SA2 Cheat Table.zip
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Revision as of 04:11, 23 April 2014 by Flarn2006 (talk | contribs) (uploaded a new version of "File:SA2 Cheat Table.zip": New Live Edit Mode for very easy positioning/rotation of objects using the gamepad)
Revision as of 04:11, 23 April 2014 by Flarn2006 (talk | contribs) (uploaded a new version of "File:SA2 Cheat Table.zip": New Live Edit Mode for very easy positioning/rotation of objects using the gamepad)
SA2_Cheat_Table.zip (file size: 94 KB, MIME type: application/zip)
A Lua-enhanced cheat table file for Sonic Adventure 2 (PC). Requires Cheat Engine; download Cheat Engine here.
File history
Click on a date/time to view the file as it appeared at that time.
(newest | oldest) View (newer 10 | older 10) (10 | 20 | 50 | 100 | 250 | 500)Date/Time | Dimensions | User | Comment | |
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00:08, 4 March 2013 | (52 KB) | Flarn2006 (talk | contribs) | Remove Boss Boundaries now works for all bosses, not just Big Foot; new function added to functions.csv; probably some other stuff I don't remember | |
19:47, 28 February 2013 | (52 KB) | Flarn2006 (talk | contribs) | Added a couple new variables; added a Level Mixer dialog | |
22:01, 9 January 2013 | (50 KB) | Flarn2006 (talk | contribs) | Added a tweak to enable changing certain physics parameters that are automatically reverted. | |
18:23, 4 January 2013 | (49 KB) | Flarn2006 (talk | contribs) | Been meaning to upload this. Adds two new tweaks related to the stage select screen, and also fixes a bug in the call function dialog. | |
03:04, 30 December 2012 | (48 KB) | Flarn2006 (talk | contribs) | Seriously, how do these bugs slip past me? This version fixes a bug where the scale values of objects spawned using the "Spawn object" button weren't getting set. | |
23:44, 29 December 2012 | (48 KB) | Flarn2006 (talk | contribs) | Lists of objects to spawn can now be saved and loaded from files; fixed some bugs | |
19:43, 28 December 2012 | (44 KB) | Flarn2006 (talk | contribs) | Now you can double-click on an object in the list to get help on its parameters. There's also a window that lists the objects you've spawned, and a button to delete all of them. | |
20:39, 26 December 2012 | (39 KB) | Flarn2006 (talk | contribs) | Added ability to spawn universal objects regardless of whether or not they're in the current level's object list. | |
17:34, 24 December 2012 | (38 KB) | Flarn2006 (talk | contribs) | Improved function calling interface | |
20:41, 21 December 2012 | (37 KB) | Flarn2006 (talk | contribs) | Fixed crashing issue; rewrote entire assembly code |
- You cannot overwrite this file.
File usage
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