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'''Casino Street Zone''' is the second level in ''[[Sonic the Hedgehog 4: Episode I]]''. It exhibits many gameplay elements common of [[:Category:Levels with a carnival/casino theme|levels with a carnival/casino theme]]. The zone is known for the Score Attack gimmick in Act 2 of the [[Sonic the Hedgehog 4 Episode I (PartnerNET build)|PartnerNET build]] where Sonic was enclosed in a pinball area and had to get 100,000 points to proceed to the next level. This was mostly unfavoured by fans and it was later changed to an iPhone-exclusive act, with the console version recieving an entirely new Act. In addition, Act 2 also received a new music track in the console version due to it being heavily criticised as being too short, and the fact that the original would only fit the short Score Attack level.
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'''{{PAGENAME}}''' is the second [[Zone]] of ''[[Sonic the Hedgehog 4: Episode I]]''. It exhibits many gameplay elements common of [[:Category:Levels with a carnival/casino theme|levels with a carnival/casino theme]].
  
On September 23, 2010, Joystiq [http://www.joystiq.com/2010/09/23/sonic-the-hedgehog-4-episode-1-preview/ revealed] a trailer and some information regarding the level, as well as a few statements from [[Ken Balough]]. While this level shares a number of gameplay elements with ''[[Sonic 2]]''<nowiki>'</nowiki>s [[Casino Night Zone]], Balough stated that Casino Street Zone was not inspired by any previous levels.  
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On September 23, 2010, Joystiq revealed a trailer and some information regarding the level, as well as a few statements from [[sega:Ken Balough|Ken Balough]]. While this level shares a number of gameplay elements with ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<nowiki>'</nowiki>s [[Casino Night Zone]], Balough stated that Casino Street Zone was not inspired by any previous levels.{{ref|https://web.archive.org/web/20100925073607/http://www.joystiq.com/2010/09/23/sonic-the-hedgehog-4-episode-1-preview/}}
  
The new gimmick for this act appears to be playing cards which Sonic can jump on before they flip over, and even run on a moving deck of cards. In addition there are different versions of the cannons, pinball tables and rolling tunnels, as well as the [[Batbot]] and [[Crawl]] badniks from ''[[Sonic the Hedgehog 3]]'s'' [[Carnival Night Zone]] and Casino Night Zone.
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==Overview==
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{{PAGENAME}} starts off as a standard casino-themed level, with many of the notable elements present including pinball tables, rolling tunnels, launchers, Drop Targets and slot machines, as well as the [[Batbot]] and [[Crawl]] badniks from [[Carnival Night Zone]] and Casino Night Zone respectively. [[Super Sonic]] will get Jackpots every time he enters the slot machine, which makes getting perfects in Score Attack relatively easy. This is not featured in the iOS/Android version.
  
The new act two found in console versions is a popular place to stock lives as several lives can be earned in each playthrough as there are cards that can be turned over that will earn lives if three 1-up cards are matched up. Over time, hundreds of lives can be earned from this level.
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The Zone is infamous for the Score Attack gimmick in Act 2 of the [[Sonic the Hedgehog 4 Episode I (PartnerNET build)|PartnerNET build]] where [[Sonic the Hedgehog|Sonic]] was enclosed in a pinball area and had to get 100,000 points to proceed to the next Act. This was mostly unfavoured by fans and it was later changed to an iOS/Android-exclusive Act, with the console version recieving an entirely new Act. In addition, Act 2 also received a new music track in the console version due to it being heavily criticised as being too short, and the fact that the original would only fit the short Score Attack level.
  
{{quote|''A bright and busy casino-inspired theme park, where shining neon lights fill the streets. Casino Street Zone is bustling with elaborate pinball areas and powerful cannons, so time your movement well to guarantee your chance of survival. If luck is on your side, why not explore for a moment and try your hand at the slots?''|Description on the [http://www.sonicthehedgehog4.co.uk/en/ Sonic 4 UK site]}}
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The new Act 2 found in console versions sports a different gimmick, which appears to be playing cards which Sonic can jump on before they flip over, and even run on a moving deck of cards to get to different areas of the Act. It is also a popular place to stock lives as several lives can be earned in each playthrough as there are cards that can be turned over that will earn lives if three 1-up cards are matched up. Over time, hundreds of lives can be earned from this level.
  
==Super Sonic==
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The third Act primarily features cannons that the player can use to reach higher parts of the level.
[[Super Sonic]] will get Jackpots every time he enters the slot machine, which makes getting perfects in Score Attack relatively easy. This is not featured in the iOS version.
 
  
== Acts ==
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===Acts===
* Act 1 - Neon City Adrift in the Night
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* '''Act 1''' - Neon City Adrift in the Night
* Act 2 - Road of Cards ''(Console)'' / 100,000 Point Challenge ''(iOS and Console Beta)''
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* '''Act 2''' - Road of Cards ''(Console)'' / 100,000 Point Challenge ''(iOS/Android and Console prototypes)''
* Act 3 - Casino Climax
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* '''Act 3''' - Casino Climax
* Boss - Dr. Eggman's Party
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* '''Boss''' - Dr. Eggman's Party
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===Episode Metal Act 3 - Electric Road===
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The first Act of {{PAGENAME}} is later visited by [[Metal Sonic]] as the third Act of ''[[Sonic the Hedgehog 4: Episode Metal]]''. As with all levels in ''Episode Metal'', {{PAGENAME}} is rearranged with slightly more difficult object and [[Badnik]] layouts. Metal Sonic has a different starting position, dropping him immediately into several [[Bumper]]s when the Act begins.
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==Quotes==
 +
{{quote|''A bright and busy casino-inspired theme park, where shining neon lights fill the streets. Casino Street Zone is bustling with elaborate pinball areas and powerful cannons, so time your movement well to guarantee your chance of survival. If luck is on your side, why not explore for a moment and try your hand at the slots?''|Description on the ''Sonic the Hedgehog 4'' website}}
  
 
==Enemies==
 
==Enemies==
*[[Batbot]] - Flying bat badnik that follows you around until it is killed or outrun.
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{| style="width:auto;"
*[[Bubbles]] - A blue bubble badnik. Red ones have retractable spikes.
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|style="text-align:center;"|{{spriteImage|S4 Batbot Sprite.png|0.3}}
*[[Crawl]] - A badnik with a bumper as a shield.
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|'''[[Batbot]]''' — Flying bat [[Badnik]] that follows Sonic around until it is killed or outrun.
 +
|-
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|style="text-align:center;"|{{spriteImage|S4 Bubbles Sprite.png|0.3}}
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|'''[[Bubbles]]''' — A blue bubble Badnik used for [[Homing Attack]] chains. Red ones have retractable spikes.
 +
|-
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|style="text-align:center;"|{{spriteImage|S4 Crawl.png|0.3}}
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|'''[[Crawl]]''' — Crab Badnik. Protects itself with a bumper, so it can only be destroyed from behind.
 +
|}
  
==Trivia==
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==References==
* The music is loosely based off of the [[Spring Stadium Zone]] theme.
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<references/>
  
{{clear}}
 
 
{{S4Omni}}
 
{{S4Omni}}
[[Category:Sonic the Hedgehog 4 levels]]
 

Revision as of 14:26, 4 March 2020

Sonic Retro emblem.svg Sonic the Hedgehog 4: Episode I
»
Levels
»
Casino Street Zone
Sonic4-CSZ.png
Casino Street Zone
Second Zone, Sonic the Hedgehog 4: Episode I
Number of Acts: 4
Level theme: carnival/casino
Boss: Casino Street Zone Boss
Splash Hill Zone | Lost Labyrinth Zone

Casino Street Zone is the second Zone of Sonic the Hedgehog 4: Episode I. It exhibits many gameplay elements common of levels with a carnival/casino theme.

On September 23, 2010, Joystiq revealed a trailer and some information regarding the level, as well as a few statements from Ken Balough. While this level shares a number of gameplay elements with Sonic the Hedgehog 2's Casino Night Zone, Balough stated that Casino Street Zone was not inspired by any previous levels.[1]

Overview

Casino Street Zone starts off as a standard casino-themed level, with many of the notable elements present including pinball tables, rolling tunnels, launchers, Drop Targets and slot machines, as well as the Batbot and Crawl badniks from Carnival Night Zone and Casino Night Zone respectively. Super Sonic will get Jackpots every time he enters the slot machine, which makes getting perfects in Score Attack relatively easy. This is not featured in the iOS/Android version.

The Zone is infamous for the Score Attack gimmick in Act 2 of the PartnerNET build where Sonic was enclosed in a pinball area and had to get 100,000 points to proceed to the next Act. This was mostly unfavoured by fans and it was later changed to an iOS/Android-exclusive Act, with the console version recieving an entirely new Act. In addition, Act 2 also received a new music track in the console version due to it being heavily criticised as being too short, and the fact that the original would only fit the short Score Attack level.

The new Act 2 found in console versions sports a different gimmick, which appears to be playing cards which Sonic can jump on before they flip over, and even run on a moving deck of cards to get to different areas of the Act. It is also a popular place to stock lives as several lives can be earned in each playthrough as there are cards that can be turned over that will earn lives if three 1-up cards are matched up. Over time, hundreds of lives can be earned from this level.

The third Act primarily features cannons that the player can use to reach higher parts of the level.

Acts

  • Act 1 - Neon City Adrift in the Night
  • Act 2 - Road of Cards (Console) / 100,000 Point Challenge (iOS/Android and Console prototypes)
  • Act 3 - Casino Climax
  • Boss - Dr. Eggman's Party

Episode Metal Act 3 - Electric Road

The first Act of Casino Street Zone is later visited by Metal Sonic as the third Act of Sonic the Hedgehog 4: Episode Metal. As with all levels in Episode Metal, Casino Street Zone is rearranged with slightly more difficult object and Badnik layouts. Metal Sonic has a different starting position, dropping him immediately into several Bumpers when the Act begins.

Quotes

A bright and busy casino-inspired theme park, where shining neon lights fill the streets. Casino Street Zone is bustling with elaborate pinball areas and powerful cannons, so time your movement well to guarantee your chance of survival. If luck is on your side, why not explore for a moment and try your hand at the slots?

— Description on the Sonic the Hedgehog 4 website

Enemies

S4 Batbot Sprite.png
Batbot — Flying bat Badnik that follows Sonic around until it is killed or outrun.
S4 Bubbles Sprite.png
Bubbles — A blue bubble Badnik used for Homing Attack chains. Red ones have retractable spikes.
S4 Crawl.png
Crawl — Crab Badnik. Protects itself with a bumper, so it can only be destroyed from behind.

References


Sonic the Hedgehog 4
Sonic4EpI PC title.png

Main page (I|II|Metal)
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