Actions

Difference between revisions of "Bark the Polar Bear"

From Sonic Retro

(Added section about Bark's appearance in the the Archie comics. ~ E-programmer)
(Added Bark's Archie comic appearance to the page.)
Line 8: Line 8:
 
Bark is the third opponent in arcade mode and the carrier of the third yellow [[chaos emerald]]. Whether he is attempting to get on the [[Death Egg II]] for his own gain, or just to be a hero is unknown. Most of Bark's moves are powerful and slow, he is the heaviest playable fighter in the original game. ([[Metal Sonic]] and [[Eggman]] have more powerful attacks and are playable as in the Xbox 360 HD re-release) Some of his more powerful moves are the rotor wheel, twin hammer drive, and one-two wham. He also has a large array of grabbing techniques such as the bark strike, head throw, and the biff-baff. Because of the speed and the range of the twin hammer drive, many different combos are possible with this particular move. The bark strike is another move that can set Bark up for quite a few combos as it restrains it's victim from recovering while in the air. These are a few abilities that Bark has that makes him a desirable character to play as. One of His major downfalls is, however, that he is vulnerable every time one of his barriers is broken. Bark's home course is Aura Icefield, the course's song is called "Black Bed" and the course itself features the northern lights in the background, along with what appears to be some kind of icy trees. Bark uses his [[chaos emerald]] to enter hyper mode. Then Bark can use an upgraded form of his rotor wheel move as his special hyper technique. This move causes Bark to spin in a similar fashion to how [[Espio]] spindashes, driving him straight toward his opponent and even pinning him up against the wall, allowing multiple consecutive hits. It may be the most powerful hyper technique in the entire game.
 
Bark is the third opponent in arcade mode and the carrier of the third yellow [[chaos emerald]]. Whether he is attempting to get on the [[Death Egg II]] for his own gain, or just to be a hero is unknown. Most of Bark's moves are powerful and slow, he is the heaviest playable fighter in the original game. ([[Metal Sonic]] and [[Eggman]] have more powerful attacks and are playable as in the Xbox 360 HD re-release) Some of his more powerful moves are the rotor wheel, twin hammer drive, and one-two wham. He also has a large array of grabbing techniques such as the bark strike, head throw, and the biff-baff. Because of the speed and the range of the twin hammer drive, many different combos are possible with this particular move. The bark strike is another move that can set Bark up for quite a few combos as it restrains it's victim from recovering while in the air. These are a few abilities that Bark has that makes him a desirable character to play as. One of His major downfalls is, however, that he is vulnerable every time one of his barriers is broken. Bark's home course is Aura Icefield, the course's song is called "Black Bed" and the course itself features the northern lights in the background, along with what appears to be some kind of icy trees. Bark uses his [[chaos emerald]] to enter hyper mode. Then Bark can use an upgraded form of his rotor wheel move as his special hyper technique. This move causes Bark to spin in a similar fashion to how [[Espio]] spindashes, driving him straight toward his opponent and even pinning him up against the wall, allowing multiple consecutive hits. It may be the most powerful hyper technique in the entire game.
  
 +
 +
[[Image:ArchieBark.jpeg|frame|left|Bark the Polar Bear's appearance in the Archie comics.]]
 
==Archie==
 
==Archie==
  

Revision as of 18:21, 22 November 2014

Sonicretro-round.svg This short article is in need of work. You can help Sonic Retro by adding to it.
File:Stf bark.png
Bark the Polar Bear's character model from Sonic the Fighters.

Bark the Polar Bear is one of the one-hit-wonders from Sonic the Fighters, like Bean the Dynamite. He's slow and powerful like Big, but obviously is more of a fighter. He wears a toque and scarf, as well as the obligatory gloves and shoes. Bark also made a cameo appearance in Fighters Megamix. The posters in Sonic Generations City Escape offer a reward for his capture, calling him "armed and dangerous" suggesting that he may be a villain or bounty hunter on unfriendly terms with the United Federation. Little is known about Bark outside of his appearances in the Sonic comics. His apparent home, Aura Icefield, may not be far from Ice Cap Zone.

Sonic the Fighters (Sonic Championships)

Bark is the third opponent in arcade mode and the carrier of the third yellow chaos emerald. Whether he is attempting to get on the Death Egg II for his own gain, or just to be a hero is unknown. Most of Bark's moves are powerful and slow, he is the heaviest playable fighter in the original game. (Metal Sonic and Eggman have more powerful attacks and are playable as in the Xbox 360 HD re-release) Some of his more powerful moves are the rotor wheel, twin hammer drive, and one-two wham. He also has a large array of grabbing techniques such as the bark strike, head throw, and the biff-baff. Because of the speed and the range of the twin hammer drive, many different combos are possible with this particular move. The bark strike is another move that can set Bark up for quite a few combos as it restrains it's victim from recovering while in the air. These are a few abilities that Bark has that makes him a desirable character to play as. One of His major downfalls is, however, that he is vulnerable every time one of his barriers is broken. Bark's home course is Aura Icefield, the course's song is called "Black Bed" and the course itself features the northern lights in the background, along with what appears to be some kind of icy trees. Bark uses his chaos emerald to enter hyper mode. Then Bark can use an upgraded form of his rotor wheel move as his special hyper technique. This move causes Bark to spin in a similar fashion to how Espio spindashes, driving him straight toward his opponent and even pinning him up against the wall, allowing multiple consecutive hits. It may be the most powerful hyper technique in the entire game.


Bark the Polar Bear's appearance in the Archie comics.

Archie

In the Archie comics, Bark is often never very far from Bean the Dynamite and often works with both Bean and Fang the Sniper for money. The three once worked for Mammoth Mogul and tried to get a hold of Sonic's shoes, with or with out Sonic wearing them. After being captured by the Freedom Fighters and imprisoned in the detention center. Fang, Bean, Bark and other enemies of the Freedom Fighters lie in wait as their lives just waste away, until Mammoth Mogul uses "those who have been marked" to force Sonic to retrieve a chaos emerald for Mogul. Mogul then uses his new power to free everyone form the detention center. Fang is so pleased that he promises the Mammoth one free job, as Mogul warps both Fang's allies and his own away from Freedom Fighter HQ. In the Comic "Sol Search" Bark works with Bean and Fang in an attempt to get a Sol Emerald, but this ultimately fails due to one of Bean's bombs going off and taking out Everyone on Team Hooligan and Team Babylon. Team Rose and Team Dark both emerge victorious, and Bark has to pack away an unconscious Fang the Sniper to regroup for whatever job that they may take on next. In the comics, Bark is characterized as the strong and silent type. Seldom uttering a word, he doesn't really seem that surprised when things go wrong either.


Characters in the Sonic the Hedgehog game series
Recurring characters
Heroes Sonic (Super, Starfall, Hyper, Darkspine, the Werehog, Excalibur) | Tails (Super) | Knuckles (Super, Hyper) | Amy (Super, Hyper) | Mighty (Super) | Ray (Super) | Espio | Charmy | Vector | Cream | Big | Blaze (Burning) | Silver (Super) | Sticks
Anti-heroes/Neutrals Shadow (Super) | Rouge | E-102 Gamma | E-123 Omega | Jet | Wave | Storm
Villains Dr. Eggman | Metal Sonic (Rocket, Neo, 3.0) | Mecha Sonic (8-bit, Mk. II, Mk. III, Super) | Fang | Tails Doll | Metal Knuckles | Chaos (Perfect) | E-Series | ZERO | Biolizard (Finalhazard) | Black Doom (Devil Doom) | Eggman Nega | Orbot | Cubot | Deadly Six (Zavok, Zazz, Zomom, Master Zik, Zeena, Zor)
Teams Sonic/Heroes | Rose | Dark | Chaotix | Babylon
Other Animals (Flicky) | Froggy | Chao (Hero, Dark) | Tikal | Pachacamac | Omochao | Chaclon | Gerald & Maria Robotnik | President | King Boom Boo | Cheese | Chocola | Vanilla | G.U.N. Commander | Wisps | Mother Wisp
One-off characters
Heroes Emerl | Marine | Lumina Flowlight | Chip | Shahra | Knights of the Round Table | Caliburn | Yacker | Avatar | Barry | Trip (Super)
Anti-heroes/Neutrals Bean | Bark | Shade | Merlina | Sage
Villains Witchcart | Hocke-Wulf | Bearenger | Carrotia | Battle Kukku Army (15th, 16th, Dr. Fukurokov) | E-101 Beta | Void | Chaos Gamma | Gemerl | Shugo-hei | Iblis | Mephiles | Solaris | Erazor Djinn | Captain Whisker | Johnny | Master Core: ABIS | Ix (Super) | Dark Gaia | King Arthur | Hard Boiled Heavies | Infinite | The End | Mirage Express
Teams Vector | Eggman
Other Birdie | Illumina | Secretary | Elise | Duke of Soleanna | Sonic Man | Coconut Crew | Vikings | Professor Pickle | Wentos | Don Fachio | Dodon Pa | Koco | Ancients | Conductor | Conductor's wife | Ariem | Heavy | Bomb | Tiara Boobowski | Honey