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Difference between revisions of "Chaotix (prototype 1207)/Comparisons/Botanic Base"

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| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game
| desc=While the boss is somewhat functional, Eggman stops less often, forcing you to try and hit him as he circles the playfield. The bumper is also not spawned.
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| desc=While the boss is somewhat functional, Eggman stops less often, forcing you to try and hit him as he circles the playfield. The bumper is also not spawned and the music stops when the battle begins.
 
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{{Comparison
 
{{Comparison

Revision as of 18:26, 22 January 2021

Back to: Chaotix (prototype 1207)/Comparisons.

Botanic Base is the most complete stage in the 1207 prototype. It is just missing a few Badniks and some polish.

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Prototype 1207
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Final game

The background pillar-like structures with waterfalls are nowhere to be seen in the 1207 prototype.

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Prototype 1207
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Final game

Characters are not automatically centered when riding a lift. There is also no sound effect.

Level 5

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Prototype 1207
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Final game

While the boss is somewhat functional, Eggman stops less often, forcing you to try and hit him as he circles the playfield. The bumper is also not spawned and the music stops when the battle begins.

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Prototype 1207
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Final game

If the player gets hit with rings, his/her trapped partner won't be released. This leads to situations where you can be hanging around in the "hit" animation.

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Prototype 1207
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Final game

There is no fanfare for beating the boss. You're just returned to the World Entrance.

Maps

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Prototype 1207
BBZ1Map.png
Final game
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Prototype 1207
BBZ2Map.png
Final game
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Prototype 1207
BBZ3Map.png
Final game
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Prototype 1207
BBZ4Map.png
Final game
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Prototype 1207
BBZ5Map.png
Final game

References


Chaotix (prototype 1207), prototype version of Chaotix
Chaotix1207 4.png

Main page | Comparisons | Maps | Hidden content

Part of Chaotix development