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Difference between revisions of "Backstage with Sonic the Hedgehog 2 (Game Players Sega Guide, December 1992)"

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'''Backstage with - ''Sonic the Hedgehog 2''''' is an six page preview of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' in a 1992 ''Sega Guide'' issue. It explains the development process of making ''Sonic the Hedgehog 2'' and makes mention of the early name for ''[[Sonic the Hedgehog CD]]'' called ''[[Sonic the Hedgehog 2 CD]]''.
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'''Backstage with ''Sonic the Hedgehog 2''''' is a six page preview of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' in the December 1992 issue of ''Game Players Sega Guide''. It explains the development process of making ''Sonic the Hedgehog 2'' and makes mention of the early name for ''[[Sonic the Hedgehog CD]]'' called ''[[Sonic the Hedgehog 2 CD]]''.
  
 
==Quotes==
 
==Quotes==
 
'''Page 14'''
 
'''Page 14'''
 
{{quote|Using the ''Sonic 2'' script, graphic artists began drawing what each character, background, and zone should look like. Then storyboards were drawn, and these were transferred to computer by a team of programmers.
 
{{quote|Using the ''Sonic 2'' script, graphic artists began drawing what each character, background, and zone should look like. Then storyboards were drawn, and these were transferred to computer by a team of programmers.
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Six to seven months after the initial game overview, the first playable demo of the game was complete. This demo offered a rough idea of what one of the two zones of ''Sonic 2'' would eventually look like -but without sound effects, music, or final detail. Focus groups were then assembled and asked to play the demo to decide what they did and didn't like.
 
Six to seven months after the initial game overview, the first playable demo of the game was complete. This demo offered a rough idea of what one of the two zones of ''Sonic 2'' would eventually look like -but without sound effects, music, or final detail. Focus groups were then assembled and asked to play the demo to decide what they did and didn't like.
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Based on the input from the focus groups, an "alpha-stage" version of the game was created. This was a working model of ''Sonic 2'', with all the acts and zones. At this point, about 80 percent of the actual programming was complete.}}
 
Based on the input from the focus groups, an "alpha-stage" version of the game was created. This was a working model of ''Sonic 2'', with all the acts and zones. At this point, about 80 percent of the actual programming was complete.}}
  
<gallery widths="180px" heights="250px" perrow="3">
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'''Page 16'''
Image:segaguidecontents.jpg|Contents page  
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{{quote|The main Sonic Development Team includes about 20 people, but over 100 people spent more than a full year creating, testing, manufacturing, and marketing ''Sonic the Hedgehog 2'' for the Sega video game systems!}}
Image:sgmakingof1.jpg|Page 8
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Image:sgmakingof2.jpg|Page 9
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{{quote|But get ready for non-stop, all-new action in Aquatic Ruin Zone, Metropolis Zone, Hill Top Zone, [[Hidden Palace Zone]], Oil Ocean Zone, [[Dust Hill Zone]], Casino Night Zone, Chemical Plant Zone, Neo Green Zone -- and finally, Death Egg Zone.}}
Image:sgmakingof3.jpg|Page 10
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Image:sgmakingof4.jpg|Page 14
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{{magthumb|Gpsega-9212-cover.jpg|Cover}}
Image:sgmakingof5.jpg|Page 16
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{{magthumb|segaguidecontents.jpg|Contents page}}
Image:sgmakingof6.jpg|Page 18
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{{magthumb|sgmakingof1.jpg|Page 8}}
</gallery>
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{{magthumb|sgmakingof2.jpg|Page 9}}
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{{magthumb|sgmakingof3.jpg|Page 10}}
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{{magthumb|sgmakingof4.jpg|Page 14}}
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{{magthumb|sgmakingof5.jpg|Page 16}}
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{{magthumb|sgmakingof6.jpg|Page 18}}
  
[[Category:Sonic the Hedgehog 2 Magazine Articles]]
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[[Category:Sonic the Hedgehog 2 (16-bit) magazine articles]]

Latest revision as of 18:43, 19 April 2012

Backstage with Sonic the Hedgehog 2 is a six page preview of Sonic the Hedgehog 2 in the December 1992 issue of Game Players Sega Guide. It explains the development process of making Sonic the Hedgehog 2 and makes mention of the early name for Sonic the Hedgehog CD called Sonic the Hedgehog 2 CD.

Quotes

Page 14

Using the Sonic 2 script, graphic artists began drawing what each character, background, and zone should look like. Then storyboards were drawn, and these were transferred to computer by a team of programmers.

Six to seven months after the initial game overview, the first playable demo of the game was complete. This demo offered a rough idea of what one of the two zones of Sonic 2 would eventually look like -but without sound effects, music, or final detail. Focus groups were then assembled and asked to play the demo to decide what they did and didn't like.

Based on the input from the focus groups, an "alpha-stage" version of the game was created. This was a working model of Sonic 2, with all the acts and zones. At this point, about 80 percent of the actual programming was complete.

Page 16

The main Sonic Development Team includes about 20 people, but over 100 people spent more than a full year creating, testing, manufacturing, and marketing Sonic the Hedgehog 2 for the Sega video game systems!
But get ready for non-stop, all-new action in Aquatic Ruin Zone, Metropolis Zone, Hill Top Zone, Hidden Palace Zone, Oil Ocean Zone, Dust Hill Zone, Casino Night Zone, Chemical Plant Zone, Neo Green Zone -- and finally, Death Egg Zone.
Cover
Contents page
Page 8
Page 9
Page 10
Page 14
Page 16
Page 18