Actions

Difference between revisions of "Casino Night (Sonic Generations)"

From Sonic Retro

m (Grammar fix)
(References)
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 +
{{Breadcrumb
 +
|Sonic Generations|:Category:Sonic Generations levels|l2=Levels|{{PAGENAME}}|l3=Casino Night}}
 
{{LevelBob
 
{{LevelBob
| name=
+
| name=Casino Night
| levelscreen=SonicGenerations_CasinoNightZone.jpg
+
| levelscreen=SonicGenerationsHD_CasinoNight_Classic.png
 
| screenwidth=320px
 
| screenwidth=320px
| levelscreen2=
+
| levelscreen2=SonicGenerationsHD_CasinoNight_Modern.png
| screenwidth2=
+
| screenwidth2=320px
| levelscreentitle=
+
| levelscreentitle=Classic
| levelscreen2title=
+
| levelscreen2title=Modern
 
| levelno=DLC
 
| levelno=DLC
 
| game=Sonic Generations
 
| game=Sonic Generations
Line 34: Line 36:
 
| ARank5 =  
 
| ARank5 =  
 
| MaxRings5 =  
 
| MaxRings5 =  
 +
| name_jp=カジノナイト ''Kajino Naito''
 
}}
 
}}
{{sub-stub}}'''Casino Night Zone''' is a DLC stage for the console version of ''[[Sonic Generations]]'', and is an adaptation of the level [[Casino Night Zone]] seen in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. This stage is a DLC stage given out as a pre-order bonus for pre-ordering the console versions of Generations, and is less of a stage and more of a Pinball minigame, unlike the [[Sonic Generations (3DS)|handheld version]], which features this zone as [[Casino Night (Sonic Generations 3DS)|a full stage]] in place of [[Chemical Plant (Sonic Generations)|Chemical Plant]] on the console systems.  
+
'''Casino Night''', sometimes referred to as '''Casino Nights''', is a DLC stage for the console version of ''[[Sonic Generations]]'', and is an adaptation of the [[Casino Night Zone]] from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. This stage was given out as a pre-order bonus for pre-ordering the console versions of ''Generations'' at GameStop, and is less of a stage and more of a Pinball minigame, unlike the [[Sonic Generations (Nintendo 3DS)|handheld version]], which features this zone as [[Casino Night (Sonic Generations 3DS)|a full stage]] in place of [[Chemical Plant (Sonic Generations)|Chemical Plant]] on the console systems.  
  
It is available as DLC for those who downloaded the Steam version for USD $1.59, GBP £0.99, EUR €1.59 or AUD $2.99.
+
It is available as DLC for those who downloaded the Steam version on December 26, 2011, originally for USD $1.59, GBP £0.99, EUR €1.59 or AUD $2.99. As of September 29, 2016, this stage is now available for free to all Steam owners<ref>[http://steamcommunity.com/games/71340/announcements/detail/992306264939293641 Casino Night DLC now free for all Sonic Generations owners] - Steam Community announcement from Sega</ref>, and as of April 2018, it is also now a free download on Xbox Live after ''Sonic Generations'' was added to the [[Xbox One]] backwards compatibility list.<ref>http://www.tssznews.com/2018/04/19/sonic-generations-casino-night-dlc-now-free-on-xbox-live/</ref>
 +
 
 +
==Gameplay==
 +
Simply put, the player aims to get the highest score they can by using either one of the [[Sonic the Hedgehog|Sonics]] as the ball. By shooting Sonic up ramps and into targets, they will reach a slot machine where the Jackpot Medals collected in the table can be used to play. Matching three symbols on the slots will make it rain rings on the pinball table and further increase the player's score. The more Jackpot Medals collected, the easier it is to get a Jackpot on the slots.
 +
 
 +
The pinball table is operated by using the {{A}}/{{PS X}} button to launch Sonic, then using the shoulder buttons/triggers to control the flippers. The table can be tilted using the Left Stick, but the player must be careful not to do it too much, as excessive tilting will lock up the controls until Sonic rolls off the bottom of the table. The player can also use a special ability with the {{X}}/{{PS Square}} button that varies depending on which Sonic they are using; Modern Sonic gets his usual [[Sonic Boost|Boost]] which can be used until the Boost Gauge runs out, whereas Classic Sonic is given 3 [[Spin Dash]]es to change direction with.
 +
 
 +
When Sonic rolls off the bottom of the table three times, the stage ends.
 +
 
 +
==Screenshots==
 +
<gallery>
 +
SonicGenerationsHD_CasinoNight_IntroClassic.png|Intro cutscene (Classic)
 +
SonicGenerationsHD_CasinoNight_IntroModern.png|Intro cutscene (Modern)
 +
SonicGenerationsHD_CasinoNight_TILT.png|Getting a TILT penalty
 +
</gallery>
 +
 
 +
==References==
 +
<references/>
  
==Trivia==
 
*The X/Square button feature differentiates between the two Sonics; The Modern Sonic gets his usual boost, whereas Classic Sonic is given 3 Spin Dashes.
 
{{clear}}
 
 
{{SonicGenerationsOmni}}
 
{{SonicGenerationsOmni}}
[[Category:Sonic Generations levels]]
 

Revision as of 14:36, 20 September 2019

Sonic Retro emblem.svg Sonic Generations
»
Levels
»
Casino Night
show;hide
  • Classic
  • Modern
SonicGenerationsHD CasinoNight Classic.png
SonicGenerationsHD CasinoNight Modern.png
Casino Night
DLC level, Sonic Generations
Number of Acts: 2
Level theme: carnival/casino
Non-English names:
  • JP: カジノナイト Kajino Naito

Casino Night, sometimes referred to as Casino Nights, is a DLC stage for the console version of Sonic Generations, and is an adaptation of the Casino Night Zone from Sonic the Hedgehog 2. This stage was given out as a pre-order bonus for pre-ordering the console versions of Generations at GameStop, and is less of a stage and more of a Pinball minigame, unlike the handheld version, which features this zone as a full stage in place of Chemical Plant on the console systems.

It is available as DLC for those who downloaded the Steam version on December 26, 2011, originally for USD $1.59, GBP £0.99, EUR €1.59 or AUD $2.99. As of September 29, 2016, this stage is now available for free to all Steam owners[1], and as of April 2018, it is also now a free download on Xbox Live after Sonic Generations was added to the Xbox One backwards compatibility list.[2]

Gameplay

Simply put, the player aims to get the highest score they can by using either one of the Sonics as the ball. By shooting Sonic up ramps and into targets, they will reach a slot machine where the Jackpot Medals collected in the table can be used to play. Matching three symbols on the slots will make it rain rings on the pinball table and further increase the player's score. The more Jackpot Medals collected, the easier it is to get a Jackpot on the slots.

The pinball table is operated by using the A/X button to launch Sonic, then using the shoulder buttons/triggers to control the flippers. The table can be tilted using the Left Stick, but the player must be careful not to do it too much, as excessive tilting will lock up the controls until Sonic rolls off the bottom of the table. The player can also use a special ability with the X/Square button that varies depending on which Sonic they are using; Modern Sonic gets his usual Boost which can be used until the Boost Gauge runs out, whereas Classic Sonic is given 3 Spin Dashes to change direction with.

When Sonic rolls off the bottom of the table three times, the stage ends.

Screenshots

References


Sonic Generations / Sonic X Shadow Generations
SonicGenerations PCTitleScreen.png

Main page (X Shadow)
Comparisons (X Shadow)
Maps
Achievements
Downloadable content
Changelog
Credits


Manuals
Promotional material (X Shadow)
Magazine articles
Reception
Merchandise


Development (X Shadow)
Hidden content
Bugs
Hacking guide