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{{SAdv_Level|character=Knuckles the Echidna|bgcolor=red|charcolor=white|levelno=2|areas=1|arank=1m 0s}}
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{{Breadcrumb
{{SAdv_Level|character=Miles "Tails" Prower|bgcolor=orange|charcolor=white|levelno=2|areas=1|arank=Race}}
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|Sonic Adventure|:Category:Sonic Adventure levels|l2=Levels|{{PAGENAME}}}}
{{SAdv_Level|character=Sonic the Hedgehog|bgcolor=blue|charcolor=white|levelno=3|areas=2-4|arank=5m 0s}}
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{{LevelBob
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| levelscreen=Casinopolis.png
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| screenwidth=320
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| levelno=Second/Third
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| game=Sonic Adventure
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| acts=4
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| location=[[Station Square]]
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| theme1=carnival/casino
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| theme2=industrial
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| boss=
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| subboss=
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| playedas=[[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]]
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| rings1=
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| rings2=
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| name_jp=カジノポリス ''Kajinoporisu''
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| prev=Windy Valley
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| next=Ice Cap
 +
}}
 +
'''{{PAGENAME}}''' is a Casino-themed [[Action Stage]] in ''[[Sonic Adventure]]''. It is modeled heavily after ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]''<nowiki>'</nowiki>s [[Casino Night Zone]] with a similar color scheme. It contains typical casino gimmicks such as a solid gold Sonic statue and a life-size pirate ship mockup. The main casino area is circular with a dome roof.
  
'''Casinopolis''' is the Casino stage in ''[[Sonic Adventure]]'', modelled heavily after [[Casino Night Zone]], with a similiar colour scheme but some important differences - it is a real Casino rather than a Casino themed "Zone". It contains typical casino gimmicks such as a solid gold Sonic statue and a life-size pirate ship mockup. The main casino area is circular with a dome shape in structure.
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The zone is located in [[Station Square]], in the area accessible from the hotel and station. Opening Casinopolis' entrance is achieved by pressing the large button above the door. [[Sonic]] achieves this by pressing a button to activate a line of rings to the button and performing a [[Light-Speed Dash]] along them, while [[Tails]] simply flies up to the button, and [[Knuckles]] climbs up a nearby wall and glides to the button. The images of the characters on the slots use the character designs from past games.
  
The zone is located in [[Station Square]], in the area accessible from the hotel and station. Opening the entry door is achieved by pressing the large button above the door. Sonic achieves this by pressing a button to activate a line of rings to the button and performing a Light Speed Dash through them, Tails flies up to it, and Knuckles climbs up a nearby wall and glides into it. The fact that the stage opening is caused by a trigger object, however, has meant that some people have discovered ways to open the level with other characters.
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Sonic and Tails arrive here to locate the grey [[Chaos Emerald]] in their race against [[Eggman]] for the Emeralds, while Knuckles searches the casino for [[Master Emerald]] shards.
  
==Sonic's Level==
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==Overview==
The aim of Sonic's level is to reach a platform in the Ring vault. This platform is high enough that you cannot reach it by normal means - by stepping on a button in the vault, a mechanical grabber will shake out all your collected Rings to collect on the vault floor, rising high enough to jump from them to the platform. 400 Rings are needed to reach the platform, though 500 Rings will make it easier to reach it.
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===Sonic's level===
 +
The aim of Sonic's level is to reach a platform in the Ring Vault. This platform is high enough that Sonic cannot reach it by normal means, and it's blocked off by an invisible barrier until the vault has 400 rings anyway.  By stepping on a button in the vault, a mechanical grabber will grab Sonic and shake out all his collected [[rings]] onto the vault floor, eventually rising high enough to provide a step up to the platform. 400 rings are required to reach the platform. Additional rings can be collected and deposited, which will be used to help create a Sonic statue in the center of the stage lobby.
  
 
Collecting Rings is done in a number of ways:
 
Collecting Rings is done in a number of ways:
[[Image:Casinopolis.jpg|frame|right|Sonic on the Casinopolis pinball table]]
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* The '''Sonic pinball table''' awards the player with a ring whenever a target is hit, and with a number of rings for completing target combinations. There is a sub-area where it is possible to control Sonic over a rotating bridge and into some [[ring monitor|ring monitors]], though this can be difficult and wastes time. There is also a slot machine target which activates slots that are stopped one-by-one by pressing {{a}}. Getting a line of a certain character or item horizontally or diagonally gains (or loses, in the case of [[Eggman]]) rings, disables the slot machine for a set period, and typically activates a block to avoid losing a ball for the same amount of time. In addition, triggering these combinations usually sets a challenge during that time to get the ball to pass through a part of the table or hit certain obstacles on the table, which upon completion will give an additional ring bonus.
* The '''Sonic pinball table''' gives you a Ring whenever you hit targets, and a set of Rings for completing target combinations. There is a sub-area where it is possible to control Sonic over a rotating bridge and into some [[Ring monitor]]s, though this is difficult and wastes a lot of time. There is also a slot machine target which activates slots that are stopped one-by-one by pressing the jump button. Getting a line of a certain character/item horizontally or diagonally gains (or loses, in the case of [[Eggman]]) Rings, disables the slot machine for a set period, and typically activates a block to avoid losing a ball for the same amount of time.
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* The '''NiGHTS pinball table''' marks the first instance of a [[NiGHTS]] cameo in newer ''Sonic'' games. On the pinball table are cards in the design of NiGHTS characters which the player collects by hitting them. Once collected, the card is shortly replaced by a different one. After collecting five cards, the game distributes rings if 2, 3, 4 or 5 of the same card (or a Full House or similar Poker hands) have been collected. A 'higher' area of the table, called the ''Nightmare table'', can also be played. This table is in a mostly-open setting with many cards. However, it is very easy to waste time on the table, with a long NiGHTS flying sequences the player must endure when traveling from the Nightmare table, and another to grab an Ideya. A short Nightopia sequence plays if the ball lands in the gutter in the Reala room, whereupon any collected Ideya will be deposited. Collecting all the Ideya will give the player a bonus of 300 rings.
* The '''NiGHTS pinball table''' satisfies the NiGHTS cameo cliché in recent Sonic games. On the table are cards in the design of NiGHTS characters which you can collect by hitting them. Once collected, the card is shortly replaced by a different one. After collecting five cards, the game distributes Rings if you have 2, 3, 4 or 5 of the same card. A 'higher' area of the table, called the ''Nightmare table'' is available which is a mostly-open table with lots of cards. However, it is very easy to waste time on the table, with two long NiGHTS flying sequences on the Nightmare table.
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[[Image:SADX_Dilapidated_Way.jpg|thumb|right|Tails racing Sonic in Dilapidated Way.]]
* If you lose all three balls on either pinball table while you have less than 100 Rings, you are deposited in a new area called '''Delapidated Way''', a sewer filled with spinner enemies and spiked balls. This is actually the quickest way to collect Rings, as it is possible to pass through around 35 [[Ring monitor|10-Ring Monitors]] (hence, around 350 Rings) on a single run through the area. However, it is also easy to lose all your Rings due to the aforementioned traps.
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* If the player loses all three balls on either pinball table while having less than 100 Rings, they are deposited in a new area called '''Dilapidated Way'''.  This area is a sewer filled with spinner enemies and spiked balls. This can actually be the quickest way to collect rings, as it is possible to pass through around 35 [[Ring monitor|10-ring monitors]] and collect 350 rings on a single run through the area. However, it is also very easy to lose all rings collected due to the many traps.
* Striking the coin gambling machines on the outer edge of the main casino makes them throw out a small number of Rings in a circle. These Rings act like they do when you lose Rings by being hit, in that they disappear after a short time. Also, after three hits, no more Rings come out.
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* Striking the coin gambling machines on the outer edge of the main casino makes them deposit a small number of rings in a circle. Depending on the number of times these machines are struck, they will fist yield seven rings, then three rings, and then one ring.  These rings behave as rings do after the player is attacked by an enemy, and disappear after a short time. After three hits, the coin gambling machines yield no more rings.
* Each shower in the shower area (where you re-enter the casino from Delapidated Way) contains one Ring.
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* Each shower in the shower area (where the player re-enters the Casino from Dilapidated Way) contains one ring.
  
==Tails' Level==
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Casinopolis is unique among Sonic's Action Stages due to its non-linear design. While one section, Dilapidated Way, takes the form of a standard linear stage, this section is entirely optional and may be traversed any number of times. Sonic's version of Casinopolis is also the only Action Stage in the entire game where there is no fixed order in which the individual "acts" must be played.
Tails' level is, as usual, a race against Sonic through '''Delapidated Way'''. The multiple routes through the level cause the progress icons
 
at the bottom of the screen to often jump back and forth, making it hard to know who is ahead.
 
  
==Knuckles' Level==
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[[File:SA1 CasinopolisShower.PNG|thumb|right|Sonic takes a moment to clean himself off after running through the sewers below.]]
Again, Knuckles' aim is to collect three Master Emerald fragments in an extended casino area. All the areas in Sonic's casino area are available, and springs dotted around the area launch Knuckles into the upper level, which contains a moving lion sculpture, a pirate ship montage, and access to an inner-workings area above the entrance to the vault. Spinners are common in Knuckles' level, with a swarm of them in the entrance to the vault and one in each shower. The Sonic statue in the centre of the level can be smashed by punching a red-glowing crack in its foot - this sometimes reveals an Emerald fragment hidden in the statue.
 
  
==Glitches==
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===Tails' level===
(From [[RattleMan]]'s Glitches Guide}
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Tails' level is a race against Sonic through '''Dilapidated Way'''. The multiple routes through the level cause the progress icons at the bottom of the screen to often jump back and forth, making it hard to know who is ahead.
===E-102 in Casinopolis===
 
  
Map for Casinopolis:
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There is a vent on the right wall at the beginning of the stage and it would be assumed that is from where Sonic and Tails entered the area. However, they are seen falling down from the ceiling.
  
_ and | = Wall
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===Knuckles' Level===
J = Jump
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Knuckles' aim is to collect three [[Master_Emerald#Sonic_Adventure|Master Emerald]] fragments in an extended Casino area. All the areas in Sonic's Casino area are available, and springs dotted around the area launch Knuckles into an upper level, which contains a moving lion sculpture, a pirate ship montage, and access to an inner-workings area above the entrance to the vault. Spinners are common in Knuckles' level, with a swarm of them in the entrance to the vault and one in each shower. The Sonic statue in the center of the level can be smashed by punching a red-glowing crack in its foot. This can sometimes reveal an Emerald fragment hidden in the statue.
J+^ = jump and move onto the train
 
Where to fly = Arrows <, ^, >
 
  
_____________________________________
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There are some monitors on the ceiling, only visible once you fly to the first floor, which show two real-life photos of the Fremont and Sassy Sally's casinos.
___J___|_<____<__________|___________
 
  
J+^
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==Enemies==
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* [[Spinner|Bladed Spinner]] (Knuckles, Tails, Sonic)
*Difficulty: Easy getting in, Hard in the Pinball Machines
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* [[Electro Spinner]] (Knuckles)
*Requirements: The Hover Power-up, Extra rocket launcher is optional.
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* [[Pirate (enemy)|Pirates]] (Knuckles)
*Character: [[E-102]]
 
*Where Preformed: Station Square
 
  
'''Special Notice/Warning for This Glitch: If you shut your [[Dreamcast]] off during a save or while in an action stage, the save file will be deleted. To prevent this, try not to do anything that would reuqire you to reset during the action stages.'''
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{{SAdv_Level|character=Sonic the Hedgehog|bgcolor=blue|charcolor=white|levelno=3|areas=2-4|rings=500 + (3-120) + unlimited pinball rings|arank=5m 0s}}
 +
{{SAdv_Level|character=Miles "Tails" Prower|bgcolor=orange|charcolor=white|levelno=2|areas=1|rings=371|arank=Race}}
 +
{{SAdv_Level|character=Knuckles the Echidna|bgcolor=red|charcolor=white|levelno=2|areas=1|rings=185 + (1-40)|arank=1m 0s}}
  
Go into the train station as E-102. Go to the middle train, don't go in yet. Jump and hover on the middle of the middle train, and keep on walking on the top until you go into wheel mode. Move over to the left train, jump and hover towards the tunnel. If you did this right, you should be standing on the roof. Now, hover to the Casinopolis door button and hit it. The doors won't open! To get into Casinopolis, read below:
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==References==
 +
<references/>
  
Move over to the RIGHT train instead of the left and jump, make your way to Casinopolis. The weird thing is on my game it says, "Collect 50 rings and destroy E-103" as an objective! Once inside, you can explore all you want. Once you get into the pinball teleport, you're stuck. Just wait a little while and
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{{SAOmni|1}}
when E-102 is supposed to say "Combat Systems Activated" he will be sucked in. When you get in, you can fly anywhere. Just don't go into any tunnel, or you'll get stuck. If you get dumped into the Dilapidated Way, you can shoot the blade spinning baddies for time. Get 400 rings, and then go to the vault. Deposit
 
them, and when you hit the capsule, you hear "Mission Complete". Does he EVER say this in the game? Anyway, when you win, the Dreamcast will mysteriously reset itself...
 
 
 
===Amy in Casinopolis===
 
*Difficulty: Easy (English Version is Hard)
 
*Requirements: Green Hammer (recommended)
 
*Character: [[Amy]]
 
*Where Preformed: Station Square
 
 
 
'''Special Notice/Warning for This Glitch: If you shut your [[Dreamcast]] off during a save or while in an action stage, the save file will be deleted. To prevent this, try not to do anything that would reuqire you to reset during the action stages.'''
 
 
 
NOTE: I had this in the guide since I started it, but it was removed before the first public release. I decided to re-enter it, thanks to my friend [[Luigi Link]]. Thanks a bunch, Luigi Link!!!
 
 
 
NOTE 2: This glitch CAN ONLY BE PREFORMED IN THE JAPANESE VERSION!
 
 
 
In front of the burger shop, you will find a statue that looks like a man. Take it to the Casinopolis area. Place it in front of the button. Get at full speed and jump on it. Then quickly, do your Catapult Jump and if you did it right you will hit the button. Enter.
 
 
 
Alternative method: Ok, First off you need the Green Hammer. it makes it easier. [Win it by beating your hedgehog hammer hi-score] Now, Go To The train depot. Jump on the train and hold Forward, Untill You can do your hammer jump. Work over to the LEFT train segment. Now jump. Occasionally You'll Be pushed through the ceiling. Even more occasionally you'll land on the roof. You won't be able to see anything. Jump FORWARD A few Times, And Amy mig
 
ht come into view. Walk SLOWLY Outside the station, while staying on the glass roof of the track. Eventually you will be able to walk around freely on the track. Now work yourself into a run, And when you reach the end of the track, hammer jump off toward the casino. Now the tricky part, You have to land on just behind the door. Its tough and took me many many tries, but boy is it worth it. Once in you're free to do whatever you please. If you finish the level, The game freezes.
 
 
 
===Sonic in Knuckles' Casinopolis===
 
*Difficulty: Medium
 
*Requirements: NONE
 
*Character: Sonic
 
*Where Preformed: Casinopolis
 
 
 
Method 1: First, you need to get 100 rings in the pinball machine. When falling out of the pinball machine, you SHOULD get high enough to reach Knuckles' area to the side (Don't ask me which, it changes from time to time). That is how I got Sonic to, unfortunately, go through the floor of Knuckles' area. But I'm not giving up.
 
 
 
Method 2: Stand on TOP of the Sonic Pinball game behind the "777 SLOT PINBALL" sign (will NOT work on the NiGHTs one). Next, charge up the light speed dash but release before he says "Ready...". Jump RIGHT at the part where the ramp turns completely upwards so you dont lose your speed. You are going to hit the ceiling but the result is a glitchy camera showing a part of Knuckles' area and Tails might make his way up there.
 
 
 
{{SALevels}}
 
 
 
[[Category:Sonic Adventure Levels]]
 

Revision as of 14:08, 19 September 2019

Sonic Retro emblem.svg Sonic Adventure
»
Levels
»
Casinopolis
Casinopolis.png
Casinopolis
Second/Third stage, Sonic Adventure
Number of Acts: 4
Location: Station Square
Level themes: carnival/casino, industrial
Played as: Sonic, Tails and Knuckles
Non-English names:
  • JP: カジノポリス Kajinoporisu
Windy Valley | Ice Cap

Casinopolis is a Casino-themed Action Stage in Sonic Adventure. It is modeled heavily after Sonic 2's Casino Night Zone with a similar color scheme. It contains typical casino gimmicks such as a solid gold Sonic statue and a life-size pirate ship mockup. The main casino area is circular with a dome roof.

The zone is located in Station Square, in the area accessible from the hotel and station. Opening Casinopolis' entrance is achieved by pressing the large button above the door. Sonic achieves this by pressing a button to activate a line of rings to the button and performing a Light-Speed Dash along them, while Tails simply flies up to the button, and Knuckles climbs up a nearby wall and glides to the button. The images of the characters on the slots use the character designs from past games.

Sonic and Tails arrive here to locate the grey Chaos Emerald in their race against Eggman for the Emeralds, while Knuckles searches the casino for Master Emerald shards.

Overview

Sonic's level

The aim of Sonic's level is to reach a platform in the Ring Vault. This platform is high enough that Sonic cannot reach it by normal means, and it's blocked off by an invisible barrier until the vault has 400 rings anyway. By stepping on a button in the vault, a mechanical grabber will grab Sonic and shake out all his collected rings onto the vault floor, eventually rising high enough to provide a step up to the platform. 400 rings are required to reach the platform. Additional rings can be collected and deposited, which will be used to help create a Sonic statue in the center of the stage lobby.

Collecting Rings is done in a number of ways:

  • The Sonic pinball table awards the player with a ring whenever a target is hit, and with a number of rings for completing target combinations. There is a sub-area where it is possible to control Sonic over a rotating bridge and into some ring monitors, though this can be difficult and wastes time. There is also a slot machine target which activates slots that are stopped one-by-one by pressing A. Getting a line of a certain character or item horizontally or diagonally gains (or loses, in the case of Eggman) rings, disables the slot machine for a set period, and typically activates a block to avoid losing a ball for the same amount of time. In addition, triggering these combinations usually sets a challenge during that time to get the ball to pass through a part of the table or hit certain obstacles on the table, which upon completion will give an additional ring bonus.
  • The NiGHTS pinball table marks the first instance of a NiGHTS cameo in newer Sonic games. On the pinball table are cards in the design of NiGHTS characters which the player collects by hitting them. Once collected, the card is shortly replaced by a different one. After collecting five cards, the game distributes rings if 2, 3, 4 or 5 of the same card (or a Full House or similar Poker hands) have been collected. A 'higher' area of the table, called the Nightmare table, can also be played. This table is in a mostly-open setting with many cards. However, it is very easy to waste time on the table, with a long NiGHTS flying sequences the player must endure when traveling from the Nightmare table, and another to grab an Ideya. A short Nightopia sequence plays if the ball lands in the gutter in the Reala room, whereupon any collected Ideya will be deposited. Collecting all the Ideya will give the player a bonus of 300 rings.
Tails racing Sonic in Dilapidated Way.
  • If the player loses all three balls on either pinball table while having less than 100 Rings, they are deposited in a new area called Dilapidated Way. This area is a sewer filled with spinner enemies and spiked balls. This can actually be the quickest way to collect rings, as it is possible to pass through around 35 10-ring monitors and collect 350 rings on a single run through the area. However, it is also very easy to lose all rings collected due to the many traps.
  • Striking the coin gambling machines on the outer edge of the main casino makes them deposit a small number of rings in a circle. Depending on the number of times these machines are struck, they will fist yield seven rings, then three rings, and then one ring. These rings behave as rings do after the player is attacked by an enemy, and disappear after a short time. After three hits, the coin gambling machines yield no more rings.
  • Each shower in the shower area (where the player re-enters the Casino from Dilapidated Way) contains one ring.

Casinopolis is unique among Sonic's Action Stages due to its non-linear design. While one section, Dilapidated Way, takes the form of a standard linear stage, this section is entirely optional and may be traversed any number of times. Sonic's version of Casinopolis is also the only Action Stage in the entire game where there is no fixed order in which the individual "acts" must be played.

Sonic takes a moment to clean himself off after running through the sewers below.

Tails' level

Tails' level is a race against Sonic through Dilapidated Way. The multiple routes through the level cause the progress icons at the bottom of the screen to often jump back and forth, making it hard to know who is ahead.

There is a vent on the right wall at the beginning of the stage and it would be assumed that is from where Sonic and Tails entered the area. However, they are seen falling down from the ceiling.

Knuckles' Level

Knuckles' aim is to collect three Master Emerald fragments in an extended Casino area. All the areas in Sonic's Casino area are available, and springs dotted around the area launch Knuckles into an upper level, which contains a moving lion sculpture, a pirate ship montage, and access to an inner-workings area above the entrance to the vault. Spinners are common in Knuckles' level, with a swarm of them in the entrance to the vault and one in each shower. The Sonic statue in the center of the level can be smashed by punching a red-glowing crack in its foot. This can sometimes reveal an Emerald fragment hidden in the statue.

There are some monitors on the ceiling, only visible once you fly to the first floor, which show two real-life photos of the Fremont and Sassy Sally's casinos.

Enemies

Sonic the Hedgehog
Level number: 3
Areas: 2-4
Maximum rings: 500 + (3-120) + unlimited pinball rings
A-rank requirement: 5m 0s
Miles "Tails" Prower
Level number: 2
Areas: 1
Maximum rings: 371
A-rank requirement: Race
Knuckles the Echidna
Level number: 2
Areas: 1
Maximum rings: 185 + (1-40)
A-rank requirement: 1m 0s


References


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