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Difference between revisions of "Casinopolis"

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{{SAdv_Level|character=Sonic the Hedgehog|bgcolor=blue|charcolor=white|levelno=3|areas=2-4|rings=500 + (3-120), potentially infinite|arank=5m 0s}}
 
{{SAdv_Level|character=Sonic the Hedgehog|bgcolor=blue|charcolor=white|levelno=3|areas=2-4|rings=500 + (3-120), potentially infinite|arank=5m 0s}}
  
'''Casinopolis''' is the Casino stage in ''[[Sonic Adventure]]'', modelled heavily after [[Casino Night Zone]], with a similiar colour scheme but some important differences - it is a real Casino rather than a Casino themed "Zone". It contains typical casino gimmicks such as a solid gold Sonic statue and a life-size pirate ship mockup. The main casino area is circular with a dome shape in structure.
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'''Casinopolis''' is a Casino Action Stage in ''[[Sonic Adventure]]''. It is modelled heavily after [[Sonic 2]]'s [[Casino Night Zone]], with a similar color scheme but some important differences: it is a real Casino rather than a Casino-themed-''zone''. It contains typical casino gimmicks such as a solid gold Sonic statue and a life-size pirate ship mockup. The main casino area is circular with a dome roof.
  
The zone is located in [[Station Square]], in the area accessible from the hotel and station. Opening the entry door is achieved by pressing the large button above the door. Sonic achieves this by pressing a button to activate a line of rings to the button and performing a Light Speed Dash through them, Tails flies up to it, and Knuckles climbs up a nearby wall and glides into it. The fact that the stage opening is caused by a trigger object, however, has meant that some people have discovered ways to open the level with other characters.
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The zone is located in [[Station Square]], in the area accessible from the hotel and station. Opening Casinopolis's entrance is achieved by pressing the large button above the door. Sonic achieves this by pressing a button to activate a line of rings to the button and performing a [[Light-Speed Dash]] along themTails simply flies up to the button.  Knuckles climbs up a nearby wall and glides to the button. <!-- The fact that the stage opening is caused by a trigger object, however, has meant that some people have discovered ways to open the level with other characters. (unless we're gonna explain how, I say leave this out..we don't talk about tricks for other stages to get characters in stages they don't belong ~PicklePower) -->
  
 
==Sonic's Level==
 
==Sonic's Level==
The aim of Sonic's level is to reach a platform in the Ring vault. This platform is high enough that you cannot reach it by normal means - by stepping on a button in the vault, a mechanical grabber will shake out all your collected Rings to collect on the vault floor, rising high enough to jump from them to the platform. 400 Rings are needed to reach the platform, though 500 Rings will make it easier to reach it.
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The aim of Sonic's level is to reach a platform in the Ring Vault. This platform is high enough that Sonic cannot reach it by normal means.  By stepping on a button in the vault, a mechanical grabber will grab Sonic and shake out all his collected [[rings]] onto the vault floor, eventually rising high enough to provide a step up to the platform. 400 rings are required to reach the platform.
  
 
Collecting Rings is done in a number of ways:
 
Collecting Rings is done in a number of ways:
 
[[Image:Casinopolis.jpg|frame|right|Sonic on the Casinopolis pinball table]]
 
[[Image:Casinopolis.jpg|frame|right|Sonic on the Casinopolis pinball table]]
* The '''Sonic pinball table''' gives you a Ring whenever you hit targets, and a set of Rings for completing target combinations. There is a sub-area where it is possible to control Sonic over a rotating bridge and into some [[Ring monitor]]s, though this is difficult and wastes a lot of time. There is also a slot machine target which activates slots that are stopped one-by-one by pressing the jump button. Getting a line of a certain character/item horizontally or diagonally gains (or loses, in the case of [[Eggman]]) Rings, disables the slot machine for a set period, and typically activates a block to avoid losing a ball for the same amount of time.
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* The '''Sonic pinball table''' awards the player with a ring whenever a target is hit, and with a number of rings for completing target combinations. There is a sub-area where it is possible to control Sonic over a rotating bridge and into some [[ring monitor|ring monitors]], though this can be difficult and wastes time. There is also a slot machine target which activates slots that are stopped one-by-one by pressing {{a}}. Getting a line of a certain character or item horizontally or diagonally gains (or loses, in the case of [[Eggman]]) rings, disables the slot machine for a set period, and typically activates a block to avoid losing a ball for the same amount of time.
* The '''NiGHTS pinball table''' satisfies the NiGHTS cameo cliché in recent Sonic games. On the table are cards in the design of NiGHTS characters which you can collect by hitting them. Once collected, the card is shortly replaced by a different one. After collecting five cards, the game distributes Rings if you have 2, 3, 4 or 5 of the same card. A 'higher' area of the table, called the ''Nightmare table'' is available which is a mostly-open table with lots of cards. However, it is very easy to waste time on the table, with two long NiGHTS flying sequences on the Nightmare table.
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* The '''NiGHTS pinball table''' satisfies the [[NiGHTS]] cameo cliché in newer Sonic games. On the pinball table are cards in the design of NiGHTS characters which the player collects by hitting them. Once collected, the card is shortly replaced by a different one. After collecting five cards, the game distributes rings if 2, 3, 4 or 5 of the same card have been collected. A 'higher' area of the table, called the ''Nightmare table'', can also be played. This table is in a mostly-open setting with many cards. However, it is very easy to waste time on the table, with two long NiGHTS flying sequences the player must endure when traveling or from the Nightmare table.
* If you lose all three balls on either pinball table while you have less than 100 Rings, you are deposited in a new area called '''Dilapidated Way''', a sewer filled with spinner enemies and spiked balls. This is actually the quickest way to collect Rings, as it is possible to pass through around 35 [[Ring monitor|10-Ring Monitors]] (hence, around 350 Rings) on a single run through the area. However, it is also easy to lose all your Rings due to the aforementioned traps.
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* If the player loses all three balls on either pinball table while having less than 100 Rings, they are deposited in a new area called '''Dilapidated Way'''.  This area is a sewer filled with spinner enemies and spiked balls. This can actually be the quickest way to collect rings, as it is possible to pass through around 35 [[Ring monitor|10-ring monitors]] and collect 350 rings on a single run through the area. However, it is also very easy to lose all rings collected due to the many traps.
* Striking the coin gambling machines on the outer edge of the main casino makes them throw out a small number of Rings (first six, then, three, then one) in a circle. These Rings act like they do when you lose Rings by being hit, in that they disappear after a short time. Also, after three hits, no more Rings come out.
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* Striking the coin gambling machines on the outer edge of the main casino makes them deposit a small number of rings in a circle. Depending on the number of times these machines are struck, they will yield first six rings, then three rings, then one ring. These rings behave as rings do after the player is attacked by an enemy, and disappear after a short time. After three hits, the coin gambling machines yield no more rings.
* Each shower in the shower area (where you re-enter the casino from Dilapidated Way) contains one Ring.
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* Each shower in the shower area (where the player re-enters the Casino from Dilapidated Way) contains one ring.
  
 
==Tails' Level==
 
==Tails' Level==
Tails' level is, as usual, a race against Sonic through '''Dilapidated Way'''. The multiple routes through the level cause the progress icons  
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Tails' level is a race against Sonic through '''Dilapidated Way'''. The multiple routes through the level cause the progress icons at the bottom of the screen to often jump back and forth, making it hard to know who is ahead.
at the bottom of the screen to often jump back and forth, making it hard to know who is ahead.
 
  
 
==Knuckles' Level==
 
==Knuckles' Level==
Again, Knuckles' aim is to collect three Master Emerald fragments in an extended casino area. All the areas in Sonic's casino area are available, and springs dotted around the area launch Knuckles into the upper level, which contains a moving lion sculpture, a pirate ship montage, and access to an inner-workings area above the entrance to the vault. Spinners are common in Knuckles' level, with a swarm of them in the entrance to the vault and one in each shower. The Sonic statue in the centre of the level can be smashed by punching a red-glowing crack in its foot - this sometimes reveals an Emerald fragment hidden in the statue.
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Knuckles' aim is to collect three [[Master_Emerald#Sonic_Adventure|Master Emerald]] fragments in an extended Casino area. All the areas in Sonic's Casino area are available, and springs dotted around the area launch Knuckles into an upper level, which contains a moving lion sculpture, a pirate ship montage, and access to an inner-workings area above the entrance to the vault. Spinners are common in Knuckles' level, with a swarm of them in the entrance to the vault and one in each shower. The Sonic statue in the center of the level can be smashed by punching a red-glowing crack in its foot. This can sometimes reveal an Emerald fragment hidden in the statue.
  
 
==Enemies==
 
==Enemies==

Revision as of 19:41, 12 June 2008

Knuckles the Echidna
Level number: 2
Areas: 1
Maximum rings: 185 + (1-40)
A-rank requirement: 1m 0s
Miles "Tails" Prower
Level number: 2
Areas: 1
Maximum rings: 371
A-rank requirement: Race
Sonic the Hedgehog
Level number: 3
Areas: 2-4
Maximum rings: 500 + (3-120), potentially infinite
A-rank requirement: 5m 0s


Casinopolis is a Casino Action Stage in Sonic Adventure. It is modelled heavily after Sonic 2's Casino Night Zone, with a similar color scheme but some important differences: it is a real Casino rather than a Casino-themed-zone. It contains typical casino gimmicks such as a solid gold Sonic statue and a life-size pirate ship mockup. The main casino area is circular with a dome roof.

The zone is located in Station Square, in the area accessible from the hotel and station. Opening Casinopolis's entrance is achieved by pressing the large button above the door. Sonic achieves this by pressing a button to activate a line of rings to the button and performing a Light-Speed Dash along them. Tails simply flies up to the button. Knuckles climbs up a nearby wall and glides to the button.

Sonic's Level

The aim of Sonic's level is to reach a platform in the Ring Vault. This platform is high enough that Sonic cannot reach it by normal means. By stepping on a button in the vault, a mechanical grabber will grab Sonic and shake out all his collected rings onto the vault floor, eventually rising high enough to provide a step up to the platform. 400 rings are required to reach the platform.

Collecting Rings is done in a number of ways:

File:Casinopolis.jpg
Sonic on the Casinopolis pinball table
  • The Sonic pinball table awards the player with a ring whenever a target is hit, and with a number of rings for completing target combinations. There is a sub-area where it is possible to control Sonic over a rotating bridge and into some ring monitors, though this can be difficult and wastes time. There is also a slot machine target which activates slots that are stopped one-by-one by pressing A. Getting a line of a certain character or item horizontally or diagonally gains (or loses, in the case of Eggman) rings, disables the slot machine for a set period, and typically activates a block to avoid losing a ball for the same amount of time.
  • The NiGHTS pinball table satisfies the NiGHTS cameo cliché in newer Sonic games. On the pinball table are cards in the design of NiGHTS characters which the player collects by hitting them. Once collected, the card is shortly replaced by a different one. After collecting five cards, the game distributes rings if 2, 3, 4 or 5 of the same card have been collected. A 'higher' area of the table, called the Nightmare table, can also be played. This table is in a mostly-open setting with many cards. However, it is very easy to waste time on the table, with two long NiGHTS flying sequences the player must endure when traveling or from the Nightmare table.
  • If the player loses all three balls on either pinball table while having less than 100 Rings, they are deposited in a new area called Dilapidated Way. This area is a sewer filled with spinner enemies and spiked balls. This can actually be the quickest way to collect rings, as it is possible to pass through around 35 10-ring monitors and collect 350 rings on a single run through the area. However, it is also very easy to lose all rings collected due to the many traps.
  • Striking the coin gambling machines on the outer edge of the main casino makes them deposit a small number of rings in a circle. Depending on the number of times these machines are struck, they will yield first six rings, then three rings, then one ring. These rings behave as rings do after the player is attacked by an enemy, and disappear after a short time. After three hits, the coin gambling machines yield no more rings.
  • Each shower in the shower area (where the player re-enters the Casino from Dilapidated Way) contains one ring.

Tails' Level

Tails' level is a race against Sonic through Dilapidated Way. The multiple routes through the level cause the progress icons at the bottom of the screen to often jump back and forth, making it hard to know who is ahead.

Knuckles' Level

Knuckles' aim is to collect three Master Emerald fragments in an extended Casino area. All the areas in Sonic's Casino area are available, and springs dotted around the area launch Knuckles into an upper level, which contains a moving lion sculpture, a pirate ship montage, and access to an inner-workings area above the entrance to the vault. Spinners are common in Knuckles' level, with a swarm of them in the entrance to the vault and one in each shower. The Sonic statue in the center of the level can be smashed by punching a red-glowing crack in its foot. This can sometimes reveal an Emerald fragment hidden in the statue.

Enemies

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