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Difference between revisions of "Captain Jelly (DS)"

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:''If you were looking for the boss in the [[Sonic Colours (Wii)|Wii version]], see [[Captain Jelly|here]]''.
 
 
 
 
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The [[Sweet Mountain (DS)|Sweet Mountain]] boss takes place in linear pseudo-3D arena, versus [[Eggman's robots|Eggman's robot]], '''Captain Jelly'''. A lollipop-wielding floating pirate supported by a kind of candy galleon, the boss suggests that Ivo Robotnik may have taken some [[Whisker's pirates|inspiration]] from [[Eggman Nega]] while in the [[Sol Dimension]]...
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{{OtherPage|desc=the first boss in the [[Sonic Colours (Wii)|Wii version]] and [[Sonic Colours: Ultimate]]|page=Captain Jelly}}
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'''Captain Jelly''' is the second boss of the [[Nintendo DS]] version of ''[[Sonic Colours (Nintendo DS)|Sonic Colours]]'', fought at the end of  [[Sweet Mountain (DS)|Sweet Mountain]].
  
Having cleared the Sweet Mountain level, [[Sonic]] and [[Tails]] run into [[Eggman]] again, who turns his new mind-control ray on Tails. The machine works, turning fox against hedgehog... for about three seconds, before it runs out of juice. Robotnik consequently falls back on plan B: Captain Jelly.
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If [[Starlight Carnival (DS)|Starlight Carnival]] was previously cleared, [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] run into [[Dr. Eggman]] again, who turns his new mind-control ray on Tails. The machine works, turning fox against hedgehog... for about three seconds, before it runs out of juice. Eggman consequently falls back on plan B: Captain Jelly.
  
The boss has a number of attacks. It starts by hovering high up on the top screen, bombarding Sonic with pirate-shaped rockets that wedge in the floor. By [[Super Boost]]ing into the downed rockets, you can send them roaring back up to hit the Captain, who then crashes down to the ground and can be damaged directly.
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==Strategy==
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A lollipop-wielding floating pirate supported by a kind of candy galleon, this boss takes place in linear pseudo-3D arena and has a number of attacks. It starts by hovering high up on the top screen, bombarding Sonic with pirate-shaped rockets that wedge in the floor. By [[Boost]]ing into the downed rockets, the player can send them roaring back up to hit the Captain, who then crashes down to the ground and can be damaged directly.
  
Other attacks include the captain ordering his galleon to bombard Sonic directly with cannons, and sending larger volleys of 5 pirate-rockets on course towards the bottom screen. As his health depletes further, the Captain stacks his rockets up as a kind of explosive pogo stick and hops down shake the ground and to crush Sonic. Knock the components off one by one by jumping before he lands and delivering a [[Homing Attack]] decrease the pile (kind of like in ''[[Sonic Chaos]]'s'' [[Dangerous Ball Tower]]), chipping away at his health further.
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Other attacks include the captain ordering his galleon to bombard Sonic directly with cannons, and sending larger volleys of 5 pirate-rockets on course towards the bottom screen. As his health depletes further, the Captain stacks his rockets up as a kind of explosive pogo stick and hops down shake the ground and to crush Sonic. Knock the components off one by one by jumping before he lands and delivering a [[Homing Attack]] decrease the pile (similar ''[[Sonic Chaos]]''<nowiki>'</nowiki>s [[Bead Worm]]), chipping away at his health further.
  
For a quick S-rank, try to knock a [[Wisps|Red Wisp]] out of Jelly by Burst Dashing him when he falls to the ground. Then, as fireball-Sonic, just jump up to the top screen and deliver a massive, exploding hit against him.
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For a quick S-[[Rank]], try to knock a [[Wisps|Red Wisp]] out of Jelly by Boosting into him when he falls to the ground. Then, with Red Burst, just jump up to the top screen and deliver a massive, exploding hit against him.
  
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==References==
 
==References==
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<references/>
  
 
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{{ColoursDSOmni|3}}

Revision as of 22:09, 20 September 2021

Sonic Retro emblem.svg Sonic Colours (Nintendo DS)
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Bosses
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Captain Jelly
Sweet Mountain.png
Captain Jelly
Game: Sonic Colours (Nintendo DS)
Level: Sweet Mountain (DS)
For the first boss in the Wii version and Sonic Colours: Ultimate, see Captain Jelly.

Captain Jelly is the second boss of the Nintendo DS version of Sonic Colours, fought at the end of Sweet Mountain.

If Starlight Carnival was previously cleared, Sonic and Tails run into Dr. Eggman again, who turns his new mind-control ray on Tails. The machine works, turning fox against hedgehog... for about three seconds, before it runs out of juice. Eggman consequently falls back on plan B: Captain Jelly.

Strategy

A lollipop-wielding floating pirate supported by a kind of candy galleon, this boss takes place in linear pseudo-3D arena and has a number of attacks. It starts by hovering high up on the top screen, bombarding Sonic with pirate-shaped rockets that wedge in the floor. By Boosting into the downed rockets, the player can send them roaring back up to hit the Captain, who then crashes down to the ground and can be damaged directly.

Other attacks include the captain ordering his galleon to bombard Sonic directly with cannons, and sending larger volleys of 5 pirate-rockets on course towards the bottom screen. As his health depletes further, the Captain stacks his rockets up as a kind of explosive pogo stick and hops down shake the ground and to crush Sonic. Knock the components off one by one by jumping before he lands and delivering a Homing Attack decrease the pile (similar Sonic Chaos's Bead Worm), chipping away at his health further.

For a quick S-Rank, try to knock a Red Wisp out of Jelly by Boosting into him when he falls to the ground. Then, with Red Burst, just jump up to the top screen and deliver a massive, exploding hit against him.

References


Sonic Colours (Nintendo DS)
Sonic Colours DS Title Screen.png

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