Casino Street Zone
From Sonic Retro
|Sonic the Hedgehog 4: Episode I|
|Casino Street Zone|
|Casino Street Zone|
|Second level, Sonic the Hedgehog 4: Episode I|
|Number of Acts: 4|
|Level theme: carnival/casino|
|Boss: Catch Eggman|
|← Splash Hill Zone | Lost Labyrinth Zone →|
Casino Street Zone is the second Zone of Sonic the Hedgehog 4: Episode I. It exhibits many gameplay elements common of levels with a carnival/casino theme.
On September 23, 2010, Joystiq revealed a trailer and some information regarding the level, as well as a few statements from Ken Balough. While this level shares a number of gameplay elements with Sonic the Hedgehog 2's Casino Night Zone, Balough stated that Casino Street Zone was not inspired by any previous levels.
Casino Street Zone starts off as a standard casino-themed level, with many of the notable elements present including pinball tables, rolling tunnels, launchers, Drop Targets and slot machines, as well as the Batbot and Crawl badniks from Carnival Night Zone and Casino Night Zone respectively. Super Sonic will get Jackpots every time he enters the slot machine, which makes getting perfects in Score Attack relatively easy. This is not featured in the iOS/Android version.
The Zone is infamous for the Score Attack gimmick in Act 2 of the PartnerNET build where Sonic was enclosed in a pinball area and had to get 100,000 points to proceed to the next Act. This was mostly unfavoured by fans and it was later changed to an iOS/Android-exclusive Act, with the console version recieving an entirely new Act. In addition, Act 2 also received a new music track in the console version due to it being heavily criticised as being too short, and the fact that the original would only fit the short Score Attack level.
The new Act 2 found in console versions sports a different gimmick, which appears to be playing cards which Sonic can jump on before they flip over, and even run on a moving deck of cards to get to different areas of the Act. It is also a popular place to stock lives as several lives can be earned in each playthrough as there are cards that can be turned over that will earn lives if three 1-up cards are matched up. Over time, hundreds of lives can be earned from this level.
The third Act primarily features cannons that the player can use to reach higher parts of the level.
- Act 1 - Neon City Adrift in the Night
- Act 2 - Road of Cards (Console) / 100,000 Point Challenge (iOS/Android and Console prototypes)
- Act 3 - Casino Climax
- Boss - Dr. Eggman's Party
Episode Metal Act 3 - Electric Road
The first Act of Casino Street Zone is later visited by Metal Sonic as the third Act of Sonic the Hedgehog 4: Episode Metal. As with all levels in Episode Metal, Casino Street Zone is rearranged with slightly more difficult object and Badnik layouts. Metal Sonic has a different starting position, dropping him immediately into several Bumpers when the Act begins.
|“||A bright and busy casino-inspired theme park, where shining neon lights fill the streets. Casino Street Zone is bustling with elaborate pinball areas and powerful cannons, so time your movement well to guarantee your chance of survival. If luck is on your side, why not explore for a moment and try your hand at the slots?||„|
— Description on the Sonic the Hedgehog 4 website
|Batbot — Flying bat Badnik that follows Sonic around until it is killed or outrun.|
|Bubbles — A blue bubble Badnik used for Homing Attack chains. Red ones have retractable spikes.|
|Crawl — Crab Badnik. Protects itself with a bumper, so it can only be destroyed from behind.|
- ↑ http://www.joystiq.com/2010/09/23/sonic-the-hedgehog-4-episode-1-preview/ (Wayback Machine: 2010-09-25 07:36)
|Sonic the Hedgehog 4 Episode I|