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Arid Sands

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Revision as of 08:40, 9 June 2009 by GeneHF (talk | contribs) (Hot Dog Trials)
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Arid Sands
Shamar's level, Sonic Unleashed
Number of Acts: 5 (including DLC)
Boss: Dark Guardian

Arid Sands is Shamar's level in Sonic Unleashed. Based on a Middle-Eastern desert town, Arid Sands features many breakable objects, ruins, and a great deal of Wall Jumping. The day stage ends outside of a structure resembling the monastery at Petra in Jordan; a building carved into the rock itself.

Most of the night Act focuses on finding several keys to open doors. You also learn that throwing barrels of water at flaming wizards will extinguish them. There's a ton of combat, including a rooftop section that seems to last forever...

Unused Area

The Night time level also contains a large chunk of level that was blocked off, likely to keep what already felt like a slow level short. This area can be seen in the Shamar Debut trailer and features several ruins in a canyon. However, the same video also shows the city having a different layout in terms of battles and one battle in the unused portion with two Titan enemies. Players can explore most of this area using a combination of physics abuse and glitching. As of 21 May, 2009, the level can be explored as Act 2. However, the monolith objects are not present in the DLC version.

Apotos and Shamar Adventure Pack

The fifth Sonic Unleashed downloadable content is the Apotos and Shamar Adventure Pack, serving as the first content pack to update two continents with new stages. Arid Sands gains one new daytime stages, two new nighttime stage, and harder or extended versions of one daytime and one nighttime stage. It was released on Xbox Live for 250 MS Points on 21 May, 2009 and on the PlayStation Network for $3.00 on 04 June, 2009.

Day Act 1-2

Day Act 1-2 is a harder version of Act 1.

Day Act 3

Day Act 3 requires players to explore a fully 3D area to find ten chao. The general style of the stage is similar to a 3D Mario stage.

Night Act 2

Night Act 2 is the second, unused half of Act 1. Although it's a part of Act 1, it was dubbed its own act for whatever reason. Exploring the ruins in the canyons, this takes players through a few Titan fights before winding up outside of the arena for Dark Guardian.

Night Act 3

Night Act 3 is a large platforming area on some ruins requiring players to jump from poles over abysses. Titans are also present and are fought on small platforms. A hit from them can send a player into the abyss.

Hot Dog Trials

These missions can be accessed by speaking with the hot dog vendor in Shamar after completing the corresponding Day or Night Act. Completing a level 1 mission unlocks the level 2 mission and earns 1 Turkey Dog, completing a level 2 mission unlocks the level 3 mission and earns 2 Turkey Dogs, completing a level 3 mission earns 3 Turkey and completing all of them will unlock the Kebab on a Bun Achievement.

Day

Time Trial

Level 1 - Finish the stage in 7 Minutes

Level 2 - Finish the stage in 5 Minutes

Level 3 - Finish the stage in 3 Minutes

Battle Trial

Level 1 - Destroy 30 enemies or more and finish the stage

Level 2 - Destroy ? enemies or more and finish the stage

Level 3 - Destroy ? enemies or more and finish the stage

Ring Trial

Level 1 - Finish the stage with 100 Rings or more

Level 2 - Finish the stage with ? Rings or more

Level 3 - Finish the stage with ? Rings or more

Night

Time Trial

Level 1 - Finish the stage in 40 Minutes

Level 2 - Finish the stage in 30 Minutes

Level 3 - Finish the stage in 20 Minutes

Survival

Level 1 - Finish the stage without being able to heal

Level 2 - Finish the stage without being able to heal. Werehog starts with 1/2 Health

Level 3 - Finish the stage without being able to heal. Werehog starts with 1/4 Health

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