Difference between revisions of "Chaotix (prototype 1207)/Comparisons/Amazing Arena"
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+ | Much of [[Amazing Arena]] is playable, but not all objects are finished and there are no [[Badniks]]. There are also dead ends which require debug mode to get through. It is not concerned about whether you turn the lights on yet, and in fact there aren't even switched in some levels. | ||
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{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
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| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=Most objects have broken palettes regardless of whether the lights are turned on. The springs are the first you'll see, but the issues are everywhere. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=Combi rings become detached from characters while riding lifts. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=The combi-ring sparkles are drawn on top of the tubes. |
+ | }} | ||
+ | |||
+ | ==Level 1== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=Level 1's [[Amazing Arena Sub-boss|sub-boss]] exists, but the music doesn't change when it's on-screen. Its head does not come off and cannot be defeated, so you're forced to wait until the sequence finishes to get by. Others levels are missing theirs. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
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==Level 2== | ==Level 2== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=While the clock is there, the light switch is not. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=Conveyors aren't animated, but they do work. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg |
Revision as of 18:25, 22 January 2021
- Back to: Chaotix (prototype 1207)/Comparisons.
Much of Amazing Arena is playable, but not all objects are finished and there are no Badniks. There are also dead ends which require debug mode to get through. It is not concerned about whether you turn the lights on yet, and in fact there aren't even switched in some levels.
Prototype 1207 |
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Final game |
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Most objects have broken palettes regardless of whether the lights are turned on. The springs are the first you'll see, but the issues are everywhere.
Prototype 1207 |
---|
Final game |
---|
Combi rings become detached from characters while riding lifts.
Prototype 1207 |
---|
Final game |
---|
The combi-ring sparkles are drawn on top of the tubes.
Level 1
Prototype 1207 |
---|
Final game |
---|
Level 1's sub-boss exists, but the music doesn't change when it's on-screen. Its head does not come off and cannot be defeated, so you're forced to wait until the sequence finishes to get by. Others levels are missing theirs.
Prototype 1207 |
---|
Final game |
---|
Level 2
Prototype 1207 |
---|
Final game |
---|
While the clock is there, the light switch is not.
Prototype 1207 |
---|
Final game |
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Conveyors aren't animated, but they do work.
Prototype 1207 |
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Final game |
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Level 3
Prototype 1207 |
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Final game |
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Level 4
Prototype 1207 |
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Final game |
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Level 5
Prototype 1207 |
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Final game |
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No boss for Amazing Arena yet. The cutscene plays but Eggman never appears.
Prototype 1207 |
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Final game |
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References
Chaotix (prototype 1207), prototype version of Chaotix | |
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Main page | Comparisons | Maps | Hidden content |