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Difference between revisions of "Bonus Stage"

From Sonic Retro

(Sonic Spinball bonus stages)
(There are more than what are listed here.)
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'''Bonus stages''', which only appear in ''[[Sonic 3]]'', ''[[Sonic & Knuckles]]'', ''[[Sonic Spinball]]'' and ''[[Sonic Advance 3]]'', are used to gain extra points, [[rings]], [[shield]]s and/or lives. A scrapped [[Bonus Stage (Sonic CD)|bonus stage]] was also initially planned for ''[[Sonic CD]]''.
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'''Bonus Stages''' are used to gain extra points, [[rings]], [[shield]]s and/or lives. Gameplay in bonus stages vary greatly. A scrapped [[Bonus Stage (Sonic CD)|bonus stage]] was also initially planned for ''[[Sonic CD]]''.  
  
== ''Sonic 3'' bonus stage ==
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==''Sonic 3''==
 
===Gumball Machine===
 
===Gumball Machine===
 
[[Image:bubblegum.png|right]]
 
[[Image:bubblegum.png|right]]
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The round ends when the character falls through the bottom as the springs disappear eventually.
 
The round ends when the character falls through the bottom as the springs disappear eventually.
  
== ''Sonic & Knuckles'' bonus stages ==
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==''Sonic & Knuckles''==
 
When you activate a checkpoint in [[Sonic & Knuckles]] or [[Sonic 3 & Knuckles]], the game checks your rings to determine the stage to send you to.
 
When you activate a checkpoint in [[Sonic & Knuckles]] or [[Sonic 3 & Knuckles]], the game checks your rings to determine the stage to send you to.
 
*If you have 20 rings, you are sent to the [[#Rotating Maze|Rotating Maze]] bonus stage.
 
*If you have 20 rings, you are sent to the [[#Rotating Maze|Rotating Maze]] bonus stage.
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Getting 2 Jackpots and 1 other '''''quadruples''''' the effect of 3 of the others (i.e. Sonic + Jackpot + Jackpot gives 120 rings, the highest possible payout.). As above, this does not apply to Robotnik; you will still only lose 100 rings.
 
Getting 2 Jackpots and 1 other '''''quadruples''''' the effect of 3 of the others (i.e. Sonic + Jackpot + Jackpot gives 120 rings, the highest possible payout.). As above, this does not apply to Robotnik; you will still only lose 100 rings.
  
== ''Sonic Spinball'' bonus stages ==
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==''Sonic Spinball''==
 
[[Image:SpinballSpecialStage.png|right|Trapped Alive]]
 
[[Image:SpinballSpecialStage.png|right|Trapped Alive]]
 
The main Spinball stages are reached after defeating a boss.  
 
The main Spinball stages are reached after defeating a boss.  
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This is reached if all rings are obtained on a level. Several star circles will appear in the stage, hidden at various points on the board. By leaping into them Sonic will be warped to this bonus round. The object is to destroy a crab Badnik who is protected by a pair of Cluckers.
 
This is reached if all rings are obtained on a level. Several star circles will appear in the stage, hidden at various points on the board. By leaping into them Sonic will be warped to this bonus round. The object is to destroy a crab Badnik who is protected by a pair of Cluckers.
  
== ''Sonic Advance 3'' bonus stage ==
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== ''Sonic Advance 3'' ==
 
===Capsule===
 
===Capsule===
 
*Name:  
 
*Name:  

Revision as of 01:27, 30 December 2010

Bonus Stages are used to gain extra points, rings, shields and/or lives. Gameplay in bonus stages vary greatly. A scrapped bonus stage was also initially planned for Sonic CD.

Sonic 3

Gumball Machine

Bubblegum.png

Located at any checkpoint with 50 rings, this bonus stage consists of a large vertical space with a gumball machine at the top with Metropolis Zone-style bumpers on the sides and springs on the bottom. Spheres come out of the gumball machine and have a variety of effects:

  • Clear Balls - Nothing
  • Black Balls - Bounces Sonic off of ball
  • Pink '1-Up' Balls - Gives an extra live
  • Green 'REP' Balls - Replaces the springs at the bottom
  • Blue 'B' Balls - Gives a water shield
  • Red 'B' Balls - Gives a fire shield
  • Yellow 'B' Balls - Gives a lightning shield
  • Grey Ball with Ring - Gives 10 rings

The round ends when the character falls through the bottom as the springs disappear eventually.

Sonic & Knuckles

When you activate a checkpoint in Sonic & Knuckles or Sonic 3 & Knuckles, the game checks your rings to determine the stage to send you to.

  • If you have 20 rings, you are sent to the Rotating Maze bonus stage.
  • If you have 35 rings, you are sent to the Glowing Spheres bonus stage.
  • If you have 50 rings and are playing Sonic 3 & Knuckles, you are sent to the Gumball Machine bonus stage.

This continues on in a 15 ring rotation. 65 rings will send you to the Rotating Maze, etc.

Glowing Spheres

Magspheres.png

The Glowing Spheres special stage features bumpers and flippers on the sides, magnetic balls, star bumpers, rings with grey orbs in the middle, and a rising laser that will knock you out of the stage when you touch it. Touching one of the grey orbs will change it into one of the following spheres:

  • Clear Balls - Nothing
  • Black Balls - Bounces Sonic off of ball
  • Pink '1-Up' Balls - Gives an extra live
  • Blue 'B' Balls - Gives a water shield
  • Red 'B' Balls - Gives a fire shield
  • Yellow 'B' Balls - Gives a lightning shield
  • Grey Ball with Ring - Gives 5 to 100 rings. The closer to the top of the stage you are, the more rings it will give.

Rotating Maze

The Rotating Maze is like a Sonic 1 special stage, but minus the up/down circles and plus a ring gambling machine like the ones in Sonic 2's Casino Night Zone. Ring combinations are:

  • 1 Bar: Win 2 Rings
  • 2 Bars: Win 4 Rings
  • 3 Bars: Win 8 Rings
  • 3 Tails: Win 20 Rings
  • 3 Knuckles: Win 25 Rings
  • 3 Sonics: Win 30 Rings
  • 3 Jackpots: Win 100 Rings
  • 3 Robotniks: Lose 100 Rings

Getting 1 Jackpot and 2 others gives you double what you would get if you got 3 of those others (i.e. Sonic + Sonic + Jackpot gives 60 rings). Does not apply to Robotnik; you will still only lose 100 rings.

Getting 2 Jackpots and 1 other quadruples the effect of 3 of the others (i.e. Sonic + Jackpot + Jackpot gives 120 rings, the highest possible payout.). As above, this does not apply to Robotnik; you will still only lose 100 rings.

Sonic Spinball

Trapped Alive

The main Spinball stages are reached after defeating a boss.

Trapped Alive

This is reached after defeating the Toxic Caves boss. The object is to destroy all the robot machines and free the helpless animals trapped inside them and then destroy Robotnik. Among the prisoners are Tails, and also several characters from SatAM: Bunnie Rabbot, Sally Acorn, and Rotor Walrus.

Robo Smile

This is reached after defeating the Lava Powerhouse boss. A grinning Robotnik face moves across the machine. The objective is to knock out all of Robotnik's teeth.

The March

This is reached after defeating The Machine boss. Similar to Trapped Alive, the object is to destroy the capsule and free the animals and Freedom Fighters within. The capsule is circled by a ring of Scratch robots.

The Clucker's Defense

This is reached if all rings are obtained on a level. Several star circles will appear in the stage, hidden at various points on the board. By leaping into them Sonic will be warped to this bonus round. The object is to destroy a crab Badnik who is protected by a pair of Cluckers.

Sonic Advance 3

Capsule

  • Name:
  • Location: Star Teleporter
  • Gains: lives
  • Layout: Large capsule with 5 buttons on it. Press the buttons while they are red to score 3 points, blue for 2 points and yellow for 1 point. Get a certain number of points in 30 seconds to clear the stage.

Clear All Enemies

  • Name:
  • Location: star teleporter
  • Gains: lives
  • Layout: Area with 8 or 9 enemies which you must destroy in 60 seconds to clear the stage.