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'''Chaos Control''' is an ability that allows the user to use the [[Chaos Emeralds]] to warp time and space. It can be used to teleport, to slow down or stop time, to travel through time, and to jump across dimensions. Chaos Control also can be warped into many energy based attacks, such as [[Chaos Spear]], [[Chaos Blast]], and all of [[Shadow the Hedgehog]]'s techniques in [[Sonic Battle]].  At least one [[Chaos Emerald]] is necessary to induce Chaos Control and it is amplified with every Emerald added to its use until reaching full power with all seven.
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[[File:SA2 Chaos Control.png|right|thumb|Shadow's first scene using Chaos Control in ''Sonic Adventure 2'']]
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'''Chaos Control''' is an ability that uses the [[Chaos Emeralds]] to warp time and space. Since its first introduction in ''[[Sonic Adventure 2]]'' as simple teleportation trick for [[Shadow the Hedgehog]], the it has evolved into something of a catch-all term for any supranatural manipulation of reality conducted through the power of the Emeralds. Chaos Control powers energy based attacks such as [[Chaos Spear]] and [[Chaos Blast]], and can even allow travel [[Solaris Project#Failure and aftermath|through time]] and [[Chaotic Inferno Zone|between dimensions]].
  
Four people have the ability to use Chaos Control.  [[Shadow the Hedgehog]] was the first to use the ability, and it has since become his signature technique.  [[Sonic]] can also use Chaos Control, first inducing it with a fake [[Chaos Emerald]] to save his life, although he uses it more reluctantly and only uses it when it is necessary. In [[Sonic Heroes]], [[Metal Sonic]] used Chaos Control to stop time during the final battle with [[Super Sonic]] as a result of copying Sonic's and Shadow's life data.[[Silver]], opened a portal to the past using Chaos Control in a brash attempt to use Shadow's technique against him. Finally, [[Lancelot]]'s [[Soul Surge]] is very similar to Chaos Control, but Lancelot doesn't need a Chaos Emeralds.
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It is not necessary to be in physical possession of a [[Chaos Emerald]] to induce Chaos Control as the power of the Emeralds can be harnessed within a certain proximity. Furthermore the power of Chaos Control is amplified with every Emerald in the user's possession, until reaching full power with all seven.
  
Chaos Control was first used in [[Sonic Adventure 2]], during Shadow's meeting with Sonic. The second time was to (very reluctantly) save [[Rouge the Bat]] from the Prison Island base, third was in Sonic and Shadow's final duel and fourth was to save the world form the collision of [[Space Colony ARK]].
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==Users==
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Five characters are confirmed to have the ability to use Chaos Control:
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*[[Shadow the Hedgehog]] was the first seen to use it, and it has since become his signature technique. In ''[[Sonic Heroes]]'', Chaos Control's time-freezing ability is Shadow's component of [[Team Dark]]'s [[Team Blast]], "[[Chaos Inferno]]".
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*[[Sonic]] can also use Chaos Control, first inducing it with a fake [[Chaos Emerald]] to save his life, although he uses the ability reluctantly and only when necessary.
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*[[Metal Sonic]] (as [[Metal Overlord]]) in ''[[Sonic Heroes]]'' used Chaos Control to stop time during the final battle with [[Super Sonic]], an ability he gained as a result of copying Sonic's and Shadow's life data.
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*[[Black Doom]] uses a seven-emerald Chaos Control to warp the [[Black Comet]] through the atmosphere of [[Sonic's world]] near the end of ''Shadow the Hedgehog''.
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*[[Silver]] opened a portal to the past using Chaos Control during [[Shadow vs. Silver|a fight with Shadow]] in a brash attempt to use the technique against him.
  
Chaos Control is part of [[Team Dark]]'s Team Blast, "Chaos Inferno".
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[[Dr. Eggman]] also harnesses the power of the Emeralds using machines, with his splitting of the world in ''[[Sonic Advance 3]]'' specifically referred to in the manual as Chaos Control.{{fileref|SonicAdvance3 GBA US manual.pdf|page=6}} Also, in ''[[Sonic and the Black Knight]]'', [[Shadow]]'s Arthurian counterpart [[Sir Lancelot]] uses a [[Soul Surge]] which is very similar to Chaos Control, although no Emeralds seem to exist in the [[Grand Kingdom]]. [[Knuckles]] and [[Tikal]]'s manipulation of the [[Master Emerald]] may be analogous to Chaos Control, as might [[Blaze]]'s abilities using the [[Sol Emeralds]].
  
In ''[[Sonic Battle]]'', all of Shadow's attacks involve Chaos Control in some form or another.
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==Portrayals==
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[[File:SonicX Chaos Control.jpg|thumb|right|The interdimensional Chaos Control explosion in [[Enter the Supersonic Hero!]]]]
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Chaos Control was first used in ''[[Sonic Adventure 2]]'', with five instances in that game. The first was during Shadow's meeting with [[Sonic]] (where the Ultimate Lifeform used it twice). The second time was to (very reluctantly) save [[Rouge the Bat]] from the [[Prison Island]] base, and the third was when Sonic used Chaos Control to escape from the falling capsule. Fourth was in Sonic and Shadow's final duel, and fifth was to save the world from the collision of [[Finalhazard]] and the [[Space Colony ARK]].
  
In ''[[Sonic X]]'', Chaos Control brings Sonic and his Friends to the Real World.
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In subsequent games, Shadow's repertoire of chaos-based techniques expanded significantly. In ''Heroes'' he has [[Chaos Inferno]]; in ''[[Sonic Battle]]'' and ''[[Sonic Chronicles]]'', all of Shadow's attacks involve Chaos Control in some form or another; and in ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' and ''[[Sonic '06]]'', [[Super Shadow]] uses supercharged [[Chaos Spear]]s to eliminate both final bosses.
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In ''[[Sonic X]]'', an accident with one of Eggman's machines induces a vast Chaos Control explosion, which initially teleports Sonic and his friends to a modern equivalent of Earth. Later in the series it also transports [[Angel Island]] and other lifeforms from [[Sonic's world]] to [[Chris Thorndyke]]'s planet.
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==Hero technique in ''Shadow the Hedgehog''==
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In ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'', Shadow can charge up either a "Hero" meter by (by defeating the villainous [[Black Arms]] and sometimes [[Eggman's robots]]) or a "Dark" meter (by attacking the good guys, [[GUN]]). A full Dark meter enables [[Chaos Blast]]; a full Hero meter enables a move simply called ''Chaos Control''. In this context, Chaos Control allows Shadow to automatically fly through the level until the ability is canceled or the Hero meter is emptied; very much like the original ''Adventure 2'' slow-time teleportation. Using this skill is actually required to progress through the level in some sections of [[The Last Way]].
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In contrast [[Chaos Blast]] (charged by destroying scenery, attacking [[G.U.N.]] troops, and destroying [[Eggman's robots]] in levels where he is the Hero ally) sees Shadow sends out a sphere of energy in all directions, destroying every NPC and small scenery element caught in the vicinity.
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<gallery>
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File:STH Chaos Control (intro).png|Chaos Control (intro)
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File:STH Chaos Boost (Chaos Control).png|Chaos Boost
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File:STH Chaos Control Powering.png|Powering up
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File:STH Chaos Control.png|Chaos Control</gallery>
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==References==
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<references/>
  
In ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'', Shadow can use the Chaos Control when he builds up his "hero" meter (by destroying alien enemies as opposed to earthling ones). However, it appears that Chaos Control has changed from manipulating time to transporting Shadow between areas (although this might be an illusion caused by Chaos Control).
 
 
[[Category:Moves]]
 
[[Category:Moves]]

Revision as of 20:41, 27 May 2019

Shadow's first scene using Chaos Control in Sonic Adventure 2

Chaos Control is an ability that uses the Chaos Emeralds to warp time and space. Since its first introduction in Sonic Adventure 2 as simple teleportation trick for Shadow the Hedgehog, the it has evolved into something of a catch-all term for any supranatural manipulation of reality conducted through the power of the Emeralds. Chaos Control powers energy based attacks such as Chaos Spear and Chaos Blast, and can even allow travel through time and between dimensions.

It is not necessary to be in physical possession of a Chaos Emerald to induce Chaos Control as the power of the Emeralds can be harnessed within a certain proximity. Furthermore the power of Chaos Control is amplified with every Emerald in the user's possession, until reaching full power with all seven.

Users

Five characters are confirmed to have the ability to use Chaos Control:

Dr. Eggman also harnesses the power of the Emeralds using machines, with his splitting of the world in Sonic Advance 3 specifically referred to in the manual as Chaos Control.Media:SonicAdvance3 GBA US manual.pdf[1] Also, in Sonic and the Black Knight, Shadow's Arthurian counterpart Sir Lancelot uses a Soul Surge which is very similar to Chaos Control, although no Emeralds seem to exist in the Grand Kingdom. Knuckles and Tikal's manipulation of the Master Emerald may be analogous to Chaos Control, as might Blaze's abilities using the Sol Emeralds.

Portrayals

The interdimensional Chaos Control explosion in Enter the Supersonic Hero!

Chaos Control was first used in Sonic Adventure 2, with five instances in that game. The first was during Shadow's meeting with Sonic (where the Ultimate Lifeform used it twice). The second time was to (very reluctantly) save Rouge the Bat from the Prison Island base, and the third was when Sonic used Chaos Control to escape from the falling capsule. Fourth was in Sonic and Shadow's final duel, and fifth was to save the world from the collision of Finalhazard and the Space Colony ARK.

In subsequent games, Shadow's repertoire of chaos-based techniques expanded significantly. In Heroes he has Chaos Inferno; in Sonic Battle and Sonic Chronicles, all of Shadow's attacks involve Chaos Control in some form or another; and in Shadow the Hedgehog and Sonic '06, Super Shadow uses supercharged Chaos Spears to eliminate both final bosses.

In Sonic X, an accident with one of Eggman's machines induces a vast Chaos Control explosion, which initially teleports Sonic and his friends to a modern equivalent of Earth. Later in the series it also transports Angel Island and other lifeforms from Sonic's world to Chris Thorndyke's planet.

Hero technique in Shadow the Hedgehog

In Shadow the Hedgehog, Shadow can charge up either a "Hero" meter by (by defeating the villainous Black Arms and sometimes Eggman's robots) or a "Dark" meter (by attacking the good guys, GUN). A full Dark meter enables Chaos Blast; a full Hero meter enables a move simply called Chaos Control. In this context, Chaos Control allows Shadow to automatically fly through the level until the ability is canceled or the Hero meter is emptied; very much like the original Adventure 2 slow-time teleportation. Using this skill is actually required to progress through the level in some sections of The Last Way.

In contrast Chaos Blast (charged by destroying scenery, attacking G.U.N. troops, and destroying Eggman's robots in levels where he is the Hero ally) sees Shadow sends out a sphere of energy in all directions, destroying every NPC and small scenery element caught in the vicinity.

References