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Difference between revisions of "Buzzer"

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Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a [[digitizer]] disk given by [[Tom Payne]] to [[ICEknight]], which contained art of several prototype enemies.  
 
Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a [[digitizer]] disk given by [[Tom Payne]] to [[ICEknight]], which contained art of several prototype enemies.  
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[[Image:S4 Buzzer Sprite.png|thumbnail|150px|Buzzer, as seen in Sonic the Hedgehog 4|right]]
  
 
The enemy reappeared in ''[[Sonic Pocket Adventure]]'''s [[Neo South Island Zone]], and appeared with a modified design in [[Sonic the Hedgehog 4]]'s [[Splash Hill Zone]].
 
The enemy reappeared in ''[[Sonic Pocket Adventure]]'''s [[Neo South Island Zone]], and appeared with a modified design in [[Sonic the Hedgehog 4]]'s [[Splash Hill Zone]].

Revision as of 09:12, 31 October 2010

Buzzer, called Stinger (スティンガー) in the Japanese manual, is a badnik in the 16-bit version of Sonic the Hedgehog 2 found in Emerald Hill Zone. It serves exactly the same function as the Buzz Bomber enemy from Sonic the Hedgehog, but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out.

There are differences between the sprite for Buzzer in Sonic 2 Beta and the final Sonic 2. Some of the more noticeable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by Judy Totoya, art director for the project.

Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a digitizer disk given by Tom Payne to ICEknight, which contained art of several prototype enemies.

Buzzer, as seen in Sonic the Hedgehog 4

The enemy reappeared in Sonic Pocket Adventure's Neo South Island Zone, and appeared with a modified design in Sonic the Hedgehog 4's Splash Hill Zone.

Technical Information

Game Object ID # Code offset Mappings offset Nemesis compressed
art offset
Subparameters
Sonic 2 (Final) 4B $2D068 $2D2EA $8316A (28 blocks) $00
Sonic 2 (NA) 4B $16794 $A732C $00
Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

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Sonic the Hedgehog 4
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