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| levelno=Seventh Babylon
 
| levelno=Seventh Babylon
 
| game=Sonic Riders
 
| game=Sonic Riders
| playedas=[[Sonic]]
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| playedas=[[Sonic the Hedgehog|Sonic]]
| opponent=Angelus the Gatekeeper
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| opponent=Shugo-hei
 
| theme1=spooky/supernatural
 
| theme1=spooky/supernatural
 
| theme2=cyberspace
 
| theme2=cyberspace
 
| rings=0
 
| rings=0
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| name_jp=バビロンガーディアン
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| prev=Sky Road (Sonic Riders){{!}}Sky Road
 
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{{otherPage|desc=the stage's genie inhabitant|page=Angelus the Gatekeeper}}
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{{otherPage|desc=the stage's genie inhabitant|page=Shugo-hei}}
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'''Babylon Guardian''' is the seventh Babylon story racecourse in ''[[Sonic Riders]]''.
 +
 
 +
==Story==
 +
The last (and only) boss fight in ''Sonic Riders'', the Babylon Guardian course sees [[Team Sonic]] (plus [[Amy Rose|Amy]]) and the [[Babylon Rogues]] make their way inside [[Babylon Garden]]'s inner sanctum. [[Shugo-hei]] springs out of the darkness, determined to thwart any attempt to recover the city's ancient treasures.
  
'''Babylon Guardian''' is the seventh Babylon story racecourse in ''[[Sonic Riders]]''. In the strange interior of [[Babylon Garden]], the rules of time and space seem to no longer apply; at one point a dimensionless void, the next a gothic, blood-red hellscape, and then a black-and-white techno-corridor, precisely ''what'' this track truly is never gets unequivocally resolved - although some kind of holodeck seems a credible theory. What is certain, however, is that it's inhabited by a very large and very angry ancient [[Babylonians|Babylonian]], who doesn't seem to appreciate interlopers disturbing his slumber.
+
There is no lap limit in this course; to win, [[Sonic the Hedgehog|Sonic]] must simply slam into Shugo-hei's bottle three times. Each hit causes the simulation to falter, and with the final strike, the genie's terrifying environment vanishes altogether.
  
In Story Mode, there are absolutely no rings available on this level.
+
==Overview==
 +
In the strange interior of [[Babylon Garden]], the rules of time and space seem to no longer apply; at one point a dimensionless void, the next a gothic, blood-red hellscape, and then a black-and-white techno-corridor, precisely ''what'' this track truly is never gets unequivocally resolved - although some kind of holodeck seems a credible theory. What is certain, however, is that it's inhabited by a very large and very angry ancient [[Babylonians|Babylonian]], who doesn't seem to appreciate interlopers disturbing his slumber.
  
==Story==
+
In Story Mode, there are absolutely no [[Ring]]s available on this course.
The last (and only) boss fight in ''Sonic Riders'', the Babylon Guardian course sees [[Team Sonic]] (plus [[Amy]]) and the [[Babylon Rogues]] make their way inside [[Babylon Garden]]'s inner sanctum. [[Angelus the Gatekeeper]] springs out of the darkness, determined to thwart any attempt to recover the city's ancient treasures.
 
  
There is no lap limit in this level; to win, Sonic must simply slam into Angelus' bottle three times. Each hit causes the simulation to falter, and with the final strike, the genie's terrifying environment vanishes altogether.
+
==Missions==
 +
{{IncompleteList}}
 +
{| class="prettytable" style="width:auto;"
 +
!rowspan="2"|Mission
 +
!rowspan="2"|Objective
 +
!rowspan="2"|Character
 +
!rowspan="2"|Time limit
 +
!colspan="3" style="text-align:center;"|Emblem requirements
 +
|-
 +
!Gold
 +
!Silver
 +
!Bronze
 +
|-
 +
|Mission 1
 +
|Perform tricks to get 12 or more points and split before Wave appears.
 +
|[[Cream the Rabbit|Cream]]
 +
|0'45"00
 +
|20 points
 +
|x points
 +
|12 points
 +
|-
 +
|Mission 2
 +
|Collect 8 or more pieces of junk before Wave appears.
 +
|[[Knuckles the Echidna|Knuckles]]
 +
|0'45"00
 +
|12 pieces
 +
|10 pieces
 +
|8 pieces
 +
|-
 +
|Mission 3
 +
|Go as far as you can before Wave appears and reach the goal in 45 seconds.
 +
|[[Miles "Tails" Prower|Tails]]
 +
|0'45"00
 +
|x'xx"xx
 +
|x'xx"xx
 +
|0'45"00
 +
|-
 +
|Mission 4
 +
|Traps in sub-space? Get past these obstacles by doing 5 or more grinds.
 +
|[[Sonic the Hedgehog|Sonic]]
 +
|0'50"00
 +
|10 grinds
 +
|8 grinds
 +
|5 grinds
 +
|-
 +
|Mission 5
 +
|Reach the goal with over half of your Air left.
 +
|[[Sonic the Hedgehog|Sonic]]
 +
|0'50"00
 +
|x Air
 +
|x Air
 +
|x Air
 +
|-
 +
|EXTRA 4 Mission 3
 +
|Destroy 7 stone statues in a row while in sub-space to uncover the hidden treasure before Jet appears.
 +
|[[Knuckles the Echidna|Knuckles]]
 +
|0'45"00
 +
|x'xx"xx
 +
|x'xx"xx
 +
|x'xx"xx
 +
|}
  
 +
==References==
 +
<references/>
  
{{SonicRidersLevels}}
+
{{SonicRidersOmni}}
[[Category:Sonic Riders levels]]
 
 
[[Category:Final bosses]]
 
[[Category:Final bosses]]

Latest revision as of 11:49, 3 December 2021

Sonic Retro emblem.svg Sonic Riders
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Levels
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Babylon Guardian
Babylon Guardian.PNG
Babylon Guardian
Seventh Babylon track, Sonic Riders
Level themes: spooky/supernatural, cyberspace
Played as: Sonic
Opponent: Shugo-hei
Maximum rings: 0
Non-English names:
  • JP: バビロンガーディアン
Sky Road
For the stage's genie inhabitant, see Shugo-hei.

Babylon Guardian is the seventh Babylon story racecourse in Sonic Riders.

Story

The last (and only) boss fight in Sonic Riders, the Babylon Guardian course sees Team Sonic (plus Amy) and the Babylon Rogues make their way inside Babylon Garden's inner sanctum. Shugo-hei springs out of the darkness, determined to thwart any attempt to recover the city's ancient treasures.

There is no lap limit in this course; to win, Sonic must simply slam into Shugo-hei's bottle three times. Each hit causes the simulation to falter, and with the final strike, the genie's terrifying environment vanishes altogether.

Overview

In the strange interior of Babylon Garden, the rules of time and space seem to no longer apply; at one point a dimensionless void, the next a gothic, blood-red hellscape, and then a black-and-white techno-corridor, precisely what this track truly is never gets unequivocally resolved - although some kind of holodeck seems a credible theory. What is certain, however, is that it's inhabited by a very large and very angry ancient Babylonian, who doesn't seem to appreciate interlopers disturbing his slumber.

In Story Mode, there are absolutely no Rings available on this course.

Missions

Unfinished.svg
This list is incomplete.
The following list has been marked as incomplete. If you can, please complete it.
Mission Objective Character Time limit Emblem requirements
Gold Silver Bronze
Mission 1 Perform tricks to get 12 or more points and split before Wave appears. Cream 0'45"00 20 points x points 12 points
Mission 2 Collect 8 or more pieces of junk before Wave appears. Knuckles 0'45"00 12 pieces 10 pieces 8 pieces
Mission 3 Go as far as you can before Wave appears and reach the goal in 45 seconds. Tails 0'45"00 x'xx"xx x'xx"xx 0'45"00
Mission 4 Traps in sub-space? Get past these obstacles by doing 5 or more grinds. Sonic 0'50"00 10 grinds 8 grinds 5 grinds
Mission 5 Reach the goal with over half of your Air left. Sonic 0'50"00 x Air x Air x Air
EXTRA 4 Mission 3 Destroy 7 stone statues in a row while in sub-space to uncover the hidden treasure before Jet appears. Knuckles 0'45"00 x'xx"xx x'xx"xx x'xx"xx

References


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