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Difference between revisions of "Adventure Field"

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'''Adventure Fields''' are the hubworlds of ''[[Sonic Adventure]]''. These are not traditional Sonic levels, containing neither linear path(s) nor a concrete objective, but rather they connect the traditional levels ([[Action Stage]]s) together, as well as being the setting for various sidequests and boss fights. In this way ''Sonic Adventure'' incorporated RPG elements on top of the standard fare of high-speed platforming.
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'''Adventure Fields''' are the hubworlds of ''[[Sonic Adventure]]''. These are not traditional Sonic levels, containing neither linear path(s) nor a concrete objective, but rather they connect the traditional levels ([[Action Stage]]s) to each other and the [[Chao Garden]]s, as well as being the setting for various sidequests and boss fights. In this way ''Sonic Adventure'' incorporated RPG elements on top of the standard fare of high-speed platforming.
  
 
There were three seperate Adventure Fields in ''Sonic Adventure'', namely:
 
There were three seperate Adventure Fields in ''Sonic Adventure'', namely:

Revision as of 18:33, 23 March 2010

Adventure Fields are the hubworlds of Sonic Adventure. These are not traditional Sonic levels, containing neither linear path(s) nor a concrete objective, but rather they connect the traditional levels (Action Stages) to each other and the Chao Gardens, as well as being the setting for various sidequests and boss fights. In this way Sonic Adventure incorporated RPG elements on top of the standard fare of high-speed platforming.

There were three seperate Adventure Fields in Sonic Adventure, namely:

Transit between these hubworlds, and accessing different locations within them, became easier as the game progressed, with power-ups and plot events opening up more areas.

The strategy of using Adventure-Field-like hubworlds has reappeared in several other Sonic games, notably Sonic '06 and Sonic Unleashed.

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