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[[Image:Shadow black comet.jpg|right]]
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{{Breadcrumb
The '''Black Comet''' is the home of the [[Black Arms]] in ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. It is also the name of an Action Stage.
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|Shadow the Hedgehog (game)|l1=Shadow the Hedgehog|:Category:Shadow the Hedgehog (game) levels|l2=Levels|{{PAGENAME}}|l3=Black Comet}}
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{{LevelBob
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| name=Black Comet
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| levelscreen=Shadow black comet.png
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| levelno=Dark Sixth
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| location=[[Black Comet]]
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| theme1=underground/cave
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| game=Shadow the Hedgehog (game)
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| prereq=[[Iron Jungle]] (Dark); [[Air Fleet]] (Normal); or [[The ARK (Shadow the Hedgehog)|The ARK]] (Normal)
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| shaddark=Exterminate the GUN forces ''(50 total)''<br> ''Dark companion'': [[Doom's Eye]] <br> ''Leads to'': [[Sonic and Diablon]] <br> ''Ending quote'': "Let the humans await their final judgment day."
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| ShadDarkARank=28,000 points
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| ShadDarkBRank=24,000 points
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| ShadDarkCRank=18,000 points
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| ShadDarkDRank=8,000 points
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| shadhero=Find the center of the Black Comet! <br> ''Hero companion'': [[Knuckles the Echidna]] <br> ''Leads to'': [[Egg Dealer]] <br> ''Ending quote'': "Do whatever you need to, Knuckles. I've got my own reasons for being here."
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| ShadHeroARank=18,000 points
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| ShadHeroBRank=14,000 points
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| ShadHeroCRank=10,000 points
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| ShadHeroDRank=5,000 points
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}}
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{{stub}}
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'''Black Comet''' is one of five possible sixth levels of ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. In the game's branching path structure, it follows from taking a somewhat evil, [[Dr. Eggman]] / [[Black Arms]]-aligned path through the previous levels.
  
== Purpose ==
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Although the [[Black Arms]] have held the initiative for most of the war, the [[human]] counterattack on the [[Black Comet]] has [[Black Doom]] scrambling to reinforce his defences, calling back [[Shadow the Hedgehog|Shadow]] and (in [[Iron Jungle]]) a number of his sortieing armies. [[G.U.N.]] mechs are battling their way through the comet's caverns, and [[Knuckles the Echidna]] is on hand to help them bash through to the worldlet's core. Unsurprisingly, Doom's Eye wants Shadow to do the exact opposite: defeat all the invading G.U.N. troops to safeguard the alien's home.
The Black Comet serves as a "home" for the Black Arms, and it passes by Earth every fifty years. Fifty years ago, when Shadow was born, the Black Comet passed by [[the ARK]]. Black Doom boarded ARK, where he helped [[Gerald Robotnik]] bring life to [[Shadow the Hedgehog]]. Black Doom donated Shadow some of his blood, making Shadow a Black Arm. When GUN invaded, Black Doom helped Shadow destroy a GUN attack craft codenamed the Heavy Dog. Black Doom went back on board the Black Comet and returned with it fifty years later. The Black Army stormed the [[United Federation]] and Black Doom demanded Shadow retrieve the Chaos Emeralds. Shadow, surprised that the alien knew his name, asked how Black Doom knew. The alien simply disappeared, and Shadow went to find the Chaos Emeralds. Later in the game, Shadow goes to the Action Stage of Black Comet (accessed by going neutral at The ARK or neutral at [[Air Fleet]]). Once there, the player may choose from two missions - reach the centre of the comet (taken by selecting the Hero mission), or drive out GUN (the Dark mission).
 
  
== Missions ==
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==Story==
*Hero: [[Knuckles the Echidna]]: Break into the Black Comet.
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Three methods are available for Shadow winding up within the Black Comet assault from G.U.N. and its mechs; aiding Dr. Eggman to repel the attack in [[Iron Jungle]], not taking a side with the attempted [[Air Fleet]] assassination, or choosing to slip through [[The ARK (Shadow the Hedgehog)|The ARK's]] defenses and directly enter it over destroying them. Whichever way is chosen, Shadow's musing over the five Chaos Emeralds in his possession is swiftly interrupted by Black Doom calling the black hedgehog to regroup inside the Black Comet.
*Dark: [[Black Doom]]: Destroy all of GUN's machinery.
 
  
== Bosses ==
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Even with G.U.N.'s retaliation and their usage of Knuckles the Echidna, Shadow can turn the tide of war one last time for either side, and Black Doom is looking to exploit the (potentially tenuous) alliance he has; destroying the mechs assaulting the Comet has Doom letting Shadow take the sixth Emerald, and his manipulations and mind games have helped Shadow think of humanity as a plague that he must deal with; the last things standing in his way are [[Sonic and Diablon]]. Upon Shadow's triumph over humanity's last hope, he declares that with the seven Chaos Emeralds, he shall lead Black Doom's army as the alien's right hand and use [[Sonic's world|the world]] as the stepping stone in its new empire.
Like the other Action Stages [[Lava Shelter]], [[GUN Fortress]], [[Space Colony ARK|Cosmic Fall]] and [[Final Haunt]], Shadow's actions determine the boss of Black Comet. Hero makes Shadow fight against the Egg Dealer, and dark makes Shadow battle [[Sonic the Hedgehog]] and the GUN robot Diablon.
 
  
== Other parts of the Black Comet ==
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Alternately, Shadow can team up with Knuckles, storming the Comet's core and taking back the Emerald that Black Doom stole; however, instead of the expected Black Arms leader within the centre of the core, Shadow will come across a [[Egg Dealer|familiar moustached menace in a new machine]], demanding the six Emeralds to complete his set of one; since it took him a lot of effort to get them, Shadow declines and must deal with an incensed Eggman. After breaking the new machine, Shadow (now powered by all seven Emeralds) declares ''"I and only I know what is best. No one can tell me what to do"'' and eliminates the doctor.
There are two other levels set on the Black Comet, [[Final Haunt]] and The Last Way. Final Haunt is set on the comet's surface, and The Last Way is in the depths of the comet. The objective of The Last Way is to use [[Chaos Control]] to teleport to the Black Comet's core in ten minutes or less.
 
  
== Trivia ==
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==Gameplay==
*Prior to the Black Arms' invasion of Earth, the appearance of the Black Comet in the sky has been associated with an assumingly more merry "Fire in the Sky" celebration. However, it is known that humans, as well as Black Doom, have referred to the celestrial object as the Black Comet in the past.
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{{sectstub}}
  
*Black Doom states that the Black Comet cannot travel through the Earth's atmosphere due to its insuffient acceleration. This may be related to its apparent anti-gravity qualities; seconds before the Black Comet rapidly sprouts burrowing tendrils of an unknown substance, it is seen hovering not far above an Earthling city.
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===Secret door location===
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In front of the fourth [[Checkpoint]] is a large airship and a path that branches off three ways. Go to the left side to find the door. Behind the door lie two tank turrets and a Shadow crate.
  
{{ShadowZones}}
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==Screenshots==
[[Category:Shadow the Hedgehog Levels]]
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<gallery>
[[Category:Locations]]
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Black Comet - Dark.png|Shadow doing the Dark mission
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Black Comet - Hero.png|Shadow doing the Hero mission
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</gallery>
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==References==
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<references/>
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{{ShadowOmni}}

Latest revision as of 05:15, 26 November 2023

Sonic Retro emblem.svg Shadow the Hedgehog
»
Levels
»
Black Comet
Shadow black comet.png
Black Comet
Dark Sixth stage, Shadow the Hedgehog (game)
Location: Black Comet
Level theme: underground/cave
Prerequisite: Iron Jungle (Dark); Air Fleet (Normal); or The ARK (Normal)
Dark mission: Exterminate the GUN forces (50 total)
Dark companion: Doom's Eye
Leads to: Sonic and Diablon
Ending quote: "Let the humans await their final judgment day."

Rank A 28,000 points
Rank B 24,000 points
Rank C 18,000 points
Rank D 8,000 points
Rank E Finish the mission

Hero mission: Find the center of the Black Comet!
Hero companion: Knuckles the Echidna
Leads to: Egg Dealer
Ending quote: "Do whatever you need to, Knuckles. I've got my own reasons for being here."

Rank A 18,000 points
Rank B 14,000 points
Rank C 10,000 points
Rank D 5,000 points
Rank E Finish the mission

Sonicretro-round.svg This short article is in need of work. You can help Sonic Retro by adding to it.

Black Comet is one of five possible sixth levels of Shadow the Hedgehog. In the game's branching path structure, it follows from taking a somewhat evil, Dr. Eggman / Black Arms-aligned path through the previous levels.

Although the Black Arms have held the initiative for most of the war, the human counterattack on the Black Comet has Black Doom scrambling to reinforce his defences, calling back Shadow and (in Iron Jungle) a number of his sortieing armies. G.U.N. mechs are battling their way through the comet's caverns, and Knuckles the Echidna is on hand to help them bash through to the worldlet's core. Unsurprisingly, Doom's Eye wants Shadow to do the exact opposite: defeat all the invading G.U.N. troops to safeguard the alien's home.

Story

Three methods are available for Shadow winding up within the Black Comet assault from G.U.N. and its mechs; aiding Dr. Eggman to repel the attack in Iron Jungle, not taking a side with the attempted Air Fleet assassination, or choosing to slip through The ARK's defenses and directly enter it over destroying them. Whichever way is chosen, Shadow's musing over the five Chaos Emeralds in his possession is swiftly interrupted by Black Doom calling the black hedgehog to regroup inside the Black Comet.

Even with G.U.N.'s retaliation and their usage of Knuckles the Echidna, Shadow can turn the tide of war one last time for either side, and Black Doom is looking to exploit the (potentially tenuous) alliance he has; destroying the mechs assaulting the Comet has Doom letting Shadow take the sixth Emerald, and his manipulations and mind games have helped Shadow think of humanity as a plague that he must deal with; the last things standing in his way are Sonic and Diablon. Upon Shadow's triumph over humanity's last hope, he declares that with the seven Chaos Emeralds, he shall lead Black Doom's army as the alien's right hand and use the world as the stepping stone in its new empire.

Alternately, Shadow can team up with Knuckles, storming the Comet's core and taking back the Emerald that Black Doom stole; however, instead of the expected Black Arms leader within the centre of the core, Shadow will come across a familiar moustached menace in a new machine, demanding the six Emeralds to complete his set of one; since it took him a lot of effort to get them, Shadow declines and must deal with an incensed Eggman. After breaking the new machine, Shadow (now powered by all seven Emeralds) declares "I and only I know what is best. No one can tell me what to do" and eliminates the doctor.

Gameplay

Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.

Secret door location

In front of the fourth Checkpoint is a large airship and a path that branches off three ways. Go to the left side to find the door. Behind the door lie two tank turrets and a Shadow crate.

Screenshots

References


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