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Buzzer

From Sonic Retro

Revision as of 13:32, 9 April 2018 by Hivebrain (talk | contribs) (Text replacement - "ICEknight" to "ICEknight")
File:Buzzer.png
Buzzer
Games: Sonic the Hedgehog 2 (16-bit), Sonic the Hedgehog Pocket Adventure, Sonic the Hedgehog 4: Episode I, Sonic Colours, Sonic Colours (Nintendo DS)

Buzzer, called Stinger (スティンガー) in the Japanese manual, is a badnik in the 16-bit version of Sonic the Hedgehog 2 found in Emerald Hill Zone. It serves exactly the same function as the Buzz Bomber enemy from Sonic the Hedgehog, but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out.

There are differences between the sprite for Buzzer in Sonic 2 Beta and the final Sonic 2. Some of the more noticeable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by Judy Totoya, art director for the project.

Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a digitizer disk given by Tom Payne to ICEknight, which contained art of several prototype enemies.

The enemy reappeared in Sonic Pocket Adventure's Neo South Island Zone, and they are not very different from those seen in Sonic 2, up to the same standard attack.

In Sonic Rivals, Buzzers are seen in the form of collectible cards.

Buzzers re-appears in Sonic 4's, being part of a new Dr. Eggman models fleet to destroy Sonic. In this appearance they shoot projectiles as in previous games, but now they have bigger stingers and are slower compared to previous. His first appearance is in Splash Hill Zone.

Also appears in both versions of Sonic Colors. And this time, they have a general redesign, now with four wings on its back. They maintain their pattern attack, but now faster hovering their previous appearances and their energy projectiles are slower. They appear in various 2D sections of Sweet Mountain, Starlight Carnival and Game Land stages related the mentioned stages.

Technical information

Game Object ID # Code offset Mappings offset Nemesis compressed
art offset
Subparameters
Sonic 2 (Final) 4B $2D068 $2D2EA $8316A (28 blocks) $00
Sonic 2 (NA) 4B $16794 $A732C $00

References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

Main page (KiS2|2013|3D|Ages)
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Sonic the Hedgehog Pocket Adventure
PocketAdv.png

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Sonic the Hedgehog 4
Sonic4EpI PC title.png

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Sonic Colours (Nintendo DS)
Sonic Colours DS Title Screen.png

Main page
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Maps


Manuals
Promotional material
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Reception


Development
Hidden content
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Wisps