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==Sonic Adventure==
 
==Sonic Adventure==
There are 15 different animals in ''[[Sonic Adventure]]'', found both inside [[Badniks]] and [[Capsule|capsules]] at the end of the level like in ''[[Sonic the Hedgehog (16-bit)]]'' or any game that follows this format but they serve a purpose this time around. Colour coded according to their stats for five different categories, collecting, bringing them to a [[Chao Garden]] and giving them to a [[Chao]] will raise its stats according to the equivalent of the animal collected. Every level has five different animals, regardless of the character playing, three of them matching the level’s theme (for example, [[Emerald Coast]] has all the swimming types, [[Windy Valley]] have all the flying types and so on), another from some other specific stat and finally a last from the random category. When released, there’s a green light sphere around them, which disappears shortly. When in a Chao Garden there’s a sparkle around them, which disappears after used, and the animal itself will also disappear past awhile.
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There are 15 different animals in ''[[Sonic Adventure]]'', found both inside [[Badniks]] and [[Capsule|capsules]] at the end of the level like in ''[[Sonic the Hedgehog (16-bit)]]'' or any game that follows this format but they serve a purpose this time around. Colour coded according to their stats for five different categories, collecting, bringing them to a [[Chao Garden]] and giving them to a [[Chao]] will raise its stats according to the equivalent of the animal collected. Every level has five different animals, regardless of the character playing, three of them matching the level’s theme (for example, [[Emerald Coast]] has all the swimming types, [[Windy Valley]] have all the flying types and so on), another from some other specific stat and finally a last from the random category. When released, there’s a green light sphere around them, which disappears shortly. When in a Chao Garden, there’s a sparkle around them that disappears after giving it to a Chao. Once its sparkle is gone, the animal itself will also disappear after a while.
  
 
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Revision as of 00:50, 12 September 2010

Animal Friends freed from the capsule in IceCap Zone.

Animals are various fluffy forest critters imprisoned by Dr. Eggman for use as 'organic batteries' in his badnik army. They can be freed by destroying badniks individually, and released en masse by popping open the Egg Capsules which appear at the end of many zones.

Sonic the Hedgehog (16-bit)

In this game there's always two animals per stage, one per badnik released and a large number of them released from a capsule at the end of Act 3, the latter with an exception in Scrap Brain Zone, which has no capsule.

Sprite Name Level
S2 cucky.gif Cucky Spring Yard Zone, Scrap Brain Zone
S2 flicky.gif Flicky Green Hill Zone, Starlight Zone
S2 pecky.gif Pecky Labyrinth Zone, Scrap Brain Zone
S1 picky.gif Picky Spring Yard Zone, Starlight Zone
S2 pocky.gif Pocky Green Hill Zone, Scrap Brain Zone
S2 ricky.gif Ricky Marble Zone
S2 rocky.gif Rocky Marble Zone, Labyrinth Zone, Scrap Brain Zone

Sonic the Hedgehog (8-bit)

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit) but they only exist in the capsule at the end of Act 3. Scrap Brain Zone and Sky Base Zone lack the animal capsule.

Sprite Name Level
S2 cucky.gif Cucky Bridge Zone, Jungle Zone
S2 flicky.gif Flicky Green Hill Zone
S1 picky.gif Picky Bridge Zone
S2 pecky.gif Pecky Labyrinth Zone
S2 pocky.gif Pocky Underground Zone, Green Hill Zone
S2 ricky.gif Ricky Jungle Zone
S2 rocky.gif Rocky Labyrinth Zone

Sonic the Hedgehog 2 (16-bit)

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit), one per badnik released and a large number of them released from a capsule but instead of Act 3 at the end of Act 2. There is also an unnamed animal in Mystic Cave Zone who looks like a rat. Sky Chase Zone and Wing Fortress Zone have no animal capsule at the end. If playing Knuckles in Sonic 2, the Flickies in Aquatic Ruin Zone and Casino Night Zone are red instead of the usual blues.

Sprite Name Level
S2 becky.gif Becky Casino Night
S2 cucky.gif Cucky Mystic Cave Zone, Sky Chase Zone
S2 flicky.gif Flicky Emerald Hill Zone, Aquatic Ruin Zone, Casino Night Zone
S2 locky.gif Locky Chemical Plant Zone, Hill Top Zone, Metropolis Zone, Wing Fortress Zone
S2 pecky.gif Pecky Aquatic Ruin Zone, Oil Ocean Zone
S2 pocky.gif Pocky Chemical Plant Zone
S2 ricky.gif Ricky Emerald Hill Zone
S2 rocky.gif Rocky Oil Ocean Zone
S2-Turtle.gif Tocky Sky Chase Zone
S2 wocky.gif Wocky Hill Top Zone, Metropolis Zone
S2 rat.gif Unknown Mystic Cave Zone

Sonic the Hedgehog 2 (8-bit)

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit) but as in the previous title, the animals are only present at the end of Act 3 capsule, which is different from the norm: an Eggman ball floating around that needs to be hit. Scrambled Egg Zone and Crystal Egg Zone have no animal capsule.

Sprite Name Level
S2 cucky.gif Cucky Sky High Zone, Gimmick Mt. Zone
S2 flicky.gif Flicky Underground Zone, Sky High Zone, Gimmick Mt. Zone
S2 pecky.gif Pecky Aqua Lake Zone
S2 pocky.gif Pocky Underground Zone, Green Hills Zone
S2 ricky.gif Ricky Green Hills Zone
S2 rocky.gif Rocky Aqua Lake Zone

Sonic the Hedgehog 3

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit), one per badnik released and a large number of them released from a capsule at the end of Act 2 like in Sonic the Hedgehog 2 (16-bit). As a curiosity, the Flickies in Launch Base Zone with Knuckles are red instead of the usual blues with Sonic.

Sprite Name Level
S2 cucky.gif Cucky Angel Island Zone, Marble Garden Zone, Launch Base Zone
S2 flicky.gif Flicky Angel Island Zone, Marble Garden Zone, Carnival Night Zone, Launch Base Zone
S2 pecky.gif Pecky Icecap Zone
S2 pocky.gif Pocky Hydrocity Zone, Carnival Night Zone
S2 rocky.gif Rocky Hydrocity Zone, Icecap Zone

Sonic & Knuckles

As expected, this game follows the formula of Sonic the Hedgehog 3. Hidden Palace has no animals whatsoever and neither Sky Sanctuary or Death Egg Zone has animal capsules - though the former Zone does see the diminutive creatures fleeing from Eggrobos inside the level's towers.

Sprite Name Level
S2 cucky.gif Cucky Mushroom Hill Zone, Sandopolis Zone, Lava Reef Zone, Sky Sanctuary Zone, Death Egg Zone
S2 flicky.gif Flicky Lava Reef Zone
S2 pocky.gif Pocky Sandopolis Zone, Sky Sanctuary Zone
S2 ricky.gif Ricky Mushroom Hill Zone, Flying Battery Zone, Death Egg Zone

Sonic Adventure

There are 15 different animals in Sonic Adventure, found both inside Badniks and capsules at the end of the level like in Sonic the Hedgehog (16-bit) or any game that follows this format but they serve a purpose this time around. Colour coded according to their stats for five different categories, collecting, bringing them to a Chao Garden and giving them to a Chao will raise its stats according to the equivalent of the animal collected. Every level has five different animals, regardless of the character playing, three of them matching the level’s theme (for example, Emerald Coast has all the swimming types, Windy Valley have all the flying types and so on), another from some other specific stat and finally a last from the random category. When released, there’s a green light sphere around them, which disappears shortly. When in a Chao Garden, there’s a sparkle around them that disappears after giving it to a Chao. Once its sparkle is gone, the animal itself will also disappear after a while.

Color Type Animal Name Level
Green Running Sa1 deer.png
Sa1 kangaroo.png
Sa1 rabbit.png
Deer
Kangaroo
Rabbit
Twinkle Park, Speed Highway, Final Egg; Hot Shelter
Twinkle Park, Speed Highway, Final Egg
Twinkle Park, Speed Highway, Final Egg; Emerald Coast, Casinopolis
Purple Flying Sa1 parrot.png
Sa1 peacock.png
Parrot
Peacock
Swallow
Windy Valley, Casinopolis, Sky Deck; Red Mountain
Windy Valley, Casinopolis, Sky Deck
Windy Valley, Casinopolis, Sky Deck; Speed Highway
Red Power Sa1 elephant.png
Sa1 gorilla.png
Sa1 lion.png
Elephant
Gorilla
Lion
Red Mountain, Lost World; Twinkle Park
Red Mountain, Lost World; Icecap, Final Egg
Red Mountain, Lost World; Sky Deck
Yellow Swimming Sa1 penguin.png
Sa1 otter.png
Sa1 seal.png
Penguin
Sea Otter
Seal
Emerald Coast, Icecap, Lost World; Hot Shelter
Emerald Coast, Icecap, Hot Shelter
Emerald Coast, Icecap, Hot Shelter; Windy Valley
Blue Random Sa1 koala.png
Sa1 mole.png
Skunk.png
Koala
Mole
Skunk
Emerald Coast, Casinopolis, Twinkle Park, Speed Highway
Windy Valley, Icecap, Red Mountain, Lost World, Final Egg
Sky Deck, Hot Shelter

Sonic Adventure 2

There are 21 different animals in Sonic Adventure 2, eight of them from Sonic Adventure, the rest of them new, and they serve the same purpose as the previous game, for raising Chao according to the stats they possess. They’re not found in capsules anymore, since the game lacks them, but they can still be found inside Badniks. Addictionally, animals can be found inside the second and third Chao containers, and in several locations in each stage.

There’re two new categories to add to the previous five and there are always five animals per stage. Four of these animals are common (Running, Flying, Power and Swimming), found with nor restrictions and in the second Chao container. The fifth is always a rare or special animal (Ghost and Legendary, with the exception of the Bat which is treated as common) and they are found either in hidden or difficult to reach locations and in the third Chao container.

There number of animals hidden in a stage (see the stage’s entrance for their location) is always the same (20 when playing as Sonic or Shadow, 15 as Tails or Eggman, and 10 as Knuckles or Rouge). Collecting all of them wil laward an extra-life. There are several levels where there are more animals than they should (one notable case is Security Hall, Cannon's Core doesn't seem to have a proper tally and Green Hill doesn't have any wandering animals at all.

Colour Type Animal Name Level
Green Running Boar.png
Cheetah.png
Rabbit.png
Boar
Cheetah
Rabbit
*Pumpkin Hill, Mission Street, Eternal Engine; Radical Highway, Lost Colony; Cannon's Core (Rouge)
*Wild Canyon, Pumpkin Hill, Green Forest; Radical Highway, Weapons Bed, Cosmic Wall; Cannon's Core (Sonic, Knuckles, Rouge)
*City Escape, Green Forest, Mission Street, Death Chamber, Meteor Herd; Iron Gate, Lost Colony, Cosmic Wall; Cannon's Core (Sonic), Green Hill
Purple Flying Condor.png
Parrot.png
Peacock.png
Condor
Parrot
Peacock
*Wild Canyon, Aquatic Mine, Pyramid Cave, Eternal Engine, Final Rush; Security Hall, Sky Rail; Cannon's Core (Rouge)
*Green Forest, Eternal Engine; Sand Ocean, Egg Quarters, Security Hall, White Jungle, Mad Space; Cannon's Core (Sonic)
*Wild Canyon, Metal Harbor, Pyramid Cave, Final Rush; Dry Lagoon, Sand Ocean, White Jungle, Mad Space
Red Power Bear.png
Gorilla.png
Tiger.png
Bear
Gorilla
Tiger
*Crazy Gadget; Egg Quarters, White Jungle, Sky Rail; Cannon's Core (Tails, Eggman)
*Prison Lane, Mission Street, Death Chamber; Iron Gate, Egg Quarters, Mad Space; Cannon's Core (Tails), Green Hill
*Prison Lane, Hidden Base, Death Chamber, Crazy Gadget; Iron Gate, Security Hall, Sky Rail, Final Chase
Yellow Swimming Penguin.png
Seaotter.png
Seal.png
Penguin
Sea Otter
Seal
*Metal Harbor, Aquatic Mine, Hidden Base, Meteor Herd, Final Rush; Dry Lagoon, Final Chase, Green Hill
*Prison Lane, Hidden Base; Dry Lagoon, Weapons Bed, Cosmic Wall, Final Chase; Cannon's Core (Knuckles, Eggman)
*Metal Harbor, Aquatic Mine, Meteor Herd, Crazy Gadget; Radical Highway, Weapons Bed; Cannon's Core (Tails, Knuckles)
Blue None Raccoon.png
Sheep.png
Skunk.png
Raccoon
Sheep
Skunk
*City Escape, Metal Harbor, Green Forest, Eternal Engine; Radical Highway, Lost Colony, Security Hall, Mad Space; Cannon's Core (Knuckles, Eggman), Green Hill
*City Escape, Wild Canyon, Prison Lane, Mission Street, Pyramid Cave, Meteor Herd, Final Rush; Dry Lagoon, Sand Ocean, Weapons Bed, Sky Rail, Cosmic Wall
*City Escape, Aquatic Mine, Hidden Base, Death Chamber, Crazy Gadget; Iron Gate, Egg Quarters, White Jungle, Final Chase; Cannon's Core (Sonic, Tails, Rouge)
Silver Ghost Bat.png
Halffish.png
Skeleton dog.png
Bat
Half Fish
Skeleton Dog
*Pumpkin Hill, Pyramid Cave, Sand Ocean, Lost Colony
*Pumpkin Hill, Green Forest, Hidden Base; Egg Quarters
*Pumpkin Hill, Pyramid Cave, Death Chamber; Sand Ocean, Lost Colony
Gold Legendary Dragon.png
Phoenix.png
Unicorn.png
Dragon
Phoenix
Unicorn
*Wild Canyon, Aquatic Mine, Eternal Engine, Final Rush; Iron Gate, White Jungle; Cannon's Core (Sonic)
*Metal Harbor, Mission Street, Meteor Herd, Crazy Gadget; Weapons Bed, Security Hall, Sky Rail, Mad Space, Final Chase, Cannon's Core (Eggman)
*City Escape, Prison Lane; Dry Lagoon, Radical Highway, Cosmic Wall; Green Hill

Other appearances