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Difference between revisions of "Backstage with Sonic the Hedgehog 2 (Game Players Sega Guide, December 1992)"

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'''Backstage with - ''Sonic the Hedgehog 2''''' is an six page preview of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' in a 1992 ''Sega Guide'' issue. It explains the development process of making ''Sonic the Hedgehog 2'' and makes mention of the early name for ''[[Sonic the Hedgehog CD]]'' called ''[[Sonic the Hedgehog 2 CD]]''.
 
'''Backstage with - ''Sonic the Hedgehog 2''''' is an six page preview of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' in a 1992 ''Sega Guide'' issue. It explains the development process of making ''Sonic the Hedgehog 2'' and makes mention of the early name for ''[[Sonic the Hedgehog CD]]'' called ''[[Sonic the Hedgehog 2 CD]]''.
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==Quotes==
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'''Page 14'''
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{{quote|Using the ''Sonic 2'' script, graphic artists began drawing what each character, background, and zone should look like. Then storyboards were drawn, and these were transferred to computer by a team of programmers.
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Six to seven months after the initial game overview, the first playable demo of the game was complete. This demo offered a rough idea of what one of the two zones of ''Sonic 2'' would eventually look like -but without sound effects, music, or final detail. Focus groups were then assembled and asked to play the demo to decide what they did and didn't like.
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Based on the input from the focus groups, an "alpha-stage" version of the game was created. This was a working model of ''Sonic 2'', with all the acts and zones. At this point, about 80 percent of the actual programming was complete.}}
  
 
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Revision as of 17:29, 11 September 2008

Backstage with - Sonic the Hedgehog 2 is an six page preview of Sonic the Hedgehog 2 in a 1992 Sega Guide issue. It explains the development process of making Sonic the Hedgehog 2 and makes mention of the early name for Sonic the Hedgehog CD called Sonic the Hedgehog 2 CD.

Quotes

Page 14

Using the Sonic 2 script, graphic artists began drawing what each character, background, and zone should look like. Then storyboards were drawn, and these were transferred to computer by a team of programmers.

Six to seven months after the initial game overview, the first playable demo of the game was complete. This demo offered a rough idea of what one of the two zones of Sonic 2 would eventually look like -but without sound effects, music, or final detail. Focus groups were then assembled and asked to play the demo to decide what they did and didn't like. Based on the input from the focus groups, an "alpha-stage" version of the game was created. This was a working model of Sonic 2, with all the acts and zones. At this point, about 80 percent of the actual programming was complete.