Difference between revisions of "Aquatic Ruin Zone"
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− | {{LevelBob|levelscreen=aquaticruin.png|levelno=Third|game=Sonic the Hedgehog 2|acts=2|boss=Hammer Eggman|osv=[[Sonic the Hedgehog 2 OSV]]|underwater=Yes|music=<flashmp3>Sonic the Hedgehog 2 OSV/19 - Aquatic Ruin Zone.mp3</flashmp3>|rings1=176 + 70|rings2=217 + 120}} | + | {{LevelBob |
+ | |levelscreen=aquaticruin.png | ||
+ | |levelno=Third | ||
+ | |game=Sonic the Hedgehog 2 | ||
+ | |acts=2 | ||
+ | |cliche=Ancient Ruins | ||
+ | |boss=Hammer Eggman | ||
+ | |osv=[[Sonic the Hedgehog 2 OSV]] | ||
+ | |underwater=Yes | ||
+ | |music=<flashmp3>Sonic the Hedgehog 2 OSV/19 - Aquatic Ruin Zone.mp3</flashmp3> | ||
+ | |rings1=176 + 70 | ||
+ | |rings2=217 + 120 | ||
+ | }} | ||
'''Aquatic Ruin Zone''' is the third zone in ''[[Sonic 2]]''. | '''Aquatic Ruin Zone''' is the third zone in ''[[Sonic 2]]''. | ||
Revision as of 20:10, 31 July 2008
Aquatic Ruin Zone |
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Third level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Hammer Eggman |
Maximum rings, Act 1: 176 + 70 |
Maximum rings, Act 2: 217 + 120 |
Underwater areas: Yes |
Aquatic Ruin Zone is the third zone in Sonic 2.
Contents
Instruction Manual Description
“ | Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out. | „ |
Sonic Team Commentary (from Sonic Jam Strategy Guide)
“ | The top and bottom of this stage are built completely differently. The loops along the top are a bit different from normal. The water, also, had to have the transparency set exactly right. And then, there are so many places where the routes intersect! From Sonic 2 on, we took a patent in America. | „ |
Enemies
- Grounder - Drill enemy, hides behind walls and appears when Sonic approaches.
- Whisp - Fly enemy, attacks in swarms.
- Chop Chop - Piranha enemy, moves around slowly underwater.
Technical Information
Offset | Description |
---|---|
0F | Aquatic Ruin Zone |
$2F42 | ARZ Palette |
$2FA2 | ARZ Underwater Palette |
$D4AE | ARZ layer deformation info |
$3FF24 | Dynamic pattern reloading for ARZ |
$4077A | ARZ misc sprite mappings |
$42438 | ARZ object debug list |
$45610 | ARZ primary 16x16 collision index |
$45760 | ARZ secondary 16x16 collision index |
$48E94 | ARZ act 1 level layout |
$49264 | ARZ act 2 level layout |
$BB944 | ARZ 16x16 block mappings |
$BCC24 | ARZ main level patterns |
$C1434 | ARZ 128x128 block mappings |
$E6294 | ARZ act 1 ring locations |
$E642E | ARZ act 2 ring locations |