|
Aquatic Ruin Zone
|
Third level, Sonic the Hedgehog 2
|
Number of Acts: 2
|
Boss: Hammer Eggman
|
Maximum rings, Act 1: 176 + 70
|
Maximum rings, Act 2: 217 + 120
|
Underwater areas: Yes
|
Aquatic Ruin Zone is the third zone in Sonic 2.
Instruction Manual Description
“
|
Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.
|
„
|
— Sonic 2 US Manual, p. 13
|
“
|
The top and bottom of this stage are built completely differently. The loops along the top are a bit different from normal. The water, also, had to have the transparency set exactly right. And then, there are so many places where the routes intersect! From Sonic 2 on, we took a patent in America.
|
„
|
— Yuji Naka
|
Enemies
- Grounder - Drill enemy, hides behind walls and appears when Sonic approaches.
- Whisp - Fly enemy, attacks in swarms.
- Chop Chop - Piranha enemy, moves around slowly underwater.
Technical Information
Offset |
Description
|
0F
|
Aquatic Ruin Zone
|
$2F42
|
ARZ Palette
|
$2FA2
|
ARZ Underwater Palette
|
$D4AE
|
ARZ layer deformation info
|
$3FF24
|
Dynamic pattern reloading for ARZ
|
$4077A
|
ARZ misc sprite mappings
|
$42438
|
ARZ object debug list
|
$45610
|
ARZ primary 16x16 collision index
|
$45760
|
ARZ secondary 16x16 collision index
|
$48E94
|
ARZ act 1 level layout
|
$49264
|
ARZ act 2 level layout
|
$BB944
|
ARZ 16x16 block mappings
|
$BCC24
|
ARZ main level patterns
|
$C1434
|
ARZ 128x128 block mappings
|
$E6294
|
ARZ act 1 ring locations
|
$E642E
|
ARZ act 2 ring locations
|
Template:Sonic2Levels