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Difference between revisions of "Aquatic Ruin Zone"

From Sonic Retro

(Instruction Manual Description)
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{{LevelBob|levelscreen=aquaticruin.png|levelno=Third|game=Sonic the Hedgehog 2|acts=2|boss=Hammer Eggman|osv=[[Sonic the Hedgehog 2 OSV]]|underwater=Yes|music=<flashmp3>Sonic the Hedgehog 2 OSV/19 - Aquatic Ruin Zone.mp3</flashmp3>|rings1=176 + 70|rings2=217 + 120}}
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{{LevelBob
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|levelscreen=aquaticruin.png
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|levelno=Third
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|game=Sonic the Hedgehog 2
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|acts=2
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|cliche=Ancient Ruins
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|boss=Hammer Eggman
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|osv=[[Sonic the Hedgehog 2 OSV]]
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|underwater=Yes
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|music=<flashmp3>Sonic the Hedgehog 2 OSV/19 - Aquatic Ruin Zone.mp3</flashmp3>
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|rings1=176 + 70
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|rings2=217 + 120
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}}
 
'''Aquatic Ruin Zone''' is the third zone in ''[[Sonic 2]]''.
 
'''Aquatic Ruin Zone''' is the third zone in ''[[Sonic 2]]''.
  

Revision as of 20:10, 31 July 2008

Aquaticruin.png
Aquatic Ruin Zone
Third level, Sonic the Hedgehog 2
Number of Acts: 2
Boss: Hammer Eggman
Maximum rings, Act 1: 176 + 70
Maximum rings, Act 2: 217 + 120
Underwater areas: Yes

Aquatic Ruin Zone is the third zone in Sonic 2.

Instruction Manual Description

Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.

Sonic 2 US Manual, p. 13

Sonic Team Commentary (from Sonic Jam Strategy Guide)

The top and bottom of this stage are built completely differently. The loops along the top are a bit different from normal. The water, also, had to have the transparency set exactly right. And then, there are so many places where the routes intersect! From Sonic 2 on, we took a patent in America.

Yuji Naka

Enemies

  • Grounder - Drill enemy, hides behind walls and appears when Sonic approaches.
  • Whisp - Fly enemy, attacks in swarms.
  • Chop Chop - Piranha enemy, moves around slowly underwater.

Technical Information

Offset Description
0F Aquatic Ruin Zone
$2F42 ARZ Palette
$2FA2 ARZ Underwater Palette
$D4AE ARZ layer deformation info
$3FF24 Dynamic pattern reloading for ARZ
$4077A ARZ misc sprite mappings
$42438 ARZ object debug list
$45610 ARZ primary 16x16 collision index
$45760 ARZ secondary 16x16 collision index
$48E94 ARZ act 1 level layout
$49264 ARZ act 2 level layout
$BB944 ARZ 16x16 block mappings
$BCC24 ARZ main level patterns
$C1434 ARZ 128x128 block mappings
$E6294 ARZ act 1 ring locations
$E642E ARZ act 2 ring locations


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