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Casino Night Zone

From Sonic Retro

Revision as of 21:31, 5 April 2008 by True Dude (talk | contribs)
Casinonight.png
Casino Night Zone
Fourth level, Sonic the Hedgehog 2
Number of Acts: 2
Boss: Catcher Eggman

The fourth zone in Sonic 2, Casino Night Zone fills the Casino Cliche requirement for the second Sonic game. A city that never sleeps, Casino Night Zone is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines, because getting three Dr. Robotniks releases all of the player's rings.

Casino Night Zone had one of the most drastic art changes between the Sonic 2 Beta and the final, changing from a pink card-suit-based scheme to a golden area.

The Casino Night Zone makes appearances in two episodes of Adventures of Sonic the Hedgehog: "High Stakes Sonic" and "Mobius 5000".

Instruction Manual Description

Sparkling neon lights and glittering gold fill the casino with razzmatazz. Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball!

Sonic Team Commentary (from Sonic Jam Strategy Guide)

The slot machines are based on our experience going to casinos while working in America. Riding in a car, it would take about four hours to get to Las Vegas. We would call those trips Entertainment Research (laughs). But the game does contain a lot of references to the things we experienced in America. (Naka)

Enemies

  • Crawl - Crab enemy, protects itself with a shield, so it can only be destroyed from behind.

Technical Information

Offset Description
$2DA2 CNZ Palette
$D06C CNZ layer deformation info
$D194 CNZ two-player splitscreen
$3FF08 Dynamic pattern reloading for CNZ
$3FF10 Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff)
$4010E CNZ animate pattern load cue (1)
$4061A CNZ misc. sprite mappings
$422B4 CNZ object debug list
$452A0 CNZ primary 16x16 collision index
$45330 CNZ secondary 16x16 collision index
$47FF4 CNZ act 1 level layout
$483C4 CNZ act 2 level layout
$AFFC4 CNZ 16x16 block mappings
$B0894 CNZ main level patterns
$B2CF4 CNZ 128x128 block mappings
$E5944 CNZ act 1 ring locations
$E5B7E CNZ act two ring locations

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