Actions

Difference between revisions of "Catch Eggman"

From Sonic Retro

(Time we added these)
 
m (Text replacement - "<ref>''\[\[Sonic the Hedgehog Encyclo-speed-ia\]\]'', page (.*)<\/ref>" to "{{intref|Sonic the Hedgehog Encyclo-speed-ia|page=$1|italics=yes}}")
 
(19 intermediate revisions by 10 users not shown)
Line 1: Line 1:
 
{{Breadcrumb
 
{{Breadcrumb
|Sonic the Hedgehog 4|:Category:Sonic the Hedgehog 4 Bosses|l2=Bosses|{{PAGENAME}}}}
+
|Sonic the Hedgehog 4|:Category:Sonic the Hedgehog 4 bosses|l2=Bosses|{{PAGENAME}}}}
{{ReplaceTitle|{{PAGENAME}}}}
 
 
{{BossInfo
 
{{BossInfo
| image=notavailable.svg
+
| image=CSZBoss.png
 
| imagewidth=320
 
| imagewidth=320
| name=Casino Street Zone Boss
+
| name=Catch Eggman
| game=Sonic the Hedgehog 4
+
| game=Sonic the Hedgehog 4: Episode I
| level=[[Casino Street Zone]]
+
| level=Casino Street Zone
 
| hits=8
 
| hits=8
 
}}
 
}}
 +
The '''{{PAGENAME}}'''{{intref|Sonic the Hedgehog Encyclo-speed-ia|page=229|italics=yes}} is the second boss of ''[[Sonic the Hedgehog 4: Episode I]]'', fought at the end of [[Casino Street Zone]].
  
The '''Casino Street Zone Boss''' is almost a perfect recreation of [[Sonic 2]]'s [[Casino Night]] boss, with [[Eggman]] using a claw machine in a pinball arena. He uses a different method than [[Catcher Eggman|his previous encounter]] against [[Sonic]], trying to grab you with the claw and drop you on a set of spikes that rises from the bottom of the arena. After a few hits, he will rise further up the arena and start dropping bombs as he did in the previous fight.
+
==Strategy==
 +
This boss is an inspired recreation of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<nowiki>'</nowiki>s [[Catcher Eggman]], with [[Dr. Eggman]] using a claw machine in a pinball arena. Eggman uses a different attack method than [[Catcher Eggman|his previous encounter]] against [[Sonic]]. He tries to grab Sonic with the claw and drop him on a set of spikes that rises from the bottom of the arena. After a few hits, Eggman will rise further up the arena and start dropping bombs as he did in ''Sonic 2''.
  
==Pinch Mode==
+
===Pinch Mode===
If you thought Eggman's bombs were the pinch mode, you were in for a surprise. Just like the original fight, the claw gets an electric current flowing through the claw, which makes the claw attack far more deadly.
+
Just like the original ''Sonic the Hedgehog 2'' encounter, the claw gets an electric current flowing through the claw, which makes the claw attack far more deadly. Let him sit in place for too long, and he does a ricocheting spin move around the arena.
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{S4E1Omni|3}}

Latest revision as of 11:41, 7 February 2024

Sonic Retro emblem.svg Sonic the Hedgehog 4
»
Bosses
»
Catch Eggman
CSZBoss.png
Catch Eggman
Game: Sonic the Hedgehog 4: Episode I
Level: Casino Street Zone
Hits to defeat: 8

The Catch Eggman[1] is the second boss of Sonic the Hedgehog 4: Episode I, fought at the end of Casino Street Zone.

Strategy

This boss is an inspired recreation of Sonic the Hedgehog 2's Catcher Eggman, with Dr. Eggman using a claw machine in a pinball arena. Eggman uses a different attack method than his previous encounter against Sonic. He tries to grab Sonic with the claw and drop him on a set of spikes that rises from the bottom of the arena. After a few hits, Eggman will rise further up the arena and start dropping bombs as he did in Sonic 2.

Pinch Mode

Just like the original Sonic the Hedgehog 2 encounter, the claw gets an electric current flowing through the claw, which makes the claw attack far more deadly. Let him sit in place for too long, and he does a ricocheting spin move around the arena.

References


Sonic the Hedgehog 4 Episode I
Sonic4EpI PC title.png

Main page
Comparisons
Maps
Achievements
Downloadable content
Changelog
Credits


Magazine articles
Reception


Development
Hidden content
Bugs
Hacking guide