Casino Night Zone
From Sonic Retro
Casino Night Zone |
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Fourth level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Casino Night Zone Boss |
The fourth zone in Sonic 2, Casino Night Zone fills the Casino Cliche requirement for the second Sonic game. A city that never sleeps, Casino Night Zone is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines, because getting three Dr. Robotniks releases all of the player's rings.
Casino Night Zone had one of the most drastic art changes between the Sonic 2 Beta and the final, changing from a pink card-suit-based scheme to a golden area.
Instruction Manual Description
Sparkling neon lights and glittering gold fill the casino with razzmatazz. Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball!
Enemies
- Crawl - Crab enemy, protects itself with a shield, so it can only be destroyed from behind.
Technical Information
$2DA2 | CNZ Palette |
$D06C | CNZ layer deformation info |
$D194 | CNZ two-player splitscreen |
$3FF08 | Dynamic pattern reloading for CNZ |
$3FF10 | Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff) |
$4010E | CNZ animate pattern load cue (1) |
$4061A | CNZ misc. sprite mappings |
$422B4 | CNZ object debug list |
$452A0 | CNZ primary 16x16 collision index |
$45330 | CNZ secondary 16x16 collision index |
$47FF4 | CNZ act 1 level layout |
$483C4 | CNZ act 2 level layout |
$AFFC4 | CNZ 16x16 block mappings |
$B0894 | CNZ main level patterns |
$B2CF4 | CNZ 128x128 block mappings |
$E5944 | CNZ act 1 ring locations |
$E5B7E | CNZ act two ring locations |