a ring counter decreases, nothing happens when it gets to zero, and the maps loop indefinitely. No messages are displayed at any point either.
It is always player one that enters the Special Stage. While you can still throw your NPC partner into the giant ring at the end of a level, the game takes no notice, and acts as if you've jumped in on your own accord.
Introduction
Prototype 1207 |
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Final game |
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All stages use the same colour scheme, which is unlike any used in the final product. Some of the floors go for a semi-transparent look, which is achieved by rapidly flickering between solid and transparent colours.
Prototype 1207 |
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Final game |
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The only way to escape a special stage is to fall off it. Luckily the level design makes this very easy, as without rings and objects showing you the way, holes are not obvious.
Prototype 1207 |
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Final game |
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The colour scheme makes it very difficult to navigate the more demanding stages. Special stage 4 is particualrly disorientating because most of the polygons are the same shades of pink and blue.
Prototype 1207 |
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Final game |
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Special stage 6 is broken. The walls don't render and gameplay freezes a few seconds in.
References
Chaotix | |
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Main page Manuals |
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Comics:
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