Actions

Difference between revisions of "Chaotix"

From Sonic Retro

(Added levels, release dates)
m (Production Credits)
Line 20: Line 20:
 
==Production Credits==
 
==Production Credits==
  
Executive Producer: Mamoru Shigeta
+
Executive Producer: Mamoru Shigeta
Producer Hiroshi: Aso, Makoto Oshitani, Mike Larsen
+
Producer: Hiroshi Aso, Makoto Oshitani, Mike Larsen
Director: Masahide Kobayashi, Atsuhiko Nakamura, Naohisa Nakazawa
+
Director: Masahide Kobayashi, Atsuhiko Nakamura, Naohisa Nakazawa
Team Leader: Hiroshi Fukutsu
+
Team Leader: Hiroshi Fukutsu
Assistant Producer: Bill Person
+
Assistant Producer: Bill Person
Game Designer: Hiroshi Fukutsu, Keisuke Miura, Kenichi Ono
+
Game Designer: Hiroshi Fukutsu, Keisuke Miura, Kenichi Ono
Map Design: Hiroshi Fukutsu, Keisuke Miura, Kenichi Ono, Hideki Anbo, Masato Nishimura, Katsunori Murakami
+
Map Design: Hiroshi Fukutsu, Keisuke Miura, Kenichi Ono, Hideki Anbo, Masato Nishimura, Katsunori Murakami
Text Coordinator: Ryoichi Hasegawa
+
Text Coordinator: Ryoichi Hasegawa
Product Manager: Ami Matsumura-Blaire
+
Product Manager: Ami Matsumura-Blaire
 
Chief Graphic Designer: Takumi Miyake
 
Chief Graphic Designer: Takumi Miyake
Attraction Designer: Takumi Miyake, [[Jina Ishiwatari]], Sei Akaiwa, Masumi Uchida, Masamichi Harada, Tohru Watanuki, Akira Yamaguchi, Saori Wada, Tsutomu Nakatsugawa
+
Attraction Designer: Takumi Miyake, [[Jina Ishiwatari]], Sei Akaiwa, Masumi Uchida, Masamichi Harada, Tohru Watanuki, Akira Yamaguchi, Saori Wada, Tsutomu Nakatsugawa
Original Character Concept: [[Naoto Ohshima]], [[Takashi Thomas Yuda]], Manabu Kusunoki, Kazuyoshi Hoshino, Takumi Miyake, Yasufumi Soejima
+
Original Character Concept: [[Naoto Ohshima]], [[Takashi Thomas Yuda]], Manabu Kusunoki, Kazuyoshi Hoshino, Takumi Miyake, Yasufumi Soejima
Character Designer: Ryo Kudou, Takumi Miyake, Jina Ishiwatari, Kazuyoshi Hoshino, Yasufumi Soejima
+
Character Designer: Ryo Kudou, Takumi Miyake, [[Jina Ishiwatari]], Kazuyoshi Hoshino, Yasufumi Soejima
Enemy Designer: Takumi Miyake, Ryo Kudou, Kazuyoshi Hoshino
+
Enemy Designer: Takumi Miyake, Ryo Kudou, Kazuyoshi Hoshino
Boss Designer: Ryo Kudou, Takumi Miyake
+
Boss Designer: Ryo Kudou, Takumi Miyake
Chief Programmer: Hiroshi Okamoto, Toshiaki Yajima
+
Chief Programmer: Hiroshi Okamoto, Toshiaki Yajima
 
68K Programmer: Toshiaki Yajima
 
68K Programmer: Toshiaki Yajima
 
SH2 Programmer: Tatsuo Yamajiri
 
SH2 Programmer: Tatsuo Yamajiri
Scroll Programmer: Kenji Kawai
+
Scroll Programmer: Kenji Kawai
Object Programmer: Chikahiro Yoshida, Syuji Takahashi
+
Object Programmer: Chikahiro Yoshida, Syuji Takahashi
Boss Programmer: Hiroshi Okamoto
+
Boss Programmer: Hiroshi Okamoto
Map Tool Programmer: Arata Hanashima
+
Map Tool Programmer: Arata Hanashima
Sound Direction: Tatsuya Kouzaki
+
Sound Direction: Tatsuya Kouzaki
Sound Programmer: Atsumu Miyazawa, Yoshiaki Kashima
+
Sound Programmer: Atsumu Miyazawa, Yoshiaki Kashima
Composer: Junko Shiratsu, Mariko Nanba
+
Composer: Junko Shiratsu, Mariko Nanba
Sound Effects: Junko Shiratsu
+
Sound Effects: Junko Shiratsu
Special Thanks: James Spahn, Yukifumi Makino, Naofumi Hataya, [[Jun Senoue]], Yuichiro Yokoyama, Yuichiro Konno, Jill Alexander
+
Special Thanks: James Spahn, Yukifumi Makino, [[Naofumi Hataya]], [[Jun Senoue]], Yuichiro Yokoyama, Yuichiro Konno, Jill Alexander
  
 
==Resources==
 
==Resources==

Revision as of 12:41, 30 December 2004

Knuckles Chaotix is a "Sonic" game for the ill-fated 32X expansion to the Megadrive (Genesis). It doesn't feature Sonic, although evidence suggests that it might have at one point (see Sonic Crackers). It features Vector the Crocodile, Charmy Bee, Espio the Chameleon and Mighty the Armadillo, along with Knuckles the Echidna to provide a link to the Sonic universe. Knuckles Chaotix contains beautiful music and graphics. Although the gameplay isn't the normal Sonic gamplay, it is very unique and quite fun after you get the hang of it.

It's pretty bizarre to play. About the only interesting thing in it is Wechnia and the Amy fragment discovered by Esrael.

Levels

Release Dates

  • US: March 1995
  • EU: May 1995
  • JP: April 21, 1995

Production Credits

Executive Producer: Mamoru Shigeta Producer: Hiroshi Aso, Makoto Oshitani, Mike Larsen Director: Masahide Kobayashi, Atsuhiko Nakamura, Naohisa Nakazawa Team Leader: Hiroshi Fukutsu Assistant Producer: Bill Person Game Designer: Hiroshi Fukutsu, Keisuke Miura, Kenichi Ono Map Design: Hiroshi Fukutsu, Keisuke Miura, Kenichi Ono, Hideki Anbo, Masato Nishimura, Katsunori Murakami Text Coordinator: Ryoichi Hasegawa Product Manager: Ami Matsumura-Blaire Chief Graphic Designer: Takumi Miyake Attraction Designer: Takumi Miyake, Jina Ishiwatari, Sei Akaiwa, Masumi Uchida, Masamichi Harada, Tohru Watanuki, Akira Yamaguchi, Saori Wada, Tsutomu Nakatsugawa Original Character Concept: Naoto Ohshima, Takashi Thomas Yuda, Manabu Kusunoki, Kazuyoshi Hoshino, Takumi Miyake, Yasufumi Soejima Character Designer: Ryo Kudou, Takumi Miyake, Jina Ishiwatari, Kazuyoshi Hoshino, Yasufumi Soejima Enemy Designer: Takumi Miyake, Ryo Kudou, Kazuyoshi Hoshino Boss Designer: Ryo Kudou, Takumi Miyake Chief Programmer: Hiroshi Okamoto, Toshiaki Yajima 68K Programmer: Toshiaki Yajima SH2 Programmer: Tatsuo Yamajiri Scroll Programmer: Kenji Kawai Object Programmer: Chikahiro Yoshida, Syuji Takahashi Boss Programmer: Hiroshi Okamoto Map Tool Programmer: Arata Hanashima Sound Direction: Tatsuya Kouzaki Sound Programmer: Atsumu Miyazawa, Yoshiaki Kashima Composer: Junko Shiratsu, Mariko Nanba Sound Effects: Junko Shiratsu Special Thanks: James Spahn, Yukifumi Makino, Naofumi Hataya, Jun Senoue, Yuichiro Yokoyama, Yuichiro Konno, Jill Alexander

Resources

Hacking Guides

Boxart

http://web.archive.org/web/20031223111027/boxscans.sonic-cult.org/chaotix-box-us.jpg