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|Sonic the Hedgehog (2006 game)|:Category:Sonic the Hedgehog (2006 game) levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
 
| levelscreen=06_AquaBase.PNG
 
| levelscreen=06_AquaBase.PNG
 
| screenwidth=320
 
| screenwidth=320
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| levelno=Ninth/Sixth/Seventh
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| game=Sonic the Hedgehog (2006 game)
 
| theme1=underwater
 
| theme1=underwater
 
| theme2=industrial
 
| theme2=industrial
| levelno=Ninth/Sixth/Seventh
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| prev=Kingdom Valley
| game=Sonic '06
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| next=End of the World
| osv=[[Sonic the Hedgehog 2006 OSV]]
 
| music1=''Level 1''<br>
 
| music2=''Level 2''<br>
 
 
}}
 
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'''Aquatic Base''' is a stage in ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog (2006)]]'' for the [[Xbox 360]] and [[PlayStation 3]]. As with other levels in the game, it features in all three of [[Sonic]], [[Shadow]], and [[Silver]]'s stories, although the characters fight their way through the area at different times and for different reasons.
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'''Aquatic Base''' is a stage in ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog (2006)]]'' for the [[Xbox 360]] and [[PlayStation 3]]. As with other levels in the game, it features in all three of [[Sonic the Hedgehog|Sonic]], [[Shadow the Hedgehog|Shadow]], and [[Silver the Hedgehog|Silver]]'s stories, although the characters fight their way through the area at different times and for different reasons.
  
Hidden beneath the waters of [[Kingdom Valley]], Aquatic Base was a secret research facility for the city-state of [[Soleanna]]. It was here that the [[Duke of Soleanna|Duke]] and Lord Regis, among others, conducted their time-manipulation experiments on the [[Flame of Hope]] during the [[Solaris Project]]. After the project failed, both Aquatic Base and Kingdom Valley were abandoned by Soleanna; although at some point in the intervening years, [[Robotnik]] has snuck in and retooled the facility as a submarine hiding place for his [[Egg Carrier]].
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==Overview==
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Hidden beneath the waters of [[Kingdom Valley]], Aquatic Base was a secret research facility for the city-state of [[Soleanna]]. It was here that the [[Duke of Soleanna|Duke]] and Lord Regis, among others, conducted their time-manipulation experiments on the [[Flame of Hope]] during the [[Solaris Project]]. After the project failed, both Aquatic Base and Kingdom Valley were abandoned by Soleanna; although at some point in the intervening years, [[Dr. Eggman]] has snuck in and retooled the facility as a submarine hiding place for his [[Egg Carrier]].
  
Huge pressure-windows afford a view of swimming dolphins outside, while shield-doors and laser fences restrict movement within the top-secret facility. Several rooms are filled with strange, mercurial orbs; the metallic spheres can be attracted to souped-up electromagnetic pillars, thoroughly pulverising anything that gets in their way. The pillars can also serve to scramble the circuits of any [[Egg Gunner]]s standing too close during [[Sonic]]'s playthrough.
+
Huge pressure-windows afford a view of swimming dolphins outside, while shield-doors and laser fences restrict movement within the top-secret facility. Several rooms are filled with strange, mercurial orbs; the metallic spheres can be attracted to souped-up electromagnetic pillars, thoroughly pulverising anything that gets in their way. The pillars can also serve to scramble the circuits of any [[Egg Gunner]]s standing too close during Sonic's playthrough.
  
==Sonic's Story==
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==Missions==
{{S06_Level
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===Sonic's story===
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{{CharacterLevel
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| game=sonic06
 
| charcolor = pink
 
| charcolor = pink
 
| bgcolor = blue
 
| bgcolor = blue
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:'''''Mission: Stop the Egg Carrier's Launch!'''''
 
:'''''Mission: Stop the Egg Carrier's Launch!'''''
  
[[Sonic]] and [[Silver]]'s blitz through [[Kingdom Valley]] ends in ''deus ex machina'' tragedy when [[Robotnik]]'s [[Egg Carrier]] arbitrarily explodes, killing [[Elise]] and presumably rendering the [[Day of Disaster]] inevitable. As Sonic pounds the ground in frustration, [[Silver]] realises that they still have the opportunity to cheat fate. Working together, they open a [[Chaos Control]] portal to the past, depositing Sonic back in [[Soleanna Castle Town|Castle Town]] a day earlier, to prevent the launch of the doomed Carrier from Aquatic Base.
+
Sonic and Silver's blitz through [[Kingdom Valley]] ends in ''deus ex machina'' tragedy when the [[Egg Carrier]] arbitrarily explodes, killing [[Princess Elise|Elise]] and presumably rendering the [[Day of Disaster]] inevitable. As Sonic pounds the ground in frustration, Silver realises that they still have the opportunity to cheat fate. Working together, they open a [[Chaos Control]] portal to the past, depositing Sonic back in [[Soleanna Castle Town|Castle Town]] a day earlier, to prevent the launch of the doomed Carrier from Aquatic Base.
  
Recruiting the past versions of [[Tails]] and [[Knuckles]], Sonic blasts into the old research facility; no longer abandoned, the area is swarming with [[Eggman's robots]] and still-active Soleanna defences to guard the Carrier's hanger. This is the only mission in the game (barring the [[End of the World]]) where gameplay switches between ''three'' characters. Tails and Knuckles take care of the sections involving bottomless pits, finding switches to allow Sonic to proceed on foot.
+
Recruiting the past versions of [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]], Sonic blasts into the old research facility; no longer abandoned, the area is swarming with [[Eggman's robots]] and still-active Soleanna defences to guard the Carrier's hanger. This is the only mission in the game (barring the [[End of the World]]) where gameplay switches between ''three'' characters. Tails and Knuckles take care of the sections involving bottomless pits, finding switches to allow Sonic to proceed on foot.
  
===S Rank Tips===
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====S-Rank tips====
 +
The S-[[Rank]] is 50,000 points and completely reliant on enemy score alone. The level is long, and to get a big enough time bonus for an S-Rank is pretty much impossible, unless the player supposedly backs it up with a ton or [[Ring]]s. They should go out of their way to kill a lot of robots, and the S-Rank is guaranteed.
  
The S Rank is 50,000 points and completely reliant on enemy score alone. The level is long, and to get a big enough time bonus for an S Rank is pretty much impossible, unless you supposedly back it up with a ton or rings...Anyway, go out of your way to kill a lot of robots, and the S Rank is guaranteed.
+
Of course, the player must not die, and with the mercurial sphere walking section and Tails' section, that could be a bit of a bother. The [[Gems (Sonic 2006)|Purple Gem]] upgrade is recommended for the former (if the player doesn't have it, they can grind stages for enough Rings to purchase it), and extreme caution for the latter. They should leave a Ring or two around a combat-heavy arena just in case of a lucky shot, which is very likely with the camera and Tails' controls. Tails' first-person mode can be a bit helpful in some situations, so the player should get a little good with it and remember to try carpet-bombing with [[Dummy Ring Bomb|Dummy Rings]].
 
 
Of course, you must not die, and with the mercurial sphere walking bit and Tails' bit, that could be a bit of a bother. We recommend the Purple Gem upgrade for the former (if you don't have it, well, that's unfortunate. Maybe you can grind stages for enough rings to purchase it, or just get that lovely camera to give you a proper view and get really good at this puzzle?), and extreme caution for the latter. Well, caution will get you far in the former too, but you know what we mean. Leave a ring or two around a combat heavy arena just in case of a lucky shot, which is very likely with the camera and Tails' controls. We find Tails' first person mode to be a bit helpful in some situations, so get a little good with it and remember to try carpet bombing with dummy rings.
 
  
 
A few notes:
 
A few notes:
 
+
* Don't think every robot has to die for the S-Rank. The stages carries ''way'' more than enough. For example, in the bottomless pits sections? Okay to miss a couple.  
* Don't think every robot has to die for the S Rank. The stages carries ''way'' more than enough. For example, in the bottomless pits sections? Okay to miss a couple.  
+
* If the player is a worrywart, they should apply the same caution they would apply for Tails' section for the entire level. The player can stop attacking enemies after they reach 50,000 points.
* If you're a worrywart, you should apply the same caution you apply for Tails' bit for the entire level. And stop being a vicious psychopath after you reach 50,000 points.
 
 
* A Rainbow Ring in two bottomless pits sections. Get them.
 
* A Rainbow Ring in two bottomless pits sections. Get them.
* The electromagnetic pillars counts towards simultaneous point bonuses. You can get about 8,400 points with 4 of them in the big circular room.
+
* The electromagnetic pillars counts towards simultaneous point bonuses. The player can get about 8,400 points with four of them in the big circular room.
* A tip about Hard Mode: It's basically the exact same level with added enemies (making the S Rank even more easy, but giving a hindrance to Tails' section by a small amount), and some confusion as were to go in the beginning of Tails' section (Hint: Really examine all the entrance doors), and that's pretty much it. By the time you get to Knuckles' section, if you're good you'll probably have already reached beyond 50,000 points. So feel fire to skip his combat.
+
* A tip about Hard Mode: It's basically the exact same level with added enemies (making the S-Rank even more easy, but giving a hindrance to Tails' section by a small amount), and some confusion as were to go in the beginning of Tails' section (Hint: Really examine all the entrance doors), and that's pretty much it. By the time the player gets to Knuckles' section, if they're good they'll probably have already reached beyond 50,000 points, so they may feel free to skip his combat.
  
==Shadow's Story==
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===Shadow's story===
{{S06_Level
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{{CharacterLevel
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| game=sonic06
 
| charcolor = red
 
| charcolor = red
 
| bgcolor = black
 
| bgcolor = black
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:'''''Mission: Follow Mephiles!'''''
 
:'''''Mission: Follow Mephiles!'''''
  
[[Shadow]] (and [[Silver]]'s) visit to Aquatic Base takes place back in time, when the facility was still under the supervision of the [[Duke of Soleanna|Duke]]. After witnessing firsthand the collapse of the [[Solaris Project]] and the scission of [[Solaris]] into [[Iblis]] and [[Mephiles]], the two hedgehogs take off through the facility to stop the newborn demigods before they can cause any further damage.
+
Shadow (and Silver's) visit to Aquatic Base takes place back in time, when the facility was still under the supervision of the [[Duke of Soleanna|Duke]]. After witnessing firsthand the collapse of the [[Solaris Project]] and the scission of [[Solaris]] into [[Iblis]] and [[Mephiles the Dark|Mephiles]], the two hedgehogs take off through the facility to stop the newborn demigods before they can cause any further damage.
  
Shadow's route here is similar to Sonic's, with Silver stepping in to levitate his way through [[Tails]] and [[Knuckles]]' areas. During the final section of security tunnels, Shadow is conveniently provided with a motorbike with which to speedily mow down the [[Iblis monsters]] released by the recent disaster.
+
Shadow's route here is similar to Sonic's, with Silver stepping in to levitate his way through Tails and Knuckles' areas. During the final section of security tunnels, Shadow is conveniently provided with a motorbike with which to speedily mow down the [[Iblis monsters]] released by the recent disaster.
  
After the level, Shadow uses [[Chaos Control]] to seal Mephiles in the [[Scepter of Darkness]], thereby instigating the demigod's [[Kingdom Valley#Shadow's Story|previously unexplained]] thirst for revenge against Shadow.
+
After the level, Shadow uses [[Chaos Control]] to seal Mephiles in the [[Scepter of Darkness]], thereby instigating the demigod's [[Kingdom Valley#Shadow's story|previously unexplained]] thirst for revenge against Shadow.
  
==Silver's Story==
+
===Silver's story===
{{S06_Level
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{{CharacterLevel
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| game=sonic06
 
| charcolor = cyan
 
| charcolor = cyan
 
| bgcolor = silver
 
| bgcolor = silver
Line 83: Line 87:
 
Shadow is controlled only in a brief section at the start of the level; from then on, it's all Silver. Although similar segments exist for both Sonic and Shadow's stories, Silver has to navigate a particularly lengthy route atop one of the giant mercury spheres, dodging both laser fences and the [[Iblis monsters]] inhabiting platforms on the walls.
 
Shadow is controlled only in a brief section at the start of the level; from then on, it's all Silver. Although similar segments exist for both Sonic and Shadow's stories, Silver has to navigate a particularly lengthy route atop one of the giant mercury spheres, dodging both laser fences and the [[Iblis monsters]] inhabiting platforms on the walls.
  
In the post-level cutscene, Silver watches the Duke's dying act of sealing Iblis inside [[Elise]]. The hedgehog then goes on to initiate [[Sonic the Hedgehog (2006 game)#Emerald Accounting|two quite pernicious paradoxes]], locking the blue Emerald in an [[wikipedia:Ontological paradox|ontological loop]] and taking the grey Emerald out of history for 10 years, thereby precluding any of the [[super transformation]]s seen in previous games. ''Thanks a lot, Silver.''
+
In the post-level cutscene, Silver watches the Duke's dying act of sealing Iblis inside Elise. The hedgehog then goes on to initiate [[Sonic the Hedgehog (2006 game)#Emerald Accounting|two quite pernicious paradoxes]], locking the blue Emerald in an [[wikipedia:Ontological paradox|ontological loop]] and taking the grey Emerald out of history for 10 years, thereby precluding any of the [[super transformation]]s seen in previous games. ''Thanks a lot, Silver.''
 +
 
 +
==References==
 +
<references/>
  
 
{{Sonic2006Omni}}
 
{{Sonic2006Omni}}
[[Category:Sonic the Hedgehog (2006 game) levels]]
 

Revision as of 17:13, 19 September 2019

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Aquatic Base
06 AquaBase.PNG
Aquatic Base
Ninth/Sixth/Seventh level, Sonic the Hedgehog (2006 game)
Level themes: underwater, industrial
Kingdom Valley | End of the World

Aquatic Base is a stage in Sonic the Hedgehog (2006) for the Xbox 360 and PlayStation 3. As with other levels in the game, it features in all three of Sonic, Shadow, and Silver's stories, although the characters fight their way through the area at different times and for different reasons.

Overview

Hidden beneath the waters of Kingdom Valley, Aquatic Base was a secret research facility for the city-state of Soleanna. It was here that the Duke and Lord Regis, among others, conducted their time-manipulation experiments on the Flame of Hope during the Solaris Project. After the project failed, both Aquatic Base and Kingdom Valley were abandoned by Soleanna; although at some point in the intervening years, Dr. Eggman has snuck in and retooled the facility as a submarine hiding place for his Egg Carrier.

Huge pressure-windows afford a view of swimming dolphins outside, while shield-doors and laser fences restrict movement within the top-secret facility. Several rooms are filled with strange, mercurial orbs; the metallic spheres can be attracted to souped-up electromagnetic pillars, thoroughly pulverising anything that gets in their way. The pillars can also serve to scramble the circuits of any Egg Gunners standing too close during Sonic's playthrough.

Missions

Sonic's story

Sonic the Hedgehog
Level number: 9
Areas: 2
Other characters: Tails, Knuckles
Boss: Egg-Wyvern
Rank S 50,000 pts
Mission: Stop the Egg Carrier's Launch!

Sonic and Silver's blitz through Kingdom Valley ends in deus ex machina tragedy when the Egg Carrier arbitrarily explodes, killing Elise and presumably rendering the Day of Disaster inevitable. As Sonic pounds the ground in frustration, Silver realises that they still have the opportunity to cheat fate. Working together, they open a Chaos Control portal to the past, depositing Sonic back in Castle Town a day earlier, to prevent the launch of the doomed Carrier from Aquatic Base.

Recruiting the past versions of Tails and Knuckles, Sonic blasts into the old research facility; no longer abandoned, the area is swarming with Eggman's robots and still-active Soleanna defences to guard the Carrier's hanger. This is the only mission in the game (barring the End of the World) where gameplay switches between three characters. Tails and Knuckles take care of the sections involving bottomless pits, finding switches to allow Sonic to proceed on foot.

S-Rank tips

The S-Rank is 50,000 points and completely reliant on enemy score alone. The level is long, and to get a big enough time bonus for an S-Rank is pretty much impossible, unless the player supposedly backs it up with a ton or Rings. They should go out of their way to kill a lot of robots, and the S-Rank is guaranteed.

Of course, the player must not die, and with the mercurial sphere walking section and Tails' section, that could be a bit of a bother. The Purple Gem upgrade is recommended for the former (if the player doesn't have it, they can grind stages for enough Rings to purchase it), and extreme caution for the latter. They should leave a Ring or two around a combat-heavy arena just in case of a lucky shot, which is very likely with the camera and Tails' controls. Tails' first-person mode can be a bit helpful in some situations, so the player should get a little good with it and remember to try carpet-bombing with Dummy Rings.

A few notes:

  • Don't think every robot has to die for the S-Rank. The stages carries way more than enough. For example, in the bottomless pits sections? Okay to miss a couple.
  • If the player is a worrywart, they should apply the same caution they would apply for Tails' section for the entire level. The player can stop attacking enemies after they reach 50,000 points.
  • A Rainbow Ring in two bottomless pits sections. Get them.
  • The electromagnetic pillars counts towards simultaneous point bonuses. The player can get about 8,400 points with four of them in the big circular room.
  • A tip about Hard Mode: It's basically the exact same level with added enemies (making the S-Rank even more easy, but giving a hindrance to Tails' section by a small amount), and some confusion as were to go in the beginning of Tails' section (Hint: Really examine all the entrance doors), and that's pretty much it. By the time the player gets to Knuckles' section, if they're good they'll probably have already reached beyond 50,000 points, so they may feel free to skip his combat.

Shadow's story

Shadow the Hedgehog
Level number: 6
Areas: 2
Other characters: Silver
Boss: None
Rank S 50,000 pts
Mission: Follow Mephiles!

Shadow (and Silver's) visit to Aquatic Base takes place back in time, when the facility was still under the supervision of the Duke. After witnessing firsthand the collapse of the Solaris Project and the scission of Solaris into Iblis and Mephiles, the two hedgehogs take off through the facility to stop the newborn demigods before they can cause any further damage.

Shadow's route here is similar to Sonic's, with Silver stepping in to levitate his way through Tails and Knuckles' areas. During the final section of security tunnels, Shadow is conveniently provided with a motorbike with which to speedily mow down the Iblis monsters released by the recent disaster.

After the level, Shadow uses Chaos Control to seal Mephiles in the Scepter of Darkness, thereby instigating the demigod's previously unexplained thirst for revenge against Shadow.

Silver's story

Silver the Hedgehog
Level number: 7
Areas: 1
Other characters: Shadow
Boss: None
Rank S 50,000 pts
Mission: Follow Iblis!

Occuring concurrently with Shadow's story, Silver's playthrough includes the Ultimate Lifeform as a vice-versa secondary character. Having just observed the birth of both his mysterious benefactor and greatest enemy in the same catastrophe, Silver rushes off in an effort to infanticide Iblis.

Shadow is controlled only in a brief section at the start of the level; from then on, it's all Silver. Although similar segments exist for both Sonic and Shadow's stories, Silver has to navigate a particularly lengthy route atop one of the giant mercury spheres, dodging both laser fences and the Iblis monsters inhabiting platforms on the walls.

In the post-level cutscene, Silver watches the Duke's dying act of sealing Iblis inside Elise. The hedgehog then goes on to initiate two quite pernicious paradoxes, locking the blue Emerald in an ontological loop and taking the grey Emerald out of history for 10 years, thereby precluding any of the super transformations seen in previous games. Thanks a lot, Silver.

References


Sonic the Hedgehog (2006)
Sonic 2006 title screen.png

Main page
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