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Difference between revisions of "Aquatic Ruin Zone"

From Sonic Retro

(beta differences moved into Sonic the Hedgehog 2 (Simon Wai prototype))
(Instruction Manual Description)
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==Instruction Manual Description==
 
==Instruction Manual Description==
Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.
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{{quote|1=Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.|2=[[Sonic the Hedgehog 2 (16-bit) US Manual|Sonic 2 US Manual]], [[:Image:Sonic2 us manual 12 13.gif|p. 13]]}}
  
 
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
 
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==

Revision as of 13:42, 30 June 2008

Aquaticruin.png
Aquatic Ruin Zone
Third level, Sonic the Hedgehog 2
Number of Acts: 2
Boss: Hammer Eggman
Maximum rings, Act 1: 176 + 70
Maximum rings, Act 2: 217 + 120
Underwater areas: Yes

Aquatic Ruin Zone is the third zone in Sonic 2.

Instruction Manual Description

Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.

Sonic 2 US Manual, p. 13

Sonic Team Commentary (from Sonic Jam Strategy Guide)

The top and bottom of this stage are built completely differently. The loops along the top are a bit different from normal. The water, also, had to have the transparency set exactly right. And then, there are so many places where the routes intersect! From Sonic 2 on, we took a patent in America.

Yuji Naka

Enemies

  • Grounder - Drill enemy, hides behind walls and appears when Sonic approaches.
  • Whisp - Fly enemy, attacks in swarms.
  • Chop Chop - Piranha enemy, moves around slowly underwater.

Technical Information

Offset Description
0F Aquatic Ruin Zone
$2F42 ARZ Palette
$2FA2 ARZ Underwater Palette
$D4AE ARZ layer deformation info
$3FF24 Dynamic pattern reloading for ARZ
$4077A ARZ misc sprite mappings
$42438 ARZ object debug list
$45610 ARZ primary 16x16 collision index
$45760 ARZ secondary 16x16 collision index
$48E94 ARZ act 1 level layout
$49264 ARZ act 2 level layout
$BB944 ARZ 16x16 block mappings
$BCC24 ARZ main level patterns
$C1434 ARZ 128x128 block mappings
$E6294 ARZ act 1 ring locations
$E642E ARZ act 2 ring locations


Template:Sonic2Levels