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Difference between revisions of "Altitude Limit"

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'''Altitude Limit''' is a [[Zone]] in the [[Nintendo DS]] game ''[[Sonic Rush]]''. It is the sixth Zone for [[Sonic the Hedgehog|Sonic]] and fifth Zone for [[Blaze the Cat|Blaze]]. As with other Zones in the game, Altitude Limit consists of two standard Acts followed by a dedicated boss Act.
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__TOC__
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==Overview==
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Altitude Limit takes place on some kind of flying fortress in the sky, connected mostly by rails, which Sonic and Blaze can [[Grinding|grind]] down on to progress further in the level. Some of the rails are riddled with spikes, though these spikes can be destroyed by [[Boost]]ing into them. There is always instant death if the player falls to the bottom in the form of insta-kill lasers, making it one of the most dangerous Zones in the game.
  
'''Altitude Limit Zone''' is a level on ''[[Sonic Rush]]''. It is Sonic's sixth level and Blaze's fifth level. It takes place on some kind of fortress, the level is mostly made up of rails, which can be used to grid down to progress further in the level. There is always instant death if you fall to the bottom in the form of insta-kill lasers. There are parachutes that the heroes must use to glide down, and a 3D hangliding segment in both acts as well.
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There are many different contraptions that can be used to get through this airborne Zone. Cannons will fire Sonic and Blaze straight upwards while also giving them a parachute that the heroes must use to glide down to safety. Jet-propelled platforms appear at specific points that the player can use to move higher up in the Zone, which can be steered using {{left}} and {{right}} to avoid hazards, and occasionally jumping off of them to take out enemies in the way. Bungee cords, previously seen in ''[[Sonic Advance 3]]''<nowiki>'</nowiki>s [[Sunset Hill]], will fling the player into the air at the edges of certain pathways. The zipwires from [[Mirage Road]] also return in this Zone.
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At a certain point in both Acts, the player will enter a 3D section in which Sonic or Blaze must ride a [[Hang Glider]] and collect [[Ring]]s while avoiding [[Egg Flapper]]s.
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Egg_Flapper.png}}
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|'''[[Egg Flapper]]''' — [[Egg Pawn]]s with flight capabilities.
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|-
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|style="text-align:center;"|
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|'''[[Cannon Flapper]]''' — Egg Flappers with cannons mounted on their undercarriages.
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|-
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|style="text-align:center;"|{{spriteImage|SonicRush_Sprite_Falco.png}}
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|'''[[Falco]]''' — Hawk robots that fly back and forth.
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|}
  
 
==References==
 
==References==
<references />
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<references/>
  
 
{{SROmni}}
 
{{SROmni}}

Revision as of 19:23, 11 February 2021

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Altitude Limit
Sonic Rush AltitudeLimit.PNG
Altitude Limit
6th (Sonic), 5th (Blaze) Zone, Sonic Rush
Number of Acts: 3
Level theme: flying fortress
Boss: Egg Eagle
Non-English names:
  • JP: ヒュージクライシス
Huge Crisis (Sonic) | Dead Line (Sonic)
Water Palace (Blaze) | Huge Crisis (Blaze)

Altitude Limit is a Zone in the Nintendo DS game Sonic Rush. It is the sixth Zone for Sonic and fifth Zone for Blaze. As with other Zones in the game, Altitude Limit consists of two standard Acts followed by a dedicated boss Act.

Overview

Altitude Limit takes place on some kind of flying fortress in the sky, connected mostly by rails, which Sonic and Blaze can grind down on to progress further in the level. Some of the rails are riddled with spikes, though these spikes can be destroyed by Boosting into them. There is always instant death if the player falls to the bottom in the form of insta-kill lasers, making it one of the most dangerous Zones in the game.

There are many different contraptions that can be used to get through this airborne Zone. Cannons will fire Sonic and Blaze straight upwards while also giving them a parachute that the heroes must use to glide down to safety. Jet-propelled platforms appear at specific points that the player can use to move higher up in the Zone, which can be steered using Left and Right to avoid hazards, and occasionally jumping off of them to take out enemies in the way. Bungee cords, previously seen in Sonic Advance 3's Sunset Hill, will fling the player into the air at the edges of certain pathways. The zipwires from Mirage Road also return in this Zone.

At a certain point in both Acts, the player will enter a 3D section in which Sonic or Blaze must ride a Hang Glider and collect Rings while avoiding Egg Flappers.

Enemies

Egg Flapper.png
Egg FlapperEgg Pawns with flight capabilities.
Cannon Flapper — Egg Flappers with cannons mounted on their undercarriages.
SonicRush Sprite Falco.png
Falco — Hawk robots that fly back and forth.

References


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