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Chaotix (prototype 1207)/Comparisons/Amazing Arena

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Much of Amazing Arena is playable, but not all objects are finished and there are no Badniks. There are also dead ends which require debug mode to get through. It is not concerned about whether you turn the lights on yet, and in fact there aren't even switched in some levels.

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Prototype 1207
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Final game

Most objects have broken palettes regardless of whether the lights are turned on. The springs are the first you'll see, but the issues are everywhere.

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Prototype 1207
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Final game

Combi rings become detached from characters while riding lifts.

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Prototype 1207
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Final game

The combi-ring sparkles are drawn on top of the tubes.

Level 1

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Prototype 1207
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Final game

Level 1's sub-boss exists, but the music doesn't change when it's on-screen. Its head does not come off and cannot be defeated, so you're forced to wait until the sequence finishes to get by. Others levels are missing theirs.

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Prototype 1207
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Final game


Level 2

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Prototype 1207
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Final game

While the clock is there, the light switch is not.

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Prototype 1207
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Final game

Conveyors aren't animated, but they do work.

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Prototype 1207
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Final game


Level 3

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Prototype 1207
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Final game


Level 4

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Prototype 1207
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Final game


Level 5

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Prototype 1207
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Final game

No boss for Amazing Arena yet. The cutscene plays but Eggman never appears.

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Prototype 1207
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Final game


References


Chaotix (prototype 1207), prototype version of Chaotix
Chaotix1207 4.png

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Part of Chaotix development