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[[Image:BBat in HPZ.png|right|frame]]'''BBat''' is a [[badnik]] which could be found in [[Hidden Palace Zone]], in a [[Wai Beta|beta version]] of ''[[Sonic 2]]'', until that level was ultimately scrapped.
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{{EnemyBob
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| image=BBat sprite.png
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| spritescale=4
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| game=Sonic the Hedgehog 2 (16-bit)
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| affiliation=Eggman Empire
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| hits=1
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| points=100
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}}
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'''BBat''' is a [[Badnik]] which could be found in [[Hidden Palace Zone]], in prototype versions of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', until that level was ultimately scrapped. This Badnik's code was deleted in [[Sonic the Hedgehog 2 (beta 5)|Beta 5]], along with [[Redz]] and [[Stegway]]. The "BBata" name comes from source code found in the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|Nick Arcade prototype]] of the game{{intref|Sonic the Hedgehog 2 (Nick Arcade prototype)/Hidden content}}.
  
It waits for [[Sonic]] to get closer, and then it attacks by simply following an U-shaped pattern, ideally hitting Sonic at the lowest point of the arc.
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The enemy waits for [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] to get closer, and then it attacks by simply following an U-shaped pattern, ideally hitting the heroes at the lowest point of the arc.
  
The concept was later reused as <i>[[Sonic 3]]</i>'s [[Batbot]].
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The Badnik's concept was later reused as ''[[Sonic the Hedgehog 3]]''<nowiki>'</nowiki>s [[Batbot]]. The Badnik itself does get a proper introduction in the [[Sonic the Hedgehog 2 (2013)|2013 remake]] of ''Sonic 2'', with its attack pattern being relatively unchanged from its appearance in the prototypes.
  
{{S2Enemies}}
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==Palette error==
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{{Comparison
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| sprite1=Sonic2 MD Sprite BBat InGame.png
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| sprite2=BBat sprite.png
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| spritescale=2
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| game1=Used
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| game2=Intended
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| desc=BBat looks like it was meant to use Sonic's palette as in-game it looks off. It uses palette '''01''', which causes its ears and flame jet to be miscoloured. If its palette is set to '''00''' (Sonic & Tails' palette), it looks a lot better. This issue was never fixed before its removal from the game altogether.
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}}
  
[[Category:Sonic the Hedgehog 2 (16-bit) Badniks]]
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==Screenshots==
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<gallery>
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BBat in HPZ.png
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</gallery>
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==References==
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<references />
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{{S2MDOmni|2}}

Revision as of 12:55, 11 February 2021

BBat sprite.png
BBat
Game: Sonic the Hedgehog 2 (16-bit)
Affiliation: Eggman Empire
Hits to defeat: 1
Points: 100

BBat is a Badnik which could be found in Hidden Palace Zone, in prototype versions of Sonic the Hedgehog 2, until that level was ultimately scrapped. This Badnik's code was deleted in Beta 5, along with Redz and Stegway. The "BBata" name comes from source code found in the Nick Arcade prototype of the game[1].

The enemy waits for Sonic and Tails to get closer, and then it attacks by simply following an U-shaped pattern, ideally hitting the heroes at the lowest point of the arc.

The Badnik's concept was later reused as Sonic the Hedgehog 3's Batbot. The Badnik itself does get a proper introduction in the 2013 remake of Sonic 2, with its attack pattern being relatively unchanged from its appearance in the prototypes.

Palette error

Sonic2 MD Sprite BBat InGame.png
Used
BBat sprite.png
Intended

BBat looks like it was meant to use Sonic's palette as in-game it looks off. It uses palette 01, which causes its ears and flame jet to be miscoloured. If its palette is set to 00 (Sonic & Tails' palette), it looks a lot better. This issue was never fixed before its removal from the game altogether.

Screenshots

References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

Main page (KiS2|2013|3D|Ages)
Comparisons (KiS2) (2013)
Maps (KiS2) (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
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Development
Hidden content (KiS2) (2013)
Bugs (KiS2) (2013)
Region coding
Hacking guide
Bootlegs