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[[Image:Capsule_Open_S3.png|right|thumb|320px|[[Knuckles]] breaking a capsule in [[IceCap Zone]]]]
  
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'''Capsules''', otherwise known as  '''''Egg Pods''''' or '''''Egg Prisons''''', are where [[Dr. Robotnik]] stores the [[Animal Friends]] (or, in the case of ''[[Sonic CD]]'', the [[Miracle Planet]]'s [[Miracle Planet flowers|plant seeds]]) that he's captured. Often found at the end of a zone, these ubiquitous containers acts as a 'finish line' for the player in that once it is activated, the level ends and the player's score is tallied. The animals are usually freed by jumping on a button at the top of the capsule, although in ''[[Sonic 2 (8-bit)]]'', which features a kind of floating egg prison, [[Sonic]] has to [[spin attack]] into the underside to open it.
A '''capsule''' (or '''egg prison''') appears at the end of every Act 2 in ''[[Sonic 1]]'', ''[[Sonic 2]]'', ''[[Sonic 3 & Knuckles]]'' and ''[[Sonic Advance]]'', containing animals which you free and end the level by jumping on the [[button]] at the top of the capsule.
 
  
[[Category: Items]]
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Capsules appear at the end of every third act in ''[[Sonic 1]]'' and ''[[Sonic CD]]'', at the end of every second act in ''[[Sonic 2]]'', ''[[Sonic 3 & Knuckles]]'', ''[[Sonic Advance]]'' and ''[[Sonic Mania]]'', and at the end of the boss acts in ''[[Sonic 4]]''. They are also found at the end of Action Stages in ''[[Sonic Adventure]]''.
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In ''[[Sonic & Knuckles]]''<nowiki>'</nowiki> [[Flying Battery Zone]], the Doctor's skyship houses a great number of egg prisons which can be popped open during the normal course of the level. Instead of captured animals, these pods can contain [[rings]], [[badniks]], or even [[Gapsule|a cunningly-disguised sub-boss]]. Other capsules are empty, or the button may act as a spring.  Finally, there's one in [[Sandopolis]] Act 2 that houses ghosts.
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''[[Sonic Advance 3]]'' features giant capsules as a [[Bonus Stage (Sonic Advance 3)|minigame]]. Here, the prisons have multiple activation buttons arrayed over their surface, and pushing them quickly allows the player to score more points and bust open the capsule faster. Freeing the animals quickly rewards the player with a number of extra lives proportional to the speed of completion.
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In ''[[Sonic Generations]]'', capsules appear in two Challenges Acts: one in [[Seaside Hill (Sonic Generations)|Seaside Hill]] and one in [[Planet Wisp (Sonic Generations)|Planet Wisp]], as part of the main mission where the player must collect a certain number of animals before the time runs out. The design of the capsules in this game is similar to the original versions, but with an improved and more detailed look.
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In ''[[Sonic Lost World]]'', in addition to capsules being the goal of a Zone, smaller capsules appear scattered throughout the level, and Sonic can open them to release the animals inside.
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In ''[[Sonic Forces]]'', capsules do not appear in main stages, but only in blue SOS missions of these same stages, in which the player must save a rental [[Avatar]] or animals from being imprisoned in them.
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===Gallery===
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<gallery widths="150" heights="105">
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Image:Capsule_Closed_S1.PNG|''[[Sonic 1 (16-bit)]]'',<br/>[[Green Hill Zone]]
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Image:EggPodCD.PNG|''[[Sonic CD]]'',<br/>[[Collision Chaos Zone]]
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Image:Capsule_Closed_S2.PNG|''[[Sonic 2 (16-bit)]]'',<br/>[[Aquatic Ruin Zone]]
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Image:Capsule_Closed_S3.PNG|''[[Sonic 3 & Knuckles]]'',<br/>[[IceCap Zone]]
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Image:SADX_Capsule.jpg|''[[Sonic Adventure DX]]'',<br/>[[Final Egg]]
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Image:8bitS1Capsule.png|''[[Sonic 1 (8-bit)]]'',<br/>[[Bridge Zone]]
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Image:8bitS2Capsule.png|''[[Sonic 2 (8-bit)]]'',<br/>[[Under Ground Zone]]
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Image:Advnc1_Capsule.PNG|''[[Sonic Advance]]'',<br/>[[Neo Green Hill Zone]]
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Image:Capsule_Minigame.PNG|''[[Sonic Advance 3]]'',<br/>Minigame
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</gallery>
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{{Items}}
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[[Category:Level objects]]

Revision as of 18:08, 29 March 2018

Knuckles breaking a capsule in IceCap Zone

Capsules, otherwise known as Egg Pods or Egg Prisons, are where Dr. Robotnik stores the Animal Friends (or, in the case of Sonic CD, the Miracle Planet's plant seeds) that he's captured. Often found at the end of a zone, these ubiquitous containers acts as a 'finish line' for the player in that once it is activated, the level ends and the player's score is tallied. The animals are usually freed by jumping on a button at the top of the capsule, although in Sonic 2 (8-bit), which features a kind of floating egg prison, Sonic has to spin attack into the underside to open it.

Capsules appear at the end of every third act in Sonic 1 and Sonic CD, at the end of every second act in Sonic 2, Sonic 3 & Knuckles, Sonic Advance and Sonic Mania, and at the end of the boss acts in Sonic 4. They are also found at the end of Action Stages in Sonic Adventure.

In Sonic & Knuckles' Flying Battery Zone, the Doctor's skyship houses a great number of egg prisons which can be popped open during the normal course of the level. Instead of captured animals, these pods can contain rings, badniks, or even a cunningly-disguised sub-boss. Other capsules are empty, or the button may act as a spring. Finally, there's one in Sandopolis Act 2 that houses ghosts.

Sonic Advance 3 features giant capsules as a minigame. Here, the prisons have multiple activation buttons arrayed over their surface, and pushing them quickly allows the player to score more points and bust open the capsule faster. Freeing the animals quickly rewards the player with a number of extra lives proportional to the speed of completion.

In Sonic Generations, capsules appear in two Challenges Acts: one in Seaside Hill and one in Planet Wisp, as part of the main mission where the player must collect a certain number of animals before the time runs out. The design of the capsules in this game is similar to the original versions, but with an improved and more detailed look.

In Sonic Lost World, in addition to capsules being the goal of a Zone, smaller capsules appear scattered throughout the level, and Sonic can open them to release the animals inside.

In Sonic Forces, capsules do not appear in main stages, but only in blue SOS missions of these same stages, in which the player must save a rental Avatar or animals from being imprisoned in them.

Gallery

Items in the Sonic the Hedgehog Game Series
Collectibles   Ring | Special Ring | Rich Ring | Heal Ring | Red Star Ring | Number Ring | Silver Moon Ring | Sonic Medal | Sun Medal | Moon Medal | Sun Tablet | Moon Tablet | Planet Tablet | Secret Item | Red Orbs | Blue Orbs | Green Orbs | Emblem | Chaos Drives | Special Stage Key | Material | Portal Gear | Memory Token | Vault Key | Red Seed of Power | Blue Seed of Defense | Dream Orb
Power-ups   Shield (Water, Lightning, Fire, Gold, Magnetic) | Invincibility | Power Sneakers | Rocket Shoes | Propeller Shoes | Hyper Heli-Tails | Eggman Mark | Super Ring | Combine Ring | Forcejewel | Power Core | Light Cores | Special Combination
Level Objects   Item Box | Dark Energy Key | Spring | Spikes | Checkpoint | Time Warp Plate | Signpost | Goal Ring | Hidden Treasure Ring | Giant Ring | Dash Ring | Rainbow Ring | Capsule | Button | Door | Bumper | Speed Booster | Crane Lift | Air bubbles | Chao container | Item Panel
Powerful Items   Chaos Emeralds | Super Emeralds | Master Emerald | Time Stones | Chaos Rings | Precioustone | Sol Emeralds | Jeweled Scepter | World Rings | Excalibur | Phantom Ruby | Reverie | Dream Core
Weapons   Piko Piko Hammer | Chaos Energy Cannon | Caliburn | Wispon
Devices   Remote Robot | Combi Confiner | Mother Computer | Nega's Camera | Arks of the Cosmos | Miles Electric
Other   Chili Dog | Fortune Cards | Speed Down Boots | Chao Egg | Scepter of Darkness | Cacophonic Conch