Difference between revisions of "Air Glide"
From Sonic Retro
BSonirachi (talk | contribs) |
BSonirachi (talk | contribs) m (Text replacement - "debut\=\[\[(.*)\]\]" to "debut=$1") |
||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | :''Not to be confused with the [[Glide]].'' | |
− | :''Not to be confused with the [[ | + | {{MoveBob |
− | The '''Air Glide''' (エアーグライド | + | | image=SonicMania PC AirGlide.png |
+ | | debut=Sonic Mania Plus | ||
+ | | debutyear=2018 | ||
+ | | user=[[Ray the Flying Squirrel]] | ||
+ | | type=Movement | ||
+ | }} | ||
+ | The '''Air Glide''' (エアーグライド{{fileref|SonicMania consoles JP manual.pdf|page=25}} ''Eāguraido'') is a move performed by [[Ray the Flying Squirrel]] in ''[[Sonic Mania Plus]]''. | ||
− | Using his natural furry skin membrane to catch a ride on the air currents, Ray can glide through the air similar to how [[Knuckles the Echidna|Knuckles]] can [[ | + | ==Overview== |
+ | Using his natural furry skin membrane to catch a ride on the air currents, Ray can glide through the air similar to how [[Knuckles the Echidna|Knuckles]] can [[glide]]. What sets Ray's gliding apart from Knuckles' is that the player can steer Ray into a nosedive and then steer him upward again in order to regain some altitude and extend Ray's gliding distance. | ||
To perform this move, one of the jump buttons must be pressed and held in midair after jumping to start gliding, then the player must use {{left}} and {{right}} to steer Ray up or down. They must be careful while gliding, as Ray cannot defeat enemies like Knuckles can, and will take damage if he collides with an enemy while gliding. By releasing the jump button, Ray will cancel the glide and curl up into a ball for safety. The move can only be performed once per jump. | To perform this move, one of the jump buttons must be pressed and held in midair after jumping to start gliding, then the player must use {{left}} and {{right}} to steer Ray up or down. They must be careful while gliding, as Ray cannot defeat enemies like Knuckles can, and will take damage if he collides with an enemy while gliding. By releasing the jump button, Ray will cancel the glide and curl up into a ball for safety. The move can only be performed once per jump. | ||
Line 9: | Line 16: | ||
==References== | ==References== | ||
<references/> | <references/> | ||
− | |||
− |
Latest revision as of 15:31, 13 August 2023
- Not to be confused with the Glide.
Air Glide |
---|
First seen: Sonic Mania Plus (2018) |
User: Ray the Flying Squirrel |
Type: Movement |
The Air Glide (エアーグライド[1] Eāguraido) is a move performed by Ray the Flying Squirrel in Sonic Mania Plus.
Overview
Using his natural furry skin membrane to catch a ride on the air currents, Ray can glide through the air similar to how Knuckles can glide. What sets Ray's gliding apart from Knuckles' is that the player can steer Ray into a nosedive and then steer him upward again in order to regain some altitude and extend Ray's gliding distance.
To perform this move, one of the jump buttons must be pressed and held in midair after jumping to start gliding, then the player must use and to steer Ray up or down. They must be careful while gliding, as Ray cannot defeat enemies like Knuckles can, and will take damage if he collides with an enemy while gliding. By releasing the jump button, Ray will cancel the glide and curl up into a ball for safety. The move can only be performed once per jump.