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Difference between revisions of "Adventure Field"

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(Created page with ''''Adventure Fields''' are the hubworlds of ''Sonic Adventure''. These are not traditional Sonic levels, containing neither linear path(s) nor a concrete objective, but rathe…')
 
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There were three seperate Adventure Fields in ''Sonic Adventure'', namely:
 
There were three seperate Adventure Fields in ''Sonic Adventure'', namely:
  
*'''[[Station Square]]''', a bustling [[human]] city
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*'''[[Station Square]]''', a bustling [[human]] city - leads to [[Emerald Coast]], [[Casinopolis]], [[Twinkle Park]] and [[Speed Highway]]
*'''[[Mystic Ruins]]''', ancient temples in the jungle
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*'''[[Mystic Ruins]]''', ancient temples in the jungle - leads to [[Windy Valley]], [[Ice Cap]], [[Sky Chase Act 1|Sky Chase Acts 1]] and [[Sky Chase Act 2|2]], [[Red Mountain]], [[Lost World]], [[Final Egg]], and [[Sand Hill]].
*'''[[Egg Carrier (Sonic Adventure)|Egg Carrier]]''', Eggman's vast flying fortress
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*'''[[Egg Carrier (Sonic Adventure)|Egg Carrier]]''', Eggman's vast flying fortress - leads to [[Sky Deck]] and [[Hot Shelter]]
  
 
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Revision as of 09:28, 23 March 2010

Adventure Fields are the hubworlds of Sonic Adventure. These are not traditional Sonic levels, containing neither linear path(s) nor a concrete objective, but rather they connect the traditional levels (Action Stages) together, as well as being the setting for various sidequests and boss fights. In this way Sonic Adventure incorporated RPG elements on top of the standard fare of high-speed platforming.

There were three seperate Adventure Fields in Sonic Adventure, namely:

Transit between these hubworlds, and accessing different locations within them, became easier as the game progressed, with power-ups and plot events opening up more areas.

The strategy of using Adventure-Field-like hubworlds has reappeared in several other Sonic games, notably Sonic '06 and Sonic Unleashed.

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