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Level Elements

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Revision as of 16:34, 2 August 2010 by Mainman (talk | contribs) (Proposal for a new category)
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Looking around the articles within Category:Items, more than a few dissimilar concepts seem to be rubbing elbows. In terms of the categorisation, there is no distinction made between items that a character equips/obtains, and items which a character merely 'interacts' with. Here's what I'm proposing:

  • Any items which remain fixed in one spot, cannot normally leave their defined area and/or cease to have a function after use (Checkpoints, Springs, Signposts/Goal Rings, Capsules) will be moved to a new category, Level Elements.

'Level Elements' is a heading which hopefully evokes the meaning 'interactive but unobtainable objects and concepts, which occur one or many times within a level'. This allows it to include articles such as Quick-Time Events and Homing Attack Paths. As an example and clarification, Rings do not fall into this category (since they're a defined obtainable item), but arrangements of Rings within a level would be fine (eg. Light Dash trails, the secret area of Final Egg where Rings are laid out in the shape of Sonic's head).

What say you, fellas? Shall we start re-categorizing the existing pages? Mainman (Talk) 20:34, 2 August 2010 (UTC)