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{{Breadcrumb
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|Sonic the Hedgehog 3|:Category:Sonic the Hedgehog 3 levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
 
| levelscreen=Angelisland.png
 
| levelscreen=Angelisland.png
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| levelscreen2=AngelIslandAct2.png
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| levelscreentitle=Act 1
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| levelscreen2title=Act 2
 
| levelno=First
 
| levelno=First
 
| game=Sonic the Hedgehog 3
 
| game=Sonic the Hedgehog 3
 
| acts=2
 
| acts=2
| cliche=Tropical island
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| location=[[Angel Island]]
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| theme1=jungle
 
| boss=Flame Mobile
 
| boss=Flame Mobile
 
| subboss=Fire Breath
 
| subboss=Fire Breath
| osv=[[Sonic the Hedgehog 3 OSV]]
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| underwater=Both Acts for Sonic/Tails,<br>Act 1 only for Knuckles
| music1=<flashmp3>Sonic the Hedgehog 3 OSV/10 - Angel Island Zone - Act 1.mp3</flashmp3>
 
| music2=<flashmp3>Sonic the Hedgehog 3 OSV/18 - Angel Island Zone - Act 2.mp3</flashmp3>
 
| map=Sonic 3 & Knuckles Level Maps
 
| underwater=Both acts for Sonic/Tails,<br>Act 1 only for Knuckles
 
 
| rings1=104 + 50
 
| rings1=104 + 50
 
| rings2=306 + 60
 
| rings2=306 + 60
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| name_jp=エンジェルアイランド{{fileref|Sonic3 MD JP SonicJam manual.pdf|page=21}}
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| name_de=Engelinsel{{fileref|Sonic3 MD EU manual.pdf|page=48}}
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| name_fr=Île des Anges{{fileref|Sonic3 MD EU manual.pdf|page=48}}
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| name_es=Isla del Ángel{{fileref|Sonic3 MD EU manual.pdf|page=48}}
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| name_it=Isola degli Angeli{{fileref|Sonic3 MD EU manual.pdf|page=49}}
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| name_se=Änglarnas Ö{{fileref|Sonic3 MD EU manual.pdf|page=49}}
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| name_nl=Engeleneiland{{fileref|Sonic3 MD EU manual.pdf|page=49}}
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| name_fi=Enkelisaari{{fileref|Sonic3 MD EU manual.pdf|page=49}}
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| name_zh=
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| name_kr=천사의 섬{{fileref|Sonic3 MD KR manual.pdf|page=15}}
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| icon=AIZicon.png
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| next=Hydrocity Zone
 
}}
 
}}
:''For the eponymous zone in [[Sonic Advance]], see [[Angel Island Zone (Sonic Advance)]]''
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:''For the eponymous Zone in [[Sonic Advance]], see [[Angel Island Zone (Sonic Advance)]]. For the [[Sonic Mania]] level, see [[Angel Island Zone (Sonic Mania)]].''
  
'''Angel Island Zone''' is the first zone in ''[[Sonic 3]]''. When playing as [[Sonic]], a somewhat lengthy introduction is played in which Sonic and Tails discover the floating island and first run into [[Knuckles]]. An alternate version of the intro had Sonic surfing onto the island, which is a leftover from a beta version of Sonic 3. The surfing sprites can be viewed via debug mode. [[Nemesis]] created a savestate with a restored surfing intro sequence, which can be downloaded [http://sonicology.fateback.com/downloads/saves/index.html here]. At the end, Sonic and Tails are dropped into Hydrocity by [[Knuckles]] destroying the bridge. Knuckles simply jumps off the bridge in S3K.
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'''Angel Island Zone''' is the first [[Zone]] of ''[[Sonic the Hedgehog 3]]''. When playing as [[Sonic the Hedgehog|Sonic]], a somewhat lengthy introduction is played in which Sonic and [[Miles "Tails" Prower|Tails]] discover the [[Angel Island|floating island]] and first run into [[Knuckles the Echidna|Knuckles]], who then steals the [[Chaos Emeralds]] from our heroes.
  
==Instruction Manual Description==
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An alternate version of the intro had Sonic surfing onto the island, which is a leftover from a [[Sonic the Hedgehog 3 (prototype; 1993-11-03)|prototype version of ''Sonic 3'']]. The surfing sprites can be viewed via debug mode. [[User:Nemesis|Nemesis]] created a savestate with a restored surfing intro sequence, which can be downloaded [http://sonicology.fateback.com/downloads/saves/index.html here].
Welcome to the Floating Island. Things will really heat up once Dr. Robotnik sets fire to this area of the island. Beware of the Flying Battery blimp.
 
  
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
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==Overview==
{{quote|1=We started development on "3" with a story in mind, but it turned out we couldn't make it in time without problems. In the end, the game ended up being cut in half (laugh). This stage starts off with a certain impact, as the flame thrower machines set fire to the island and change the color considerably.|2=[[Sonic Team]], [[Takashi Iizuka]]}}
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Angel Island Zone is a thick, tropical jungle with palm trees and plenty of healthy foliage as far as the eye can see. The thick jungle has a peaceful blue lake resting along the bottom half of the first Act, complete with a large waterfall with log platforms slowly cascading down. If the player takes a higher route, they can go beyond the canopy and catch a glimpse of the sea on the horizon surrounding the island. When playing as Knuckles, the sea cannot be seen as the island is high up in the sky by the time the echidna begins his journey. The jungle even sports vines that the player can swing on, along with zipwires to catch a ride on, and a large, hollow tree trunk that the player can run up if they are going fast enough.
  
== Glitches ==
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Halfway through Act 1, an armada of [[Fire Breath]]s attacks the jungle, burning the entire island. Throughout the remainder of Act 1 and the entirety of Act 2, the heroes will be cutting through a scorching jungle. Despite the jungle being ablaze, none of the flames can pose any threat, though a zipwire is on fire, which will burn the handle when the player zips down it. Near the end of Act 2, a green ship (in the US manual stated to be the "[[Flying Battery Zone|Flying Battery]] Blimp"{{fileref|Sonic3 MD US manual.pdf|page=18}}) tries to drop bombs on Sonic and Tails but is outrun by the two. At the end of the Zone, [[Dr. Eggman]] burns off the bridge to the left and ambushes them with his [[Flame Mobile]], but is quickly defeated.
[[Image:Bloominator.png|thumb|right|250px|Angel Island Zone in flames during Act 2.]]
 
*In Act 1, if the player attempts to get with Sonic to Knuckles' sub-boss area by getting through the breakable rocks (which only Knuckles can break) with [[debug mode]], after walking a few steps the screen will automatically try to scroll up to Sonic's sub-boss area, thus killing the player instantly. If debug isn't deactivated after getting through the rocks, the screen will anyways scroll up, but the player won't die because it's still on debug.
 
**On the other hand, trying to access to Sonic's sub-boss area with Knuckles (Debug mode only) won't make anything happen.
 
*It's possible to go into a Knuckles-only section of Act 2 when playing as Sonic by using [[debug mode]], then go up to Sonic's path after going through the long set of breakable walls. When you get to the boss, there will be two of them - one acting as Sonic's boss and one acting as Knuckles'. This can be used to give a 50000 point time bonus if you use one of the [[capsule]]s to trigger the end of level and reset the time to zero, then use the other to trigger another end of level.
 
*After defeating Act 2's Boss, during the Knuckles cut-scene, you can hold left and repeatedly try to jump. If done correctly, you'll jump off the bridge as it collapses, allowing you to avoid falling into [[Hydrocity Zone]].
 
*After passing the portion of the level where Angel Island (Act 1) is set on fire, when the player enters a [[Giant ring|Special Stage Ring]] or a Checkpoint and eventually leaves it, the background will play the Act 2 music for the rest of the act (and essentially the rest of the stage, not counting the boss battles and the moments after defeating Act 1's boss). The reason why this happens is because, internally, the game has already switched to Act 2. The level being set on fire is simply a distraction while the game internally switches to Act 2, manually playing the Act 1 music in the process. (This was possibly done to change midway Act 1 the green, tropical background from the first act to the red, burning Act 2 background).
 
**When restarting, there is a special check to play the act 1 music if the starpost following the cutscene was the last one hit, but a technical error in this check means it fails to work, although even if it did work it would still be possible to trigger the bug with Tails if you bypassed the starpost right after the cutscene by flying over it.
 
**An internal level change with the same purpose also happens in [[IceCap Zone]] Act 1.
 
*Nearing the end of Act 2, the character will pass through a long twisting tunnel, and if going fast enough will be thrown into the air off the top of the screen when exiting the tunnel.  When playing as Sonic using a fire shield, the player can hold right and repeatedly press jump. The jump sound will sound followed by the fire shield sound, and the screen will move quickly to the right, as if there was a platform above the screen from which Sonic has jumped. The level then carries on as normal.
 
*When you're playing as Sonic and Tails and get near the end of Act 2, let Tails go through the tunnel first. Then after you passed the tunnel, you'll see Tails standing in his roll pose. He will stay like that until he's harmed.
 
  
==Badniks==
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After Eggman's retreat, Sonic and Tails are dropped into [[Hydrocity Zone]] by Knuckles, who destroys the bridge they were standing on. Knuckles was shown to simply jump off the bridge in ''[[Sonic the Hedgehog 3 & Knuckles]]''.
* [[Rhinobot]] — A robotic rhino that charges at you.
 
* [[Monkey Dude]] — Just your standard (blue) coconut throwing monkey.
 
* [[Bloominator]] — A red flower with a metallic blue stem.
 
* [[Catakiller, Jr.]] — A blue caterpillar surrounded by a shield-like contraption. Only the head is vulnerable.
 
  
{{Sonic3&KLevels}}
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==Quotes==
[[Category:Sonic 3 & Knuckles Levels]]
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{{quote|1=Welcome to the Floating Island. Things will really heat up once Dr. Robotnik sets fire to this area of the island. Beware of the Flying Battery blimp.|2=''Sonic the Hedgehog 3'' US manual|ref={{fileref|Sonic3 MD US manual.pdf|page=18}}}}
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 +
{{quote|We started development on "3" with a story in mind, but it turned out we couldn't make it in time without problems. In the end, the game ended up being cut in half (laugh). This stage starts off with a certain impact, as the flamethrower machines set fire to the island and change the color considerably.|[[Takashi Iizuka]]|''[[Sonic Jam Official Guide]]''|ref={{fileref|SonicJamOfficialGuide Book JP.pdf|page=63}}}}
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Rhinobot-spr.png}}
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|'''[[Rhinobot|RhinoBot]]''' — A robotic rhino that charges at the player.
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|-
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|style="text-align:center;"|{{spriteImage|Monkeydude-spr.png}}
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|'''[[Monkey Dude]]''' — Just your standard (blue) coconut throwing monkey.
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|-
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|style="text-align:center;"|{{spriteImage|Bloominator-spr.png}}
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|'''[[Bloominator]]''' — A red flower with a metallic bluestem.
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|-
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|style="text-align:center;"|{{spriteImage|Caterkillerjr-spr.png}}
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|'''[[Catakiller, Jr.]]''' —  A blue caterpillar surrounded by a shield-like contraption. Only the head is vulnerable.
 +
|}
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 +
==References==
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<references/>
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{{S3Omni}}

Revision as of 08:40, 12 August 2020

Sonic Retro emblem.svg Sonic the Hedgehog 3
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Levels
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Angel Island Zone
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  • Act 1
  • Act 2
Angelisland.png
AngelIslandAct2.png
Angel Island Zone
First Zone, Sonic the Hedgehog 3
Number of Acts: 2
Location: Angel Island
Level theme: jungle
Sub-boss: Fire Breath
Boss: Flame Mobile
Maximum rings, Act 1: 104 + 50
Maximum rings, Act 2: 306 + 60
Underwater areas: Both Acts for Sonic/Tails,
Act 1 only for Knuckles
Non-English names:
Hydrocity Zone
For the eponymous Zone in Sonic Advance, see Angel Island Zone (Sonic Advance). For the Sonic Mania level, see Angel Island Zone (Sonic Mania).

Angel Island Zone is the first Zone of Sonic the Hedgehog 3. When playing as Sonic, a somewhat lengthy introduction is played in which Sonic and Tails discover the floating island and first run into Knuckles, who then steals the Chaos Emeralds from our heroes.

An alternate version of the intro had Sonic surfing onto the island, which is a leftover from a prototype version of Sonic 3. The surfing sprites can be viewed via debug mode. Nemesis created a savestate with a restored surfing intro sequence, which can be downloaded here.

Overview

Angel Island Zone is a thick, tropical jungle with palm trees and plenty of healthy foliage as far as the eye can see. The thick jungle has a peaceful blue lake resting along the bottom half of the first Act, complete with a large waterfall with log platforms slowly cascading down. If the player takes a higher route, they can go beyond the canopy and catch a glimpse of the sea on the horizon surrounding the island. When playing as Knuckles, the sea cannot be seen as the island is high up in the sky by the time the echidna begins his journey. The jungle even sports vines that the player can swing on, along with zipwires to catch a ride on, and a large, hollow tree trunk that the player can run up if they are going fast enough.

Halfway through Act 1, an armada of Fire Breaths attacks the jungle, burning the entire island. Throughout the remainder of Act 1 and the entirety of Act 2, the heroes will be cutting through a scorching jungle. Despite the jungle being ablaze, none of the flames can pose any threat, though a zipwire is on fire, which will burn the handle when the player zips down it. Near the end of Act 2, a green ship (in the US manual stated to be the "Flying Battery Blimp"Media:Sonic3 MD US manual.pdf[5]) tries to drop bombs on Sonic and Tails but is outrun by the two. At the end of the Zone, Dr. Eggman burns off the bridge to the left and ambushes them with his Flame Mobile, but is quickly defeated.

After Eggman's retreat, Sonic and Tails are dropped into Hydrocity Zone by Knuckles, who destroys the bridge they were standing on. Knuckles was shown to simply jump off the bridge in Sonic the Hedgehog 3 & Knuckles.

Quotes

Welcome to the Floating Island. Things will really heat up once Dr. Robotnik sets fire to this area of the island. Beware of the Flying Battery blimp.

Sonic the Hedgehog 3 US manualMedia:Sonic3 MD US manual.pdf[5]

We started development on "3" with a story in mind, but it turned out we couldn't make it in time without problems. In the end, the game ended up being cut in half (laugh). This stage starts off with a certain impact, as the flamethrower machines set fire to the island and change the color considerably.

Takashi IizukaSonic Jam Official Guide[6]

Enemies

Rhinobot-spr.png
RhinoBot — A robotic rhino that charges at the player.
Monkeydude-spr.png
Monkey Dude — Just your standard (blue) coconut throwing monkey.
Bloominator-spr.png
Bloominator — A red flower with a metallic bluestem.
Caterkillerjr-spr.png
Catakiller, Jr. — A blue caterpillar surrounded by a shield-like contraption. Only the head is vulnerable.

References


Sonic the Hedgehog 3
Sonic3 title.png

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