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Difference between revisions of "Angel Island Zone"

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*It's possible to go into a Knuckles-only section of Act 2 when playing as Sonic by using [[debug mode]], then go up to Sonic's path after going through the long set of breakable walls. When you get to the boss, there will be two of them - one acting as Sonic's boss and one acting as Knuckles'. This can be used to give a 50000 point time bonus if you use one of the [[capsule]]s to trigger the end of level and reset the time to zero, then use the other to trigger another end of level.
 
*It's possible to go into a Knuckles-only section of Act 2 when playing as Sonic by using [[debug mode]], then go up to Sonic's path after going through the long set of breakable walls. When you get to the boss, there will be two of them - one acting as Sonic's boss and one acting as Knuckles'. This can be used to give a 50000 point time bonus if you use one of the [[capsule]]s to trigger the end of level and reset the time to zero, then use the other to trigger another end of level.
 
*When at the end of Act 2, after defeating [[Robotnik]], you can also hold left and repeatedly try to jump during the Knuckles cut-scene. If done correctly, you'll jump off the bridge as it collapses, allowing you to avoid falling into [[Hydrocity Zone]].
 
*When at the end of Act 2, after defeating [[Robotnik]], you can also hold left and repeatedly try to jump during the Knuckles cut-scene. If done correctly, you'll jump off the bridge as it collapses, allowing you to avoid falling into [[Hydrocity Zone]].
*After passing the portion of the level where Angel Island is set on fire, past the second [[Checkpoint|star post]], one can fall down and [[spindash]] to the left, accessing a hidden area containing a [[Giant ring|Special Stage Ring]]. After entering then leaving the special stage (regardless of outcome), the music played in the background will have changed from the Act 1 to the Act 2 music for the rest of the act (and essentially the rest of the stage, not counting the points where the music changes for bosses). The reason this happens is because, internally, the game has already switched to Act 2. The level being set on fire is simply a distraction while the game internally switches to Act 2, manually playing the Act 1 music in the process. When restarting, there is a special check to play the act 1 music if the starpost following the cutscene was the last one hit, but a technical error in this check means it fails to work, although even if it did work it would still be possible to trigger the bug with Tails if you bypassed the starpost right after the cutscene by flying over it. A similar glitch occurs near the end of Icecap Act 1 with Sonic
+
*After passing the portion of the level where Angel Island is set on fire, past the second [[Checkpoint|star post]], one can fall down and [[spindash]] to the left, accessing a hidden area containing a [[Giant ring|Special Stage Ring]]. After entering then leaving the special stage (regardless of outcome), the music played in the background will have changed from the Act 1 to the Act 2 music for the rest of the act (and essentially the rest of the stage, not counting the points where the music changes for bosses). The reason this happens is because, internally, the game has already switched to Act 2. The level being set on fire is simply a distraction while the game internally switches to Act 2, manually playing the Act 1 music in the process. When restarting, there is a special check to play the act 1 music if the starpost following the cutscene was the last one hit, but a technical error in this check means it fails to work, although even if it did work it would still be possible to trigger the bug with Tails if you bypassed the starpost right after the cutscene by flying over it. A similar glitch occurs near the end of [[IceCap Zone]] Act 1 with Sonic.
 
*Nearing the end of Act 2, the character will pass through a long twisting tunnel, and if going fast enough will be thrown into the air off the top of the screen when exiting the tunnel.  When playing as Sonic using a fire shield, the player can hold right and repeatedly press jump.  The jump sound will sound followed by the fire shield sound, and the screen will move quickly to the right, as if there was a platform above the screen from which Sonic has jumped.  The level then carries on as normal.
 
*Nearing the end of Act 2, the character will pass through a long twisting tunnel, and if going fast enough will be thrown into the air off the top of the screen when exiting the tunnel.  When playing as Sonic using a fire shield, the player can hold right and repeatedly press jump.  The jump sound will sound followed by the fire shield sound, and the screen will move quickly to the right, as if there was a platform above the screen from which Sonic has jumped.  The level then carries on as normal.
  

Revision as of 03:56, 20 December 2008

Angelisland.png
Angel Island Zone
First Zone, Sonic the Hedgehog 3
Number of Acts: 2
Sub-boss: Fire Breath
Boss: Flame Mobile
Maximum rings, Act 1: 104 + 50
Maximum rings, Act 2: 306 + 60
Underwater areas: Both acts for Sonic/Tails,
Act 1 only for Knuckles
For the eponymous zone in Sonic Advance, see Angel Island Zone (Sonic Advance)

Angel Island Zone is the first zone in Sonic 3. When playing as Sonic, a somewhat lengthy introduction is played in which Sonic and Tails discover the floating island and first run into Knuckles. An alternate version of the intro had Sonic surfing onto the island, which is a leftover from a beta version of Sonic 3. The surfing sprites can be viewed via debug mode. Nemesis created a savestate with a restored surfing intro sequence, which can be downloaded here. At the end, Sonic and Tails are dropped into Hydrocity by Knuckles destroying the bridge. Knuckles simply jumps off the bridge in S3K.

Instruction Manual Description

Welcome to the Floating Island. Things will really heat up once Dr. Robotnik sets fire to this area of the island. Beware of the Flying Battery blimp.

Sonic Team Commentary (from Sonic Jam Strategy Guide)

We started development on "3" with a story in mind, but it turned out we couldn't make it in time without problems. In the end, the game ended up being cut in half (laugh). This stage starts off with a certain impact, as the flame thrower machines set fire to the island and change the color considerably.

Sonic Team, Takashi Iizuka

Glitches

  • It's possible to go into a Knuckles-only section of Act 2 when playing as Sonic by using debug mode, then go up to Sonic's path after going through the long set of breakable walls. When you get to the boss, there will be two of them - one acting as Sonic's boss and one acting as Knuckles'. This can be used to give a 50000 point time bonus if you use one of the capsules to trigger the end of level and reset the time to zero, then use the other to trigger another end of level.
  • When at the end of Act 2, after defeating Robotnik, you can also hold left and repeatedly try to jump during the Knuckles cut-scene. If done correctly, you'll jump off the bridge as it collapses, allowing you to avoid falling into Hydrocity Zone.
  • After passing the portion of the level where Angel Island is set on fire, past the second star post, one can fall down and spindash to the left, accessing a hidden area containing a Special Stage Ring. After entering then leaving the special stage (regardless of outcome), the music played in the background will have changed from the Act 1 to the Act 2 music for the rest of the act (and essentially the rest of the stage, not counting the points where the music changes for bosses). The reason this happens is because, internally, the game has already switched to Act 2. The level being set on fire is simply a distraction while the game internally switches to Act 2, manually playing the Act 1 music in the process. When restarting, there is a special check to play the act 1 music if the starpost following the cutscene was the last one hit, but a technical error in this check means it fails to work, although even if it did work it would still be possible to trigger the bug with Tails if you bypassed the starpost right after the cutscene by flying over it. A similar glitch occurs near the end of IceCap Zone Act 1 with Sonic.
  • Nearing the end of Act 2, the character will pass through a long twisting tunnel, and if going fast enough will be thrown into the air off the top of the screen when exiting the tunnel. When playing as Sonic using a fire shield, the player can hold right and repeatedly press jump. The jump sound will sound followed by the fire shield sound, and the screen will move quickly to the right, as if there was a platform above the screen from which Sonic has jumped. The level then carries on as normal.

Badniks

  • Rhinobot — A robotic rhino that charges at you.
  • Monkey Dude — Just your standard (blue) coconut throwing monkey.
  • Bloominator — A red flower with a metallic blue stem.
  • Catakiller, Jr. — A blue caterpillar surrounded by a shield-like contraption. Only the head is vulnerable.

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