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Difference between revisions of "Level themes"

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m (Previous edit..linked headings just seem counterintuitive)
(Intro paragraph. Pictures link to theme pages instead of individual levels: I was finding myself trying to click the pics to go to the theme page, so that wasn't working well.)
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{{Cleanup-inprogress}}
 
{{Cleanup-inprogress}}
  
''NOTE: The basis of this article first appeared on [[RyogaMasaki]]'s defunct site "The Shadow Zone", although it has since been expanded to accomodate newer cliches.''
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All levels in the Sonic series exhibit a theme of some form.  A level's art and any level gimmicks often contribute to this theme.  Sometimes level themes correlate with the game's storyline; other times, they are used to simply incorporate a variety of settings into the game.  A number of themes are visible across the Sonic series.
  
Below is a list of all the Sonic zone clichés:
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[[RyogaMasaki]]'s now-defunct website "The Shadow Zone" initially categorized levels in this way.  Recent games have introduced new themes, which have also been added to this list.
  
 
==Tropical island theme==
 
==Tropical island theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:ghz.png|frameless|x100px|link=Green Hill Zone]][[File:Sunset Hill.png|frameless|x100px|link=Sunset Hill]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:ghz.png|frameless|x100px|link=:Category:Levels with a tropical island theme]][[File:Sunset Hill.png|frameless|x100px|link=:Category:Levels with a tropical island theme]]</div>
 
{{main|:Category:Levels with a tropical island theme|l1=Levels with a tropical island theme}}
 
{{main|:Category:Levels with a tropical island theme|l1=Levels with a tropical island theme}}
This is probably one of the most common of all the clichés. To my knowledge, it's appeared in every Sonic game to date, except Sonic Spinball. Common features in levels like this include palmtrees, waterfalls, bright flowers, and badniks relating to the environment (i.e., monkeys, pirahna, etc.). Furthermore, this is typically the first zone of the game when it does occur (Sonic Advance 3 a notable exception).
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The '''[[:Category:Levels with a tropical island theme|tropical island theme]]''' often occurs in the first levels of a Sonic game.
First appeared: [[Green Hill Zone (S1)|Green Hill Zone]], ''[[Sonic 1]]''
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{{hr}}
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'''''Common features''''' &nbsp; Palmtrees &bull; waterfalls &bull; badniks representing animals typical of a tropical climate<br />
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'''''First appearance''''' &nbsp; [[Green Hill Zone]] in ''[[Sonic the Hedgehog (16-bit)]]''
  
 
{{clear}}
 
{{clear}}
 
==Ancient ruins theme==
 
==Ancient ruins theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:Aquaticruin.png|frameless|x100px|link=Green Hill Zone]][[File:Lostworld.png|frameless|x100px|link=Sunset Hill]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:Aquaticruin.png|frameless|x100px|link=:Category:Levels with an ancient ruins theme]][[File:Lostworld.png|frameless|x100px|link=:Category:Levels with an ancient ruins theme]]</div>
 
{{main|:Category:Levels with an ancient ruins theme|l1=Levels with an ancient ruins theme}}
 
{{main|:Category:Levels with an ancient ruins theme|l1=Levels with an ancient ruins theme}}
 
Another common cliché found in most Sonic games. Expect to find Roman style pillars, brick walls, plenty of secret passageways, and spikes. On an interesting note, alot of the Ancient Ruins zones have small, unique variations to them, usually in the area of a natural trap. For instance, Marble Zone has lava, Aquatic Ruin has water, Marble Garden has tar, etc. etc.  
 
Another common cliché found in most Sonic games. Expect to find Roman style pillars, brick walls, plenty of secret passageways, and spikes. On an interesting note, alot of the Ancient Ruins zones have small, unique variations to them, usually in the area of a natural trap. For instance, Marble Zone has lava, Aquatic Ruin has water, Marble Garden has tar, etc. etc.  
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{{clear}}
 
{{clear}}
 
==Carnival/casino theme==
 
==Carnival/casino theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:SpringStadium.png|frameless|x100px|link=Spring Stadium Zone]][[File:Sh Bingo Highway.png|frameless|x100px|link=BINGO Highway]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:SpringStadium.png|frameless|x100px|link=:Category:Levels with a carnival/casino theme]][[File:Sh Bingo Highway.png|frameless|x100px|link=:Category:Levels with a carnival/casino theme]]</div>
 
{{main|:Category:Levels with a carnival/casino theme|l1=Levels with a carnival/casino theme}}
 
{{main|:Category:Levels with a carnival/casino theme|l1=Levels with a carnival/casino theme}}
 
Here you'll find lots of pinball bumpers and springs, lots of stuff to keep you in the air. Also, the Casino variations contain the obligatory bright neon lights and ring giving slot machines.  
 
Here you'll find lots of pinball bumpers and springs, lots of stuff to keep you in the air. Also, the Casino variations contain the obligatory bright neon lights and ring giving slot machines.  
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{{clear}}
 
{{clear}}
 
==Underwater theme==
 
==Underwater theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:Hydrocity.png|frameless|x100px|link=Hydrocity Zone]][[File:Aquaticmine.png|frameless|x100px|link=Aquatic Mine]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:Hydrocity.png|frameless|x100px|link=:Category:Levels with an underwater theme]][[File:Aquaticmine.png|frameless|x100px|link=:Category:Levels with an underwater theme]]</div>
 
{{main|:Category:Levels with an underwater theme|l1=Levels with an underwater theme}}
 
{{main|:Category:Levels with an underwater theme|l1=Levels with an underwater theme}}
 
Another of the common clichéd zones. All or most of the level takes place underwater and the use of air bubbles is critical. You'll find plenty of piranha badniks as well.  
 
Another of the common clichéd zones. All or most of the level takes place underwater and the use of air bubbles is critical. You'll find plenty of piranha badniks as well.  
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{{clear}}
 
{{clear}}
 
==Jungle theme==
 
==Jungle theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:Meta Junglira.png|frameless|x100px|link=Meta Junglira Zone]][[File:Mysticruins.png|frameless|x100px|link=Mystic Ruins]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:Meta Junglira.png|frameless|x100px|link=:Category:Levels with a jungle theme]][[File:Mysticruins.png|frameless|x100px|link=:Category:Levels with a jungle theme]]</div>
 
{{main|:Category:Levels with a jungle theme|l1=Levels with a jungle theme}}
 
{{main|:Category:Levels with a jungle theme|l1=Levels with a jungle theme}}
 
The jungle cliché involves being in an environment with swamps, many trees, and even grindable vines!
 
The jungle cliché involves being in an environment with swamps, many trees, and even grindable vines!
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{{clear}}
 
{{clear}}
 
==Industrial theme==
 
==Industrial theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:Scrap Brain SMS.png|frameless|x100px|link=Scrap Brain Zone (8-bit)]][[File:SADX Hot Shelter.jpg|frameless|x100px|link=Hot Shelter]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:Scrap Brain SMS.png|frameless|x100px|link=:Category:Levels with an industrial theme]][[File:SADX Hot Shelter.jpg|frameless|x100px|link=:Category:Levels with an industrial theme]]</div>
 
{{main|:Category:Levels with an industrial theme|l1=Levels with an industrial theme}}
 
{{main|:Category:Levels with an industrial theme|l1=Levels with an industrial theme}}
 
Jeez, Eggman's one busy little scientist! It always seems like he's building a technological city for himself in every game. I've also included levels that are set in factories of city-sized proportion, since they both seem to go along together. Metal galore, electric sparks, spikes, and nasty badniks are a few of the things often found in these zones.  
 
Jeez, Eggman's one busy little scientist! It always seems like he's building a technological city for himself in every game. I've also included levels that are set in factories of city-sized proportion, since they both seem to go along together. Metal galore, electric sparks, spikes, and nasty badniks are a few of the things often found in these zones.  
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{{clear}}
 
{{clear}}
 
==Urban theme==
 
==Urban theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:Stationsquare.png|frameless|x100px|link=Station Square]][[File:Sonic battle emerald town.png|frameless|x100px|link=Emerald Town]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:Stationsquare.png|frameless|x100px|link=:Category:Levels with an urban theme]][[File:Sonic battle emerald town.png|frameless|x100px|link=:Category:Levels with an urban theme]]</div>
 
{{main|:Category:Levels with an urban theme|l1=Levels with an urban theme}}
 
{{main|:Category:Levels with an urban theme|l1=Levels with an urban theme}}
 
This cliche is a relatively new one. It takes place in any level with cars, buildings, and roads! Expect here to run down (or along!) buildings, along roads twisting in any direction, and maybe even dodge some cars!
 
This cliche is a relatively new one. It takes place in any level with cars, buildings, and roads! Expect here to run down (or along!) buildings, along roads twisting in any direction, and maybe even dodge some cars!
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{{clear}}
 
{{clear}}
 
==Underground/cave theme==
 
==Underground/cave theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:Labyrinth.png|frameless|x100px|link=Labyrinth Zone]][[File:Shadow gun fortress.jpg|frameless|x100px|link=G.U.N. Fortress]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:Labyrinth.png|frameless|x100px|link=:Category:Levels with an underground/cave theme]][[File:Shadow gun fortress.jpg|frameless|x100px|link=:Category:Levels with an underground/cave theme]]</div>
 
{{main|:Category:Levels with an underground/cave theme|l1=Levels with an underground/cave theme}}
 
{{main|:Category:Levels with an underground/cave theme|l1=Levels with an underground/cave theme}}
 
This type tends to be very popular among Sonic fans, probably because the famous Hidden Palace Zone was of this type. The setting is a huge cavern, littered with badniks and traps.  
 
This type tends to be very popular among Sonic fans, probably because the famous Hidden Palace Zone was of this type. The setting is a huge cavern, littered with badniks and traps.  
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{{clear}}
 
{{clear}}
 
==Spooky/supernatural theme==
 
==Spooky/supernatural theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:Sh Mystic Mansion.png|frameless|x100px|link=Mystic Mansion]][[File:Mystic Haunt Zone.png|frameless|x100px|link=Mystic Haunt Zone]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:Sh Mystic Mansion.png|frameless|x100px|link=:Category:Levels with a spooky/supernatural theme]][[File:Mystic Haunt Zone.png|frameless|x100px|link=:Category:Levels with a spooky/supernatural theme]]</div>
 
{{main|:Category:Levels with a spooky/supernatural theme|l1=Levels with a spooky/supernatural theme}}
 
{{main|:Category:Levels with a spooky/supernatural theme|l1=Levels with a spooky/supernatural theme}}
 
The '''Spooky Supernatural cliché''' is not an especially common [[Sonic clichés|Sonic cliché]], but easily recognised when employed. From haunted castles to misty graveyards; darkness, bones, and [[supernatural entities|supernatural spooks]] are the order of the day in these levels. Skull motifs, flickering flames, and hidden passageways can often be found if you search around - but don't stay for too long, or the [[Supernatural entities|ghosts]] might get you!
 
The '''Spooky Supernatural cliché''' is not an especially common [[Sonic clichés|Sonic cliché]], but easily recognised when employed. From haunted castles to misty graveyards; darkness, bones, and [[supernatural entities|supernatural spooks]] are the order of the day in these levels. Skull motifs, flickering flames, and hidden passageways can often be found if you search around - but don't stay for too long, or the [[Supernatural entities|ghosts]] might get you!
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{{clear}}
 
{{clear}}
 
==Desert/western theme==
 
==Desert/western theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:Sandopolis.png|frameless|x100px|link=Sandopolis Zone]][[File:Frontier Canyon Zone.png|frameless|x100px|link=Frontier Canyon Zone]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:Sandopolis.png|frameless|x100px|link=:Category:Levels with a desert/western theme]][[File:Frontier Canyon Zone.png|frameless|x100px|link=:Category:Levels with a desert/western theme]]</div>
 
{{main|:Category:Levels with a desert/western theme|l1=Levels with a desert/western theme}}
 
{{main|:Category:Levels with a desert/western theme|l1=Levels with a desert/western theme}}
 
Hot sand, hot sun, quicksand, spikes... a virtual hell. You just gotta think to yourself that those rings are hot too! Note that this first appeared in the [[desert level]] in ''Sonic 2'' (prototype), but since we have no concrete proof except a picture, I won't include it.  
 
Hot sand, hot sun, quicksand, spikes... a virtual hell. You just gotta think to yourself that those rings are hot too! Note that this first appeared in the [[desert level]] in ''Sonic 2'' (prototype), but since we have no concrete proof except a picture, I won't include it.  
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{{clear}}
 
{{clear}}
 
==Lava/volcano theme==
 
==Lava/volcano theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:Volcanic Tunnel.png|frameless|x100px|link=Volcanic Tunnel]][[File:Chaotic Inferno Zone 1.PNG|frameless|x100px|link=Chaotic Inferno Zone]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:Volcanic Tunnel.png|frameless|x100px|link=:Category:Levels with a lava/volcano theme]][[File:Chaotic Inferno Zone 1.PNG|frameless|x100px|link=:Category:Levels with a lava/volcano theme]]</div>
{{main|:Category:Levels with a lava/volcano theme|l1=Levels with a tropical island theme}}
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{{main|:Category:Levels with a lava/volcano theme|l1=Levels with a lava/volcano theme}}
 
Bubbling lava, nasty traps and fire-based badniks, all part of the Lava cliché, these levels  are generally tough to complete due to the hot magma that litters the zones. First appeared: [[Marble Zone]], ''[[Sonic 1]]''.
 
Bubbling lava, nasty traps and fire-based badniks, all part of the Lava cliché, these levels  are generally tough to complete due to the hot magma that litters the zones. First appeared: [[Marble Zone]], ''[[Sonic 1]]''.
  
 
{{clear}}
 
{{clear}}
 
==Winter theme==
 
==Winter theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:Segasonic icyisle.png|frameless|x100px|link=Icy Isle]][[File:Cooledge.png|frameless|x100px|link=Cool Edge]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:Segasonic icyisle.png|frameless|x100px|link=:Category:Levels with a winter theme]][[File:Cooledge.png|frameless|x100px|link=:Category:Levels with a winter theme]]</div>
 
{{main|:Category:Levels with a winter theme|l1=Levels with a winter theme}}
 
{{main|:Category:Levels with a winter theme|l1=Levels with a winter theme}}
 
Snow zones are often characterized by slippery ice, snowy slopes, penguin badniks, and freezing traps.
 
Snow zones are often characterized by slippery ice, snowy slopes, penguin badniks, and freezing traps.
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{{clear}}
 
{{clear}}
 
==Sky theme==
 
==Sky theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:Skychase.png|frameless|x100px|link=Sky Chase Zone]][[File:Skychaseact2.png|frameless|x100px|link=Sky Chase Act 2]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:Skychase.png|frameless|x100px|link=:Category:Levels with a sky theme]][[File:Skychaseact2.png|frameless|x100px|link=:Category:Levels with a sky theme]]</div>
 
{{main|:Category:Levels with a sky theme|l1=Levels with a sky theme}}
 
{{main|:Category:Levels with a sky theme|l1=Levels with a sky theme}}
 
The '''Sky cliche''' is a rare one, but it's a very unique one.
 
The '''Sky cliche''' is a rare one, but it's a very unique one.
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{{clear}}
 
{{clear}}
 
==Flying fortress theme==
 
==Flying fortress theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:Wingfortress.png|frameless|x100px|link=Wing Fortress Zone]][[File:Sh Egg Fleet.png|frameless|x100px|link=Egg Fleet]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:Wingfortress.png|frameless|x100px|link=:Category:Levels with a flying fortress theme]][[File:Sh Egg Fleet.png|frameless|x100px|link=:Category:Levels with a flying fortress theme]]</div>
 
{{main|:Category:Levels with a flying fortress theme|l1=Levels with a flying fortress theme}}
 
{{main|:Category:Levels with a flying fortress theme|l1=Levels with a flying fortress theme}}
 
Variations on the theme include levels set across a fleet of airships rather than a single flying fortress, including Secret Rings' Levitated Ruin, where the craft are biological, not mechanical.
 
Variations on the theme include levels set across a fleet of airships rather than a single flying fortress, including Secret Rings' Levitated Ruin, where the craft are biological, not mechanical.
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{{clear}}
 
{{clear}}
 
==Death Egg theme==
 
==Death Egg theme==
<div class="toc shadow" style="float:left;margin-right:15px">[[File:Silversonic.png|frameless|x100px|link=Death Egg Zone]][[File:Sonic Advance Zone Cosmic Angel.png|frameless|x100px|link=Cosmic Angel Zone]]</div>
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<div class="toc shadow" style="float:left;margin-right:15px">[[File:Silversonic.png|frameless|x100px|link=:Category:Levels with a Death Egg theme]][[File:Sonic Advance Zone Cosmic Angel.png|frameless|x100px|link=:Category:Levels with a Death Egg theme]]</div>
 
{{main|:Category:Levels with a Death Egg theme|l1=Levels with a Death Egg theme}}
 
{{main|:Category:Levels with a Death Egg theme|l1=Levels with a Death Egg theme}}
 
The [[Death Egg]]! Fearsome overlord of the heavens; a vindictive, killing moon, testament to both the grandiose malice and grandiose megalomania of [[Doctor Ivo Robotnik]]. The iconic final stronghold of the early Genesis games could strike fear into the hearts of even the most hardened Sonic players, forming the backbone of the epic [[Death Egg Saga]].
 
The [[Death Egg]]! Fearsome overlord of the heavens; a vindictive, killing moon, testament to both the grandiose malice and grandiose megalomania of [[Doctor Ivo Robotnik]]. The iconic final stronghold of the early Genesis games could strike fear into the hearts of even the most hardened Sonic players, forming the backbone of the epic [[Death Egg Saga]].

Revision as of 15:30, 9 August 2010

Exclamation.svg This article is currently undergoing a cleanup.
Its contents may change completely and frequently until this notice is removed.

All levels in the Sonic series exhibit a theme of some form. A level's art and any level gimmicks often contribute to this theme. Sometimes level themes correlate with the game's storyline; other times, they are used to simply incorporate a variety of settings into the game. A number of themes are visible across the Sonic series.

RyogaMasaki's now-defunct website "The Shadow Zone" initially categorized levels in this way. Recent games have introduced new themes, which have also been added to this list.

Tropical island theme

Ghz.pngSunset Hill.png
Sonic Retro emblem.svg Main page: Levels with a tropical island theme

The tropical island theme often occurs in the first levels of a Sonic game.


Common features   Palmtrees • waterfalls • badniks representing animals typical of a tropical climate
First appearance   Green Hill Zone in Sonic the Hedgehog (16-bit)

Ancient ruins theme

Aquaticruin.pngLostworld.png
Sonic Retro emblem.svg Main page: Levels with an ancient ruins theme

Another common cliché found in most Sonic games. Expect to find Roman style pillars, brick walls, plenty of secret passageways, and spikes. On an interesting note, alot of the Ancient Ruins zones have small, unique variations to them, usually in the area of a natural trap. For instance, Marble Zone has lava, Aquatic Ruin has water, Marble Garden has tar, etc. etc. First appeared: Marble Zone and Labyrinth Zone, Sonic 1

Carnival/casino theme

SpringStadium.pngSh Bingo Highway.png
Sonic Retro emblem.svg Main page: Levels with a carnival/casino theme

Here you'll find lots of pinball bumpers and springs, lots of stuff to keep you in the air. Also, the Casino variations contain the obligatory bright neon lights and ring giving slot machines. First appeared: Spring Yard Zone, Sonic 1

Underwater theme

Hydrocity.pngAquaticmine.png
Sonic Retro emblem.svg Main page: Levels with an underwater theme

Another of the common clichéd zones. All or most of the level takes place underwater and the use of air bubbles is critical. You'll find plenty of piranha badniks as well. First appeared: Labyrinth Zone, Sonic 1

Jungle theme

Meta Junglira.pngMysticruins.png
Sonic Retro emblem.svg Main page: Levels with a jungle theme

The jungle cliché involves being in an environment with swamps, many trees, and even grindable vines!

Industrial theme

Scrap Brain SMS.pngSADX Hot Shelter.jpg
Sonic Retro emblem.svg Main page: Levels with an industrial theme

Jeez, Eggman's one busy little scientist! It always seems like he's building a technological city for himself in every game. I've also included levels that are set in factories of city-sized proportion, since they both seem to go along together. Metal galore, electric sparks, spikes, and nasty badniks are a few of the things often found in these zones. First Appeared: Scrap Brain Zone, Sonic 1

Urban theme

Stationsquare.pngSonic battle emerald town.png
Sonic Retro emblem.svg Main page: Levels with an urban theme

This cliche is a relatively new one. It takes place in any level with cars, buildings, and roads! Expect here to run down (or along!) buildings, along roads twisting in any direction, and maybe even dodge some cars!

Underground/cave theme

Sonic Retro emblem.svg Main page: Levels with an underground/cave theme

This type tends to be very popular among Sonic fans, probably because the famous Hidden Palace Zone was of this type. The setting is a huge cavern, littered with badniks and traps.

Spooky/supernatural theme

Sh Mystic Mansion.pngMystic Haunt Zone.png
Sonic Retro emblem.svg Main page: Levels with a spooky/supernatural theme

The Spooky Supernatural cliché is not an especially common Sonic cliché, but easily recognised when employed. From haunted castles to misty graveyards; darkness, bones, and supernatural spooks are the order of the day in these levels. Skull motifs, flickering flames, and hidden passageways can often be found if you search around - but don't stay for too long, or the ghosts might get you!

Desert/western theme

Sandopolis.pngFrontier Canyon Zone.png
Sonic Retro emblem.svg Main page: Levels with a desert/western theme

Hot sand, hot sun, quicksand, spikes... a virtual hell. You just gotta think to yourself that those rings are hot too! Note that this first appeared in the desert level in Sonic 2 (prototype), but since we have no concrete proof except a picture, I won't include it. First appeared: Sandopolis Zone, Sonic & Knuckles

Lava/volcano theme

Volcanic Tunnel.pngChaotic Inferno Zone 1.PNG
Sonic Retro emblem.svg Main page: Levels with a lava/volcano theme

Bubbling lava, nasty traps and fire-based badniks, all part of the Lava cliché, these levels are generally tough to complete due to the hot magma that litters the zones. First appeared: Marble Zone, Sonic 1.

Winter theme

Segasonic icyisle.pngCooledge.png
Sonic Retro emblem.svg Main page: Levels with a winter theme

Snow zones are often characterized by slippery ice, snowy slopes, penguin badniks, and freezing traps.

Sky theme

Skychase.pngSkychaseact2.png
Sonic Retro emblem.svg Main page: Levels with a sky theme

The Sky cliche is a rare one, but it's a very unique one.

Basically it is a Zone/Act where Sonic, Tails, and sometimes Knuckles take to the skies in the Tornado to battle Eggman's forces. There is no land here, so the Tornado is yours to command! Dodge jets and bullets, and fight back!


Flying fortress theme

Wingfortress.pngSh Egg Fleet.png
Sonic Retro emblem.svg Main page: Levels with a flying fortress theme

Variations on the theme include levels set across a fleet of airships rather than a single flying fortress, including Secret Rings' Levitated Ruin, where the craft are biological, not mechanical.

Death Egg theme

Silversonic.pngSonic Advance Zone Cosmic Angel.png
Sonic Retro emblem.svg Main page: Levels with a Death Egg theme

The Death Egg! Fearsome overlord of the heavens; a vindictive, killing moon, testament to both the grandiose malice and grandiose megalomania of Doctor Ivo Robotnik. The iconic final stronghold of the early Genesis games could strike fear into the hearts of even the most hardened Sonic players, forming the backbone of the epic Death Egg Saga.

Since Sonic 2, the doc (along with other assorted supervillains) seem to have developed a taste for orbital fortresses, no matter how many times a thousand miles of vacuum proves insufficient defence from Sonic and pals. How the world has avoided Kessler syndrome, considering all the smashed bases floating around up there, is anyone's guess. Still, the space stations keep coming, and Robotnik shows no sign of losing interest in zero-g hideouts.

Often comes paired with an Outer Space cliché zone.

First appeared: Death Egg Zone, Sonic the Hedgehog 2 (16-bit).

Outer space theme

DoomsdayLevel.PNGTrutharea53.png
Sonic Retro emblem.svg Main page: Levels with an outer space theme

The Outer Space cliché takes place in...well, space! Usually the last level/boss in the game, the fight goes to the only place big enough to have this! Prepare to dodge asteroids, fight huge monsters and don't forget to go Super! You won't survive without it!