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Difference between revisions of "Casinopolis"

From Sonic Retro

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==Enemies==
 
==Enemies==
* [[Pirate (enemy)|Pirate]] (Knuckles)
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* [[E-06 Bladed Spina]] (Knuckles, Tails, Sonic)
* [[Bladed Spinner]] (Knuckles, Tails, Sonic)
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* [[E-16 Thunder Spina]] (Knuckles)
* [[Electro Spinner]] (Knuckles)
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* [[Pirate (enemy)|Pirates]] (Knuckles)
  
 
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[[Category:Sonic Adventure Levels]]
 
[[Category:Sonic Adventure Levels]]

Revision as of 17:23, 8 July 2010

Casinopolis.png
Casinopolis
Second/Third stage, Sonic Adventure
Number of Acts: 4
Knuckles the Echidna
Level number: 2
Areas: 1
Maximum rings: 185 + (1-40)
A-rank requirement: 1m 0s
Miles "Tails" Prower
Level number: 2
Areas: 1
Maximum rings: 371
A-rank requirement: Race
Sonic the Hedgehog
Level number: 3
Areas: 2-4
Maximum rings: 500 + (3-120) + unlimited pinball rings
A-rank requirement: 5m 0s


Casinopolis is a Casino-themed Action Stage in Sonic Adventure. It is modeled heavily after Sonic 2's Casino Night Zone with a similar color scheme. It contains typical casino gimmicks such as a solid gold Sonic statue and a life-size pirate ship mockup. The main casino area is circular with a dome roof.

The zone is located in Station Square, in the area accessible from the hotel and station. Opening Casinopolis' entrance is achieved by pressing the large button above the door. Sonic achieves this by pressing a button to activate a line of rings to the button and performing a Light-Speed Dash along them. Tails simply flies up to the button. Knuckles climbs up a nearby wall and glides to the button. The images of the characters on the slots use the character designs from past games.

Sonic's Level

The aim of Sonic's level is to reach a platform in the Ring Vault. This platform is high enough that Sonic cannot reach it by normal means, and it's blocked off by an invisible barrier until the vault has 400 rings anyway. By stepping on a button in the vault, a mechanical grabber will grab Sonic and shake out all his collected rings onto the vault floor, eventually rising high enough to provide a step up to the platform. 400 rings are required to reach the platform. Additional rings can be collected and deposited, which will be used to help create a Sonic statue in the center of the stage lobby.

Collecting Rings is done in a number of ways:

  • The Sonic pinball table awards the player with a ring whenever a target is hit, and with a number of rings for completing target combinations. There is a sub-area where it is possible to control Sonic over a rotating bridge and into some ring monitors, though this can be difficult and wastes time. There is also a slot machine target which activates slots that are stopped one-by-one by pressing A. Getting a line of a certain character or item horizontally or diagonally gains (or loses, in the case of Eggman) rings, disables the slot machine for a set period, and typically activates a block to avoid losing a ball for the same amount of time. In addition, triggering these combinations usually sets a challenge during that time to get the ball to pass through a part of the table or hit certain obstacles on the table, which upon completion will give an additional ring bonus.
  • The NiGHTS pinball table satisfies the NiGHTS cameo cliché in newer Sonic games. On the pinball table are cards in the design of NiGHTS characters which the player collects by hitting them. Once collected, the card is shortly replaced by a different one. After collecting five cards, the game distributes rings if 2, 3, 4 or 5 of the same card (or a Full House or similar Poker hands) have been collected. A 'higher' area of the table, called the Nightmare table, can also be played. This table is in a mostly-open setting with many cards. However, it is very easy to waste time on the table, with a long NiGHTS flying sequences the player must endure when traveling from the Nightmare table, and another to grab an Ideya. A short NiGHTOPIA sequence plays if the ball lands in the gutter in the Reala room, whereupon any collected Ideya will be deposited. Collecting all the Ideya will give the player a bonus of 300 rings.
  • If the player loses all three balls on either pinball table while having less than 100 Rings, they are deposited in a new area called Dilapidated Way. This area is a sewer filled with spinner enemies and spiked balls. This can actually be the quickest way to collect rings, as it is possible to pass through around 35 10-ring monitors and collect 350 rings on a single run through the area. However, it is also very easy to lose all rings collected due to the many traps.
  • Striking the coin gambling machines on the outer edge of the main casino makes them deposit a small number of rings in a circle. Depending on the number of times these machines are struck, they will yield first seven rings, then three rings, then one ring. These rings behave as rings do after the player is attacked by an enemy, and disappear after a short time. After three hits, the coin gambling machines yield no more rings.
  • Each shower in the shower area (where the player re-enters the Casino from Dilapidated Way) contains one ring.
Tails racing Sonic in Dilapidated Way.
Tails gets a little bi-curious in the Casinopolis showers.

Tails' Level

Tails' level is a race against Sonic through Dilapidated Way. The multiple routes through the level cause the progress icons at the bottom of the screen to often jump back and forth, making it hard to know who is ahead.

Knuckles' Level

Knuckles' aim is to collect three Master Emerald fragments in an extended Casino area. All the areas in Sonic's Casino area are available, and springs dotted around the area launch Knuckles into an upper level, which contains a moving lion sculpture, a pirate ship montage, and access to an inner-workings area above the entrance to the vault. Spinners are common in Knuckles' level, with a swarm of them in the entrance to the vault and one in each shower. The Sonic statue in the center of the level can be smashed by punching a red-glowing crack in its foot. This can sometimes reveal an Emerald fragment hidden in the statue.

Enemies


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