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'''Adventure Fields''' are the hubworlds of ''[[Sonic Adventure]]''. These are not traditional Sonic levels, containing neither linear path(s) nor a concrete objective, but rather they connect the traditional levels ([[Action Stage]]s) to each other and the [[Chao Garden]]s, as well as being the setting for various sidequests and boss fights. In this way ''Sonic Adventure'' incorporated RPG elements on top of the standard fare of high-speed platforming.
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'''Adventure Fields''' are the hubworlds of ''[[Sonic Adventure]]'' and ''[[Sonic the Hedgehog (2006)]]''. These are not traditional Sonic levels, containing neither linear path(s) nor a concrete objective, but rather they connect the traditional levels ([[Action Stage]]s) to each other and the [[Chao Garden]]s, as well as being the setting for various sidequests and boss fights. In this way these titles incorporated RPG elements on top of the standard fare of high-speed platforming.
  
There were three seperate Adventure Fields in ''Sonic Adventure'', namely:
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There are three seperate Adventure Fields in ''Sonic Adventure'', namely:
  
 
*'''[[Station Square]]''', a bustling [[human]] city - leads to [[Emerald Coast]], [[Casinopolis]], [[Twinkle Park]] and [[Speed Highway]]
 
*'''[[Station Square]]''', a bustling [[human]] city - leads to [[Emerald Coast]], [[Casinopolis]], [[Twinkle Park]] and [[Speed Highway]]
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*'''[[Egg Carrier (Sonic Adventure)|Egg Carrier]]''', Eggman's vast flying fortress - leads to [[Sky Deck]] and [[Hot Shelter]]
 
*'''[[Egg Carrier (Sonic Adventure)|Egg Carrier]]''', Eggman's vast flying fortress - leads to [[Sky Deck]] and [[Hot Shelter]]
  
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There are also three Adventure Fields in ''Sonic 06'', named '''Town Stages''':
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*'''[[Soleanna Castle Town|Castle Town]]''', the main overworld of the game - leads to [[Wave Ocean]] and [[Dusty Desert]]
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*'''[[Soleanna Forest]]''', a vast expansive forest - leads to [[Kingdom Valley]] and [[Tropical Jungle]]
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*'''[[Soleanna New City|New City]]''', a new upcoming industrial area - leads to [[White Acropolis]] and [[Radical Train]]
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Transit between these hubworlds, and accessing different locations ''within'' them, become easier as the game progress, with [[:Category:Sonic Adventure upgrades|power-ups]] and plot events opening up more areas.
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Instead of Adventure Fields, ''[[Sonic Unleashed]]'' took a more streamlined approach, and gave every level its own hubworld, where the same events could take place as they did in the Adventure Fields, but these events could now be specific to the level the hubworld is with. ''[[Sonic Colours]]'' eliminated the hubs altogether, opting for level maps instead.
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'''Sonic Adventure'''
 
<gallery>
 
<gallery>
 
File:Stationsquare.png|Station Square
 
File:Stationsquare.png|Station Square
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</gallery>
 
</gallery>
  
Transit between these hubworlds, and accessing different locations ''within'' them, became easier as the game progressed, with [[Sonic Adventure upgrades|power-ups]] and plot events opening up more areas.
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'''Sonic 06'''
 
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<gallery>
The strategy of using Adventure-Field-like hubworlds has reappeared in several other Sonic games, notably ''[[Sonic '06]]'' and ''[[Sonic Unleashed]]''.
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File:Sol CT.jpg|Castle Town
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File:Sol Forest.jpg|Soleanna Forest
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File:SoleannaNew.PNG|New City
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</gallery>
  
 
{{SAOmni}}
 
{{SAOmni}}
[[Category:Sonic Adventure Levels]]
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{{Sonic2006Omni}}
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[[Category:Levels]]

Latest revision as of 14:47, 31 May 2019

Adventure Fields are the hubworlds of Sonic Adventure and Sonic the Hedgehog (2006). These are not traditional Sonic levels, containing neither linear path(s) nor a concrete objective, but rather they connect the traditional levels (Action Stages) to each other and the Chao Gardens, as well as being the setting for various sidequests and boss fights. In this way these titles incorporated RPG elements on top of the standard fare of high-speed platforming.

There are three seperate Adventure Fields in Sonic Adventure, namely:

There are also three Adventure Fields in Sonic 06, named Town Stages:

Transit between these hubworlds, and accessing different locations within them, become easier as the game progress, with power-ups and plot events opening up more areas.

Instead of Adventure Fields, Sonic Unleashed took a more streamlined approach, and gave every level its own hubworld, where the same events could take place as they did in the Adventure Fields, but these events could now be specific to the level the hubworld is with. Sonic Colours eliminated the hubs altogether, opting for level maps instead.


Sonic Adventure

Sonic 06


Sonic Adventure
Sonic Adventure title.png

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Sonic the Hedgehog (2006)
Sonic 2006 title screen.png

Main page
Cheat codes
Achievements
Downloadable content
Comparisons


Manuals
Promotional material
Magazine articles


Development
Secrets
Hacking guide