Actions

Category

Difference between revisions of "Level themes"

From Sonic Retro

(Eggmanland)
(Level Style)
Line 104: Line 104:
 
{{clear}}
 
{{clear}}
  
==Level Style==
+
==Level Style (Extra)==
 
All Sonic levels will always have a level style, or the distinct way the level is designed. If the level has a theme, it should have a specific style, but if the level doesn't, the location of the level should tell its style.
 
All Sonic levels will always have a level style, or the distinct way the level is designed. If the level has a theme, it should have a specific style, but if the level doesn't, the location of the level should tell its style.
 
====Suburban====
 
====Suburban====

Revision as of 15:52, 22 May 2011

All levels in the Sonic series exhibit a theme of some form. A level's art and any level gimmicks often contribute to this theme. Sometimes level themes correlate with the game's storyline; other times, they are used to simply incorporate a variety of settings into the game. A number of themes are visible across the Sonic series.

RyogaMasaki's now-defunct website "The Shadow Zone" initially categorized levels in this way. Recent games have introduced new themes, which have also been added to this list.

Tropical island theme

Ghz.pngSunset Hill.png
Sonic Retro emblem.svg Main page: Levels with a tropical island theme

The tropical island theme often occurs in the first levels of a game and has become very iconic of the Sonic series. This theme first appeared in Green Hill Zone in Sonic the Hedgehog.

Ancient ruins theme

Aquaticruin.pngLostworld.png
Sonic Retro emblem.svg Main page: Levels with an ancient ruins theme

Levels with the ancient ruins theme often look as if they were once occupied by another civilization. This theme first appeared in Marble Zone and Labyrinth Zone in Sonic the Hedgehog.

Carnival/casino theme

SpringStadium.pngSh Bingo Highway.png
Sonic Retro emblem.svg Main page: Levels with a carnival/casino theme

Levels with the carnival/casino theme feature bright lights, carnival rides, and casino games. This theme first appeared in Spring Yard Zone in Sonic the Hedgehog.

Underwater theme

Hydrocity.pngAquaticmine.png
Sonic Retro emblem.svg Main page: Levels with an underwater theme

The underwater theme represents levels that primarily take place underwater. This theme first appeared in Labyrinth Zone in Sonic the Hedgehog and later in Sonic the Hedgehog CD’s Tidal Tempest.

Jungle theme

Meta Junglira.pngMysticruins.png
Sonic Retro emblem.svg Main page: Levels with a jungle theme

Levels with the jungle theme feature swamps, trees, and vines. This theme first appeared in Jungle Zone in Sonic the Hedgehog (8-bit).

Industrial theme

Scrap Brain SMS.pngSADX Hot Shelter.jpg
Sonic Retro emblem.svg Main page: Levels with an industrial theme

The industrial theme represents gameplay that takes place in factories or other industrial areas. This theme first appeared in Scrap Brain Zone in Sonic the Hedgehog.

Urban theme

Stationsquare.pngSonic battle emerald town.png
Sonic Retro emblem.svg Main page: Levels with an urban theme

Levels with the urban theme feature buildings, roads, and cars. This theme first appeared in Star Light Zone in Sonic the Hedgehog.

Underground/cave theme

Labyrinth.pngLavareef.png
Sonic Retro emblem.svg Main page: Levels with an underground/cave theme

Levels with the underground/cave theme often take place in underground caverns, with lava, sewage, and sometimes Chaos Emeralds. This theme first appeared in Marble Zone and Labyrinth Zone in Sonic the Hedgehog.

Spooky/supernatural theme

Sh Mystic Mansion.pngMystic Haunt Zone.png
Sonic Retro emblem.svg Main page: Levels with a spooky/supernatural theme

The spooky/supernatural theme is uncommon. Levels may take place in haunted castles and graveyards. This theme first appeared in Dark Castle in Tails' Skypatrol.

Desert/western theme

Sandopolis.pngFrontier Canyon Zone.png
Sonic Retro emblem.svg Main page: Levels with a desert/western theme

Levels with the desert/western theme feature sand, the hot sun, quicksand, and spikes. This theme first appeared in Desert Palace Zone from Sonic the Hedgehog 3.

Lava/volcano theme

Volcanic Tunnel.pngChaotic Inferno Zone 1.PNG
Sonic Retro emblem.svg Main page: Levels with a lava/volcano theme

The lava/volcano theme represents gameplay where the player must avoid bubbling lava, difficult traps, and fire-based badniks. This theme first appeared in Marble Zone in Sonic the Hedgehog.

Winter theme

Segasonic icyisle.pngCooledge.png
Sonic Retro emblem.svg Main page: Levels with a winter theme

Levels with the winter theme are characterized by cold environments with snow and ice. This theme first appeared in IceCap Zone in Sonic the Hedgehog 3.

Sky theme

Skychase.pngSkychaseact2.png
Sonic Retro emblem.svg Main page: Levels with a sky theme

The sky theme occurs in the clouds, with Sonic often riding the Tornado. This theme first appeared in Sky Chase Zone in Sonic the Hedgehog 2.

Flying fortress theme

Wingfortress.pngSh Egg Fleet.png
Sonic Retro emblem.svg Main page: Levels with a flying fortress theme

The flying fortress theme represents gameplay that takes place on Eggman's fleet of airships. This theme first appeared in Sky Base Zone in Sonic the Hedgehog (8-bit).

Death Egg theme

Silversonic.pngSonic Advance Zone Cosmic Angel.png
Sonic Retro emblem.svg Main page: Levels with a Death Egg theme

Levels with the Death Egg theme are set in outer space fortresses and occur near the end of games in the Sonic series. This theme first appeared in Death Egg Zone in Sonic the Hedgehog 2.

Outer space theme

DoomsdayLevel.PNGTrutharea53.png
Sonic Retro emblem.svg Main page: Levels with an outer space theme

The outer space theme represents gameplay that takes place in outer space. This environment is often the stage for a final encounter at the end of the game. This theme first appeared in The Doomsday Zone in Sonic & Knuckles.

Level Style (Extra)

All Sonic levels will always have a level style, or the distinct way the level is designed. If the level has a theme, it should have a specific style, but if the level doesn't, the location of the level should tell its style.

Suburban

This style is when the area looks tightly packed or the area looks homy. One example is City Escape, from Sonic Adventure 2.

Ancient Ruins

This style usually follows the Ancient ruins level theme. The area was built from a far-ancient civilization, filled with ancient relics and sacred monuments. One example is Dusty Desert from Sonic the Hedgehog '06.

Cyberspace/Dimensional

This style is when the area is within' a computer program or uses a form of technology. Around here you should find security enemies and such, protecting the new realm. Two examples, from Shadow the Hedgehog (game) is Digital Circuit and Mad Matrix, which follows this level style.

Rainforest

The Rainforest level style is usually a jungle themed level with constant rain. So far, Sonic Adventure 2's White Jungle stage is the only level with this style.

Forest/Vegetation

The Forest/Vegetation level style is a unique level style, where the jungle themed level has wild plants of beauiful sights and swampy waters usually cover the base of the dense jungles. A couple of levels can be named: Green Forest, Tropical Jungle, Botanical Kingdom, Death Ruins.

Plains

This style is usually a flatland, or hilly, range of grassy grounds, where hardly anything, but some stones, a few buildings, and some to many trees, collect on the peaceful landscape. One level from Sonic and the Black Knight, Titanic Plain, shows this level style.

Spooky/Supernatural

This style uses ghosts, haunted locations (like mansions, castles, and abandoned sites), skeletons, zombies, Eggman, and some other elements. All spooky/supernatural themed levels have this level style, as that if not, it wouldn't be spooky/supernatural at all. Hang Castle, Mystic Mansion, and Cryptic Castle are three that have this level theme and style, but one example with this style, but not the theme is Asteroid Coaster, from Sonic Colors.

Futuristic/Sci-Fi

The Futuristic/Sci-Fi level style is when the level looks like it has a distinct Future City look. Some levels do have this, while others may have fancy, sci-fi technology that looks newer than 60 years of work. A couple of examples of this level style are: Metal City, Night Chase, Megalo Station, Nightside Rush.

Factory/Power Plant

This level style is following industrial level themes, but not every industrial themed level has the Factory/Power Plant level style. This features strange machines that produce electricity, systems and/or tubes to travel around the faculity, and usually robots to protect the external and internal walls of the factory. Iron Gate, Security Hall, Egg Factory, MeteorTech Sparkworks, and Evil Foundry are examples of this style.

Neon

This level style is following carnival/casino level themes, but, like Factory/Power Plant, not all carnival/casino themed level has the Neon level style. This features bright, neon lights in the colors of blue, red or pink, purple, yellow, green, and teal. Sometimes, it looks dimensional at first sights, like Digital Circuit. Casinopolis, Casino Park, BINGO Highway, Circus Park, and SEGA Illusion follow this level style.

Aqua

The Aqua level style are, basically, underwater or sea levels, like Aquatic Base of Sonic the Hedgehog '06. Aqua style levels are, sometimes, rare in certain Sonic games. One example is the Aquatic Mine from Sonic Adventure 2.

Winter

This level style is filled with snow, ice, blizzards, and such to create a frozen arctic-like stage. Sometimes, the level is looked in areas like the tundra. One example is the Ice Cap level from Sonic Adventure.

Master Emerald

The Master Emerald level style is the basic LAST Story level style. The style is usually seen in the final stages of a Sonic game, like Terminal Velocity, Cannon's Core, and Night Palace's final boss.

Chaos Emerald

The Chaos Emerald level style is the basic Special Stage level style. The style is usually seen only on Special Stages, which makes this level style hard to come across. Levels, like Exception, from Sonic Rush, has this level style.

Eggmanland

This level style features Eggman's industrial lands, like Eggmanland, from Sonic Unleashed. Basically, areas are renovated by Eggman and his mecha. A similar example is Death Egg Zone, from Sonic the Hedgehog 2.

Chaoticism

The Chaoticism level style is where the area is disable, destroyed, or broken apart. Chaos lurks around the surrounding areas and the debris piles around the level. Two example are Crisis City and End of the World from Sonic the Hedgehog '06.